ALL: Sync with ScummVM - rev. cd37d510f9

This commit is contained in:
Bastien Bouclet 2019-01-26 20:47:55 +01:00
parent 0dc8726136
commit 66654cb376
194 changed files with 19108 additions and 9954 deletions

View file

@ -60,7 +60,7 @@ static const char USAGE_STRING[] =
;
// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#if defined(__SYMBIAN32__) || defined(__GP32__) || defined(ANDROID) || defined(__DS__) || defined(__3DS__)
#if defined(__SYMBIAN32__) || defined(ANDROID) || defined(__DS__) || defined(__3DS__)
static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char HELP_STRING[] =
@ -167,7 +167,7 @@ static void usage(const char *s, ...) {
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#if !(defined(__GP32__) || defined(__SYMBIAN32__) || defined(__DS__))
#if !(defined(__SYMBIAN32__) || defined(__DS__))
printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
#endif
exit(1);
@ -244,6 +244,7 @@ void registerDefaults() {
ConfMan.registerDefault("gui_saveload_last_pos", "0");
ConfMan.registerDefault("gui_browser_show_hidden", false);
ConfMan.registerDefault("gui_browser_native", true);
ConfMan.registerDefault("game", "");
#ifdef USE_FLUIDSYNTH