From 65fa2fa61b1d93bcc365b2324d31be2c19ef5f97 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Sun, 14 Feb 2021 19:15:21 +0000 Subject: [PATCH] AGS: Add engine option widget to select language AGS games can have multiple languages by providing additional translations as .tra files. The language selection is done by setting the config "translation" key to the tra file name. This means that we cannot easily use the standard ScummVM language selection for this purpose as the tra file name may not map to language names easily. The approach in this commit does something similar to the original games by detecting at runtime the available tra files. --- engines/ags/detection.cpp | 89 +++++++++++++++++++++++++++++++++++++++ engines/ags/detection.h | 2 + 2 files changed, 91 insertions(+) diff --git a/engines/ags/detection.cpp b/engines/ags/detection.cpp index 8f88109caa3..c33b4c2023e 100644 --- a/engines/ags/detection.cpp +++ b/engines/ags/detection.cpp @@ -24,9 +24,15 @@ #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" +#include "common/str-array.h" +#include "common/translation.h" #include "ags/detection.h" #include "ags/detection_tables.h" +#include "gui/ThemeEval.h" +#include "gui/widget.h" +#include "gui/widgets/popup.h" + namespace AGS3 { static const char *const HEAD_SIG = "CLIB\x1a"; @@ -58,6 +64,85 @@ static bool isAGSFile(Common::File &f) { return false; } +class AGSOptionsWidget : public GUI::OptionsContainerWidget { +public: + explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain); + + // OptionsContainerWidget API + void load() override; + bool save() override; + +private: + // OptionsContainerWidget API + void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override; + + GUI::PopUpWidget *_langPopUp; + Common::StringArray _traFileNames; +}; + +AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : + OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) { + + GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games")); + textWidget->setAlign(Graphics::kTextAlignRight); + + _langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation"); + _langPopUp->appendEntry(_(""), (uint32)-1); + + Common::String path = ConfMan.get("path", _domain); + Common::FSDirectory dir(path); + Common::ArchiveMemberList traFileList; + dir.listMatchingMembers(traFileList, "*.tra"); + + int i = 0; + for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) { + Common::String traFileName = (*iter)->getName(); + traFileName.erase(traFileName.size() - 4); // remove .tra extension + _traFileNames.push_back(traFileName); + _langPopUp->appendEntry(traFileName, i++); + } +} + +void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const { + layouts.addDialog(layoutName, overlayedLayout); + layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16); + + layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0); + layouts.addWidget("translation_desc", "OptionsLabel"); + layouts.addWidget("translation", "PopUp").closeLayout(); + + layouts.closeLayout().closeDialog(); +} + +void AGSOptionsWidget::load() { + Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain); + if (!gameConfig) + return; + + uint32 curLangIndex = (uint32)-1; + Common::String curLang; + gameConfig->tryGetVal("translation", curLang); + if (!curLang.empty()) { + for (uint i = 0; i < _traFileNames.size(); ++i) { + if (_traFileNames[i].equalsIgnoreCase(curLang)) { + curLangIndex = i; + break; + } + } + } + _langPopUp->setSelectedTag(curLangIndex); +} + +bool AGSOptionsWidget::save() { + uint langIndex = _langPopUp->getSelectedTag(); + if (langIndex < _traFileNames.size()) + ConfMan.set("translation", _traFileNames[langIndex], _domain); + else + ConfMan.removeKey("translation", _domain); + + return true; +} + } // namespace AGS3 AGSMetaEngineDetection::AGSMetaEngineDetection() : AdvancedMetaEngineDetection(AGS::GAME_DESCRIPTIONS, @@ -133,4 +218,8 @@ ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, c return ADDetectedGame(); } +GUI::OptionsContainerWidget *AGSMetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const { + return new AGS3::AGSOptionsWidget(boss, name, target); +} + REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection); diff --git a/engines/ags/detection.h b/engines/ags/detection.h index 0a37e9ac0b0..b461781bc6e 100644 --- a/engines/ags/detection.h +++ b/engines/ags/detection.h @@ -69,6 +69,8 @@ public: } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; + + GUI::OptionsContainerWidget *buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override; }; #endif