GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
This commit is contained in:
parent
427dc1ae93
commit
668adaa461
33 changed files with 40 additions and 40 deletions
514
gui/gui-manager.cpp
Normal file
514
gui/gui-manager.cpp
Normal file
|
@ -0,0 +1,514 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
#include "common/events.h"
|
||||
#include "common/system.h"
|
||||
#include "common/util.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "common/algorithm.h"
|
||||
#include "common/timer.h"
|
||||
#include "common/translation.h"
|
||||
|
||||
#include "backends/keymapper/keymapper.h"
|
||||
|
||||
#include "gui/GuiManager.h"
|
||||
#include "gui/dialog.h"
|
||||
#include "gui/ThemeEngine.h"
|
||||
#include "gui/ThemeEval.h"
|
||||
|
||||
#include "graphics/cursorman.h"
|
||||
|
||||
DECLARE_SINGLETON(GUI::GuiManager);
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum {
|
||||
kDoubleClickDelay = 500, // milliseconds
|
||||
kCursorAnimateDelay = 250,
|
||||
kTooltipDelay = 1250
|
||||
};
|
||||
|
||||
// Constructor
|
||||
GuiManager::GuiManager() : _redrawStatus(kRedrawDisabled), _tooltipCheck(false),
|
||||
_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
|
||||
_theme = 0;
|
||||
_useStdCursor = false;
|
||||
|
||||
_system = g_system;
|
||||
_lastScreenChangeID = _system->getScreenChangeID();
|
||||
_width = _system->getOverlayWidth();
|
||||
_height = _system->getOverlayHeight();
|
||||
|
||||
// Clear the cursor
|
||||
memset(_cursor, 0xFF, sizeof(_cursor));
|
||||
|
||||
// Enable translation
|
||||
TransMan.setLanguage(ConfMan.get("gui_language").c_str());
|
||||
|
||||
ConfMan.registerDefault("gui_theme", "scummmodern");
|
||||
Common::String themefile(ConfMan.get("gui_theme"));
|
||||
|
||||
ConfMan.registerDefault("gui_renderer", ThemeEngine::findModeConfigName(ThemeEngine::_defaultRendererMode));
|
||||
ThemeEngine::GraphicsMode gfxMode = (ThemeEngine::GraphicsMode)ThemeEngine::findMode(ConfMan.get("gui_renderer"));
|
||||
|
||||
// Try to load the theme
|
||||
if (!loadNewTheme(themefile, gfxMode)) {
|
||||
// Loading the theme failed, try to load the built-in theme
|
||||
if (!loadNewTheme("builtin", gfxMode)) {
|
||||
// Loading the built-in theme failed as well. Bail out
|
||||
error("Failed to load any GUI theme, aborting");
|
||||
}
|
||||
}
|
||||
|
||||
_tooltip = 0;
|
||||
}
|
||||
|
||||
GuiManager::~GuiManager() {
|
||||
delete _theme;
|
||||
delete _tooltip;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_KEYMAPPER
|
||||
void GuiManager::initKeymap() {
|
||||
using namespace Common;
|
||||
|
||||
bool tmp;
|
||||
Keymapper *mapper = _system->getEventManager()->getKeymapper();
|
||||
|
||||
// Do not try to recreate same keymap over again
|
||||
if (mapper->getKeymap("gui", tmp) != 0)
|
||||
return;
|
||||
|
||||
Action *act;
|
||||
Keymap *guiMap = new Keymap("gui");
|
||||
|
||||
act = new Action(guiMap, "CLOS", _("Close"), kGenericActionType, kStartKeyType);
|
||||
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
|
||||
|
||||
act = new Action(guiMap, "CLIK", _("Mouse click"));
|
||||
act->addLeftClickEvent();
|
||||
|
||||
act = new Action(guiMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType);
|
||||
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
|
||||
|
||||
act = new Action(guiMap, "REMP", _("Remap keys"), kKeyRemapActionType);
|
||||
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
|
||||
|
||||
mapper->addGlobalKeymap(guiMap);
|
||||
}
|
||||
#endif
|
||||
|
||||
bool GuiManager::loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx, bool forced) {
|
||||
// If we are asked to reload the currently active theme, just do nothing
|
||||
// FIXME: Actually, why? It might be desirable at times to force a theme reload...
