Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)

svn-id: r31121
This commit is contained in:
Max Horn 2008-03-14 17:31:04 +00:00
parent aa81050117
commit 6547ef6e12
14 changed files with 40 additions and 43 deletions

View file

@ -271,14 +271,12 @@ PluginError AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) c
}
}
if (result.realDesc != 0) {
debug(2, "Running %s", toGameDescriptor(result, params.list).description().c_str());
}
if (result.realDesc == 0) {
return kNoGameDataFoundError;
}
if (!createInstance(syst, engine, result)) {
debug(2, "Running %s", toGameDescriptor(result, params.list).description().c_str());
if (!createInstance(syst, engine, result.realDesc)) {
return kNoGameDataFoundError;
}
return kNoError;

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@ -232,8 +232,7 @@ public:
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
// To be provided by subclasses
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const = 0;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const = 0;
/**
* An (optional) generic fallback detect function which is invoked

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@ -2270,15 +2270,15 @@ public:
return "Sierra AGI Engine (C) Sierra On-Line Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
Common::EncapsulatedADGameDesc fallbackDetect(const FSList *fslist) const {
return Agi::fallbackDetector(fslist);
}
};
bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)(encapsulatedDesc.realDesc);
bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
bool res = true;
switch (gd->gameType) {

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@ -109,11 +109,11 @@ public:
return "AGOS (C) Adventure Soft";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)(encapsulatedDesc.realDesc);
bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
bool res = true;
switch (gd->gameType) {

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@ -498,11 +498,11 @@ public:
return "Future Wars & Operation Stealth (C) Delphine Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)(encapsulatedDesc.realDesc);
bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
if (gd) {
*engine = new Cine::CineEngine(syst, gd);
}

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@ -133,11 +133,11 @@ public:
return "Cruise for a Corpse (C) Delphine Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)(encapsulatedDesc.realDesc);
bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
if (gd) {
*engine = new Cruise::CruiseEngine(syst, gd);
}

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@ -173,15 +173,15 @@ public:
return "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
Common::EncapsulatedADGameDesc fallbackDetect(const FSList *fslist) const {
return Drascula::fallbackDetector(fslist);
}
};
bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)(encapsulatedDesc.realDesc);
bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
if (gd) {
*engine = new Drascula::DrasculaEngine(syst, gd);
}

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@ -1869,11 +1869,11 @@ public:
return "Goblins Games (C) Coktel Vision";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)(encapsulatedDesc.realDesc);
bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
if (gd) {
*engine = new Gob::GobEngine(syst);
((Gob::GobEngine *)*engine)->initGame(gd);

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@ -116,11 +116,11 @@ public:
return "Igor: Objective Uikokahonia (C) Pendulo Studios";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool IgorMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const IgorGameDescription *gd = (const IgorGameDescription *)(encapsulatedDesc.realDesc);
bool IgorMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const IgorGameDescription *gd = (const IgorGameDescription *)desc;
if (gd) {
Igor::DetectedGameVersion dgv;
dgv.version = gd->gameVersion;

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@ -440,11 +440,11 @@ public:
return "The Legend of Kyrandia (C) Westwood Studios";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const KYRAGameDescription *gd = (const KYRAGameDescription *)(encapsulatedDesc.realDesc);
bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const KYRAGameDescription *gd = (const KYRAGameDescription *)desc;
bool res = true;
Kyra::GameFlags flags = gd->flags;

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@ -184,11 +184,11 @@ public:
return "Lure of the Temptress (C) Revolution";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)(encapsulatedDesc.realDesc);
bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc;
if (gd) {
*engine = new Lure::LureEngine(syst, gd);
}

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@ -194,11 +194,11 @@ public:
return "Nippon Safes Inc. (C) Dynabyte";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)(encapsulatedDesc.realDesc);
bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc;
bool res = true;
switch (gd->gameType) {

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@ -151,11 +151,11 @@ public:
return "Inherit the Earth (C) Wyrmkeep Entertainment";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)(encapsulatedDesc.realDesc);
bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)desc;
if (gd) {
*engine = new Saga::SagaEngine(syst, gd);
}

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@ -135,11 +135,11 @@ public:
return "Touche: The Adventures of the 5th Musketeer (C) Clipper Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
const Common::ADGameDescription *gd = encapsulatedDesc.realDesc;
bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Common::ADGameDescription *gd = desc;
if (gd) {
*engine = new Touche::ToucheEngine(syst, gd->language);
}