PS3: Map joypad buttons to features. Enable the virtual keyboard.

This commit is contained in:
Bastien Bouclet 2011-06-04 12:54:37 +02:00
parent 8bd78b6325
commit 6633a06519
6 changed files with 171 additions and 1 deletions

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@ -0,0 +1,124 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(PLAYSTATION3)
#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "common/util.h"
#include "common/events.h"
enum {
BTN_LEFT = 0,
BTN_DOWN = 1,
BTN_RIGHT = 2,
BTN_UP = 3,
BTN_START = 4,
BTN_R3 = 5,
BTN_L3 = 6,
BTN_SELECT = 7,
BTN_SQUARE = 8,
BTN_CROSS = 9,
BTN_CIRCLE = 10,
BTN_TRIANGLE = 11,
BTN_R1 = 12,
BTN_L1 = 13,
BTN_R2 = 14,
BTN_L2 = 15
};
bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
event.kbd.flags = 0;
switch (ev.jbutton.button) {
case BTN_CROSS: // Left mouse button
event.type = Common::EVENT_LBUTTONDOWN;
fillMouseEvent(event, _km.x, _km.y);
break;
case BTN_CIRCLE: // Right mouse button
event.type = Common::EVENT_RBUTTONDOWN;
fillMouseEvent(event, _km.x, _km.y);
break;
case BTN_TRIANGLE: // Game menu
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_SELECT: // Virtual keyboard
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_F7;
event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_SQUARE: // Escape
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_L1: // Predictive input dialog
event.type = Common::EVENT_PREDICTIVE_DIALOG;
break;
case BTN_START: // ScummVM in game menu
event.type = Common::EVENT_MAINMENU;
break;
}
return true;
}
bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
event.kbd.flags = 0;
switch (ev.jbutton.button) {
case BTN_CROSS: // Left mouse button
event.type = Common::EVENT_LBUTTONUP;
fillMouseEvent(event, _km.x, _km.y);
break;
case BTN_CIRCLE: // Right mouse button
event.type = Common::EVENT_RBUTTONUP;
fillMouseEvent(event, _km.x, _km.y);
break;
case BTN_TRIANGLE: // Game menu
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_SELECT: // Virtual keyboard
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_F7;
event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0);
break;
case BTN_SQUARE: // Escape
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0);
break;
}
return true;
}
#endif

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@ -0,0 +1,37 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_EVENTS_PS3_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_PS3_H
#include "backends/events/sdl/sdl-events.h"
/**
* SDL Events manager for the PS3.
*/
class PS3SdlEventSource : public SdlEventSource {
protected:
bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
};
#endif /* BACKEND_EVENTS_PS3_H */

View file

@ -109,6 +109,7 @@ MODULE_OBJS += \
fs/posix/posix-fs.o \
fs/posix/posix-fs-factory.o \
fs/ps3/ps3-fs-factory.o \
events/ps3sdl/ps3sdl-events.o \
mixer/sdl13/sdl13-mixer.o
endif

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@ -30,6 +30,7 @@
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/saves/default/default-saves.h"
#include "backends/fs/ps3/ps3-fs-factory.h"
#include "backends/events/ps3sdl/ps3sdl-events.h"
#include "backends/mixer/sdl13/sdl13-mixer.h"
#include <dirent.h>
@ -58,7 +59,8 @@ void OSystem_PS3::init() {
}
void OSystem_PS3::initBackend() {
ConfMan.registerDefault("joystick_num", 0);
ConfMan.set("joystick_num", 0);
ConfMan.set("vkeybdpath", PREFIX "/data");
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
@ -74,6 +76,10 @@ void OSystem_PS3::initBackend() {
_mixerManager->init();
}
// Event source
if (_eventSource == 0)
_eventSource = new PS3SdlEventSource();
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}

1
configure vendored
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@ -2232,6 +2232,7 @@ if test -n "$_host"; then
ps3)
_mt32emu=no
_timidity=no
_vkeybd=yes
;;
psp)
_backend="psp"

View file

@ -227,6 +227,7 @@ ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) ps3pkg/USRDIR/data/
endif
cp $(DIST_FILES_DOCS) ps3pkg/USRDIR/doc/
cp $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip ps3pkg/USRDIR/data/
cp dists/ps3/ICON0.PNG ps3pkg/
cp dists/ps3/PIC1.PNG ps3pkg/
sfo.py -f dists/ps3/sfo.xml ps3pkg/PARAM.SFO