|
||||
if (!forced)
|
||||
if (_theme && id == _theme->getThemeId() && gfx == _theme->getGraphicsMode())
|
||||
return true;
|
||||
|
||||
ThemeEngine *newTheme = 0;
|
||||
|
||||
if (gfx == ThemeEngine::kGfxDisabled)
|
||||
gfx = ThemeEngine::_defaultRendererMode;
|
||||
|
||||
// Try to load the new theme
|
||||
newTheme = new ThemeEngine(id, gfx);
|
||||
assert(newTheme);
|
||||
|
||||
if (!newTheme->init())
|
||||
return false;
|
||||
|
||||
//
|
||||
// Disable and delete the old theme
|
||||
//
|
||||
if (_theme)
|
||||
_theme->disable();
|
||||
delete _theme;
|
||||
|
||||
if (_useStdCursor) {
|
||||
CursorMan.popCursorPalette();
|
||||
CursorMan.popCursor();
|
||||
}
|
||||
|
||||
//
|
||||
// Enable the new theme
|
||||
//
|
||||
_theme = newTheme;
|
||||
_useStdCursor = !_theme->ownCursor();
|
||||
|
||||
// If _stateIsSaved is set, we know that a Theme is already initialized,
|
||||
// thus we initialize the new theme properly
|
||||
if (_stateIsSaved) {
|
||||
_theme->enable();
|
||||
|
||||
if (_useStdCursor)
|
||||
setupCursor();
|
||||
}
|
||||
|
||||
// refresh all dialogs
|
||||
for (int i = 0; i < _dialogStack.size(); ++i)
|
||||
_dialogStack[i]->reflowLayout();
|
||||
|
||||
// We need to redraw immediately. Otherwise
|
||||
// some other event may cause a widget to be
|
||||
// redrawn before redraw() has been called.
|
||||
_redrawStatus = kRedrawFull;
|
||||
redraw();
|
||||
_system->updateScreen();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiManager::redraw() {
|
||||
int i;
|
||||
ThemeEngine::ShadingStyle shading;
|
||||
|
||||
if (_redrawStatus == kRedrawDisabled || _dialogStack.empty())
|
||||
return;
|
||||
|
||||
shading = (ThemeEngine::ShadingStyle)xmlEval()->getVar("Dialog." + _dialogStack.top()->_name + ".Shading", 0);
|
||||
|
||||
// Tanoku: Do not apply shading more than once when opening many dialogs
|
||||
// on top of each other. Screen ends up being too dark and it's a
|
||||
// performance hog.
|
||||
if (_redrawStatus == kRedrawOpenDialog && _dialogStack.size() > 2)
|
||||
shading = ThemeEngine::kShadingNone;
|
||||
|
||||
switch (_redrawStatus) {
|
||||
case kRedrawCloseDialog:
|
||||
case kRedrawFull:
|
||||
case kRedrawTopDialog:
|
||||
_theme->clearAll();
|
||||
_theme->openDialog(true, ThemeEngine::kShadingNone);
|
||||
|
||||
for (i = 0; i < _dialogStack.size() - 1; i++) {
|
||||
_dialogStack[i]->drawDialog();
|
||||
}
|
||||
|
||||
_theme->finishBuffering();
|
||||
|
||||
case kRedrawOpenDialog:
|
||||
_theme->updateScreen();
|
||||
_theme->openDialog(true, shading);
|
||||
_dialogStack.top()->drawDialog();
|
||||
_theme->finishBuffering();
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_theme->updateScreen();
|
||||
_redrawStatus = kRedrawDisabled;
|
||||
}
|
||||
|
||||
Dialog *GuiManager::getTopDialog() const {
|
||||
if (_dialogStack.empty())
|
||||
return 0;
|
||||
return _dialogStack.top();
|
||||
}
|
||||
|
||||
void GuiManager::runLoop() {
|
||||
Dialog *activeDialog = getTopDialog();
|
||||
bool didSaveState = false;
|
||||
int button;
|
||||
uint32 time;
|
||||
|
||||
if (activeDialog == 0)
|
||||
return;
|
||||
|
||||
if (!_stateIsSaved) {
|
||||
saveState();
|
||||
_theme->enable();
|
||||
didSaveState = true;
|
||||
|
||||
_useStdCursor = !_theme->ownCursor();
