Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
This commit is contained in:
parent
aa81050117
commit
6547ef6e12
14 changed files with 40 additions and 43 deletions
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@ -271,14 +271,12 @@ PluginError AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) c
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}
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}
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if (result.realDesc != 0) {
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debug(2, "Running %s", toGameDescriptor(result, params.list).description().c_str());
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}
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if (result.realDesc == 0) {
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return kNoGameDataFoundError;
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}
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if (!createInstance(syst, engine, result)) {
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debug(2, "Running %s", toGameDescriptor(result, params.list).description().c_str());
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if (!createInstance(syst, engine, result.realDesc)) {
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return kNoGameDataFoundError;
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}
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return kNoError;
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@ -232,8 +232,7 @@ public:
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virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
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// To be provided by subclasses
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const = 0;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const = 0;
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/**
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* An (optional) generic fallback detect function which is invoked
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@ -2270,15 +2270,15 @@ public:
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return "Sierra AGI Engine (C) Sierra On-Line Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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Common::EncapsulatedADGameDesc fallbackDetect(const FSList *fslist) const {
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return Agi::fallbackDetector(fslist);
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}
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};
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bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)(encapsulatedDesc.realDesc);
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bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
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bool res = true;
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switch (gd->gameType) {
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@ -109,11 +109,11 @@ public:
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return "AGOS (C) Adventure Soft";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)(encapsulatedDesc.realDesc);
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bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
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bool res = true;
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switch (gd->gameType) {
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@ -498,11 +498,11 @@ public:
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return "Future Wars & Operation Stealth (C) Delphine Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)(encapsulatedDesc.realDesc);
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bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
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if (gd) {
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*engine = new Cine::CineEngine(syst, gd);
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}
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@ -133,11 +133,11 @@ public:
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return "Cruise for a Corpse (C) Delphine Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)(encapsulatedDesc.realDesc);
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bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
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if (gd) {
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*engine = new Cruise::CruiseEngine(syst, gd);
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}
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@ -173,15 +173,15 @@ public:
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return "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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Common::EncapsulatedADGameDesc fallbackDetect(const FSList *fslist) const {
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return Drascula::fallbackDetector(fslist);
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}
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};
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bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)(encapsulatedDesc.realDesc);
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bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
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if (gd) {
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*engine = new Drascula::DrasculaEngine(syst, gd);
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}
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@ -1869,11 +1869,11 @@ public:
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return "Goblins Games (C) Coktel Vision";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)(encapsulatedDesc.realDesc);
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bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
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if (gd) {
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*engine = new Gob::GobEngine(syst);
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((Gob::GobEngine *)*engine)->initGame(gd);
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@ -116,11 +116,11 @@ public:
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return "Igor: Objective Uikokahonia (C) Pendulo Studios";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool IgorMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const IgorGameDescription *gd = (const IgorGameDescription *)(encapsulatedDesc.realDesc);
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bool IgorMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const IgorGameDescription *gd = (const IgorGameDescription *)desc;
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if (gd) {
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Igor::DetectedGameVersion dgv;
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dgv.version = gd->gameVersion;
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@ -440,11 +440,11 @@ public:
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return "The Legend of Kyrandia (C) Westwood Studios";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const KYRAGameDescription *gd = (const KYRAGameDescription *)(encapsulatedDesc.realDesc);
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bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const KYRAGameDescription *gd = (const KYRAGameDescription *)desc;
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bool res = true;
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Kyra::GameFlags flags = gd->flags;
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@ -184,11 +184,11 @@ public:
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return "Lure of the Temptress (C) Revolution";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)(encapsulatedDesc.realDesc);
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bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc;
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if (gd) {
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*engine = new Lure::LureEngine(syst, gd);
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}
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@ -194,11 +194,11 @@ public:
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return "Nippon Safes Inc. (C) Dynabyte";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)(encapsulatedDesc.realDesc);
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bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc;
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bool res = true;
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switch (gd->gameType) {
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@ -151,11 +151,11 @@ public:
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return "Inherit the Earth (C) Wyrmkeep Entertainment";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)(encapsulatedDesc.realDesc);
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bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)desc;
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if (gd) {
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*engine = new Saga::SagaEngine(syst, gd);
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}
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@ -135,11 +135,11 @@ public:
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return "Touche: The Adventures of the 5th Musketeer (C) Clipper Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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};
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bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
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const Common::ADGameDescription *gd = encapsulatedDesc.realDesc;
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bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Common::ADGameDescription *gd = desc;
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if (gd) {
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*engine = new Touche::ToucheEngine(syst, gd->language);
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}
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