Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)

svn-id: r31121
This commit is contained in:
Max Horn 2008-03-14 17:31:04 +00:00
parent aa81050117
commit 6547ef6e12
14 changed files with 40 additions and 43 deletions

View file

@ -116,11 +116,11 @@ public:
return "Igor: Objective Uikokahonia (C) Pendulo Studios";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool IgorMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const IgorGameDescription *gd = (const IgorGameDescription *)(encapsulatedDesc.realDesc);
bool IgorMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const IgorGameDescription *gd = (const IgorGameDescription *)desc;
if (gd) {
Igor::DetectedGameVersion dgv;
dgv.version = gd->gameVersion;