|
||||
if (_useStdCursor)
|
||||
setupCursor();
|
||||
|
||||
// _theme->refresh();
|
||||
|
||||
_redrawStatus = kRedrawFull;
|
||||
redraw();
|
||||
}
|
||||
|
||||
_lastMousePosition.x = _lastMousePosition.y = -1;
|
||||
_lastMousePosition.time = 0;
|
||||
|
||||
Common::EventManager *eventMan = _system->getEventManager();
|
||||
uint32 lastRedraw = 0;
|
||||
const uint32 waitTime = 1000 / 45;
|
||||
|
||||
#ifdef ENABLE_KEYMAPPER
|
||||
// Due to circular reference with event manager and GUI
|
||||
// we cannot init keymap on the GUI creation. Thus, let's
|
||||
// try to do it on every launch, checking whether the
|
||||
// map is already existing
|
||||
initKeymap();
|
||||
|
||||
eventMan->getKeymapper()->pushKeymap("gui");
|
||||
#endif
|
||||
|
||||
while (!_dialogStack.empty() && activeDialog == getTopDialog()) {
|
||||
redraw();
|
||||
|
||||
// Don't "tickle" the dialog until the theme has had a chance
|
||||
// to re-allocate buffers in case of a scaler change.
|
||||
|
||||
activeDialog->handleTickle();
|
||||
|
||||
if (_useStdCursor)
|
||||
animateCursor();
|
||||
// _theme->updateScreen();
|
||||
// _system->updateScreen();
|
||||
|
||||
if (lastRedraw + waitTime < _system->getMillis()) {
|
||||
_theme->updateScreen();
|
||||
_system->updateScreen();
|
||||
lastRedraw = _system->getMillis();
|
||||
}
|
||||
|
||||
Common::Event event;
|
||||
|
||||
bool eventTookplace = false;
|
||||
while (eventMan->pollEvent(event)) {
|
||||
|
||||
// The top dialog can change during the event loop. In that case, flush all the
|
||||
// dialog-related events since they were probably generated while the old dialog
|
||||
// was still visible, and therefore not intended for the new one.
|
||||
//
|
||||
// This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily
|
||||
// triggered in 3x mode or when running ScummVM under Valgrind.)
|
||||
if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
|
||||
continue;
|
||||
|
||||
Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);
|
||||
|
||||
if (lastRedraw + waitTime < _system->getMillis()) {
|
||||
_theme->updateScreen();
|
||||
_system->updateScreen();
|
||||
lastRedraw = _system->getMillis();
|
||||
}
|
||||
|
||||
switch (event.type) {
|
||||
case Common::EVENT_KEYDOWN:
|
||||
activeDialog->handleKeyDown(event.kbd);
|
||||
eventTookplace = true;
|
||||
break;
|
||||
case Common::EVENT_KEYUP:
|
||||
activeDialog->handleKeyUp(event.kbd);
|
||||
eventTookplace = true;
|
||||
break;
|
||||
case Common::EVENT_MOUSEMOVE:
|
||||
activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
|
||||
|
||||
if (mouse.x != _lastMousePosition.x || mouse.y != _lastMousePosition.y) {
|
||||
_lastMousePosition.x = mouse.x;
|
||||
_lastMousePosition.y = mouse.y;
|
||||
_lastMousePosition.time = _system->getMillis();
|
||||
}
|
||||
|
||||
_tooltipCheck = true;
|
||||
eventTookplace = true;
|
||||
break;
|
||||
// We don't distinguish between mousebuttons (for now at least)
|
||||
case Common::EVENT_LBUTTONDOWN:
|
||||
case Common::EVENT_RBUTTONDOWN:
|
||||
eventTookplace = true;
|
||||
button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
|
||||
time = _system->getMillis();
|
||||
if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
|
||||
&& ABS(_lastClick.x - event.mouse.x) < 3
|
||||
&& ABS(_lastClick.y - event.mouse.y) < 3) {
|
||||
_lastClick.count++;
|
||||
} else {
|
||||
_lastClick.x = event.mouse.x;
|
||||
_lastClick.y = event.mouse.y;
|
||||
_lastClick.count = 1;
|
||||
}
|
||||
_lastClick.time = time;
|
||||
activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
|
||||
break;
|
||||
case Common::EVENT_LBUTTONUP:
|
||||
case Common::EVENT_RBUTTONUP:
|
||||
eventTookplace = true;
|
||||
button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
|
||||
activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
|
||||
break;
|
||||
case Common::EVENT_WHEELUP:
|
||||
eventTookplace = true;
|
||||
activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
|
||||
break;
|
||||
case Common::EVENT_WHEELDOWN:
|
||||
eventTookplace = true;
|
||||
activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
|
||||
break;
|
||||
case Common::EVENT_QUIT:
|
||||
return;
|
||||
case Common::EVENT_SCREEN_CHANGED:
|
||||
eventTookplace = true;
|
||||
screenChange();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_tooltipCheck && _lastMousePosition.time + kTooltipDelay < _system->getMillis()) {
|
||||
if (_tooltip == 0)
|
||||
_tooltip = new Tooltip();
|
||||
|
||||
_tooltipCheck = false;
|
||||
_tooltip->tooltipModal(_lastMousePosition.x, _lastMousePosition.y);
|
||||
}
|
||||
|
||||
if (eventTookplace && _tooltip) {
|
||||
_tooltip->mustClose();
|
||||
}
|
||||
|
||||
// Delay for a moment
|
||||
_system->delayMillis(10);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_KEYMAPPER
|
||||
eventMan->getKeymapper()->popKeymap();
|
||||
#endif
|
||||
|
||||
if (didSaveState) {
|
||||
_theme->disable();
|
||||
restoreState();
|
||||
_useStdCursor = false;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
void GuiManager::saveState() {
|
||||
// Backup old cursor
|
||||
_lastClick.x = _lastClick.y = 0;
|
||||
_lastClick.time = 0;
|
||||
_lastClick.count = 0;
|
||||
|
||||
_stateIsSaved = true;
|
||||
}
|
||||
|
||||
void GuiManager::restoreState() {
|
||||
if (_useStdCursor) {
|
||||
CursorMan.popCursor();
|
||||
CursorMan.popCursorPalette();
|
||||
}
|
||||
|
||||
_system->updateScreen();
|
||||
|
||||
_stateIsSaved = false;
|
||||
}
|
||||
|
||||
void GuiManager::openDialog(Dialog *dialog) {
|
||||
_dialogStack.push(dialog);
|
||||
if (_redrawStatus != kRedrawFull)
|
||||
_redrawStatus = kRedrawOpenDialog;
|
||||
|
||||
// We reflow the dialog just before opening it. If the screen changed
|
||||
// since the last time we looked, also refresh the loaded theme,
|
||||
// and reflow all other open dialogs, too.
|
||||
if (!checkScreenChange())
|
||||
dialog->reflowLayout();
|
||||
}
|
||||
|
||||
void GuiManager::closeTopDialog() {
|
||||
// Don't do anything if no dialog is open
|
||||
if (_dialogStack.empty())
|
||||
return;
|
||||
|
||||
// Remove the dialog from the stack
|
||||
_dialogStack.pop();
|
||||
if (_redrawStatus != kRedrawFull)
|
||||
_redrawStatus = kRedrawCloseDialog;
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
void GuiManager::setupCursor() {
|
||||
const byte palette[] = {
|
||||
255, 255, 255, 0,
|
||||
255, 255, 255, 0,
|
||||
171, 171, 171, 0,
|
||||
87, 87, 87, 0
|
||||
};
|
||||
|
||||
CursorMan.pushCursorPalette(palette, 0, 4);
|
||||
CursorMan.pushCursor(NULL, 0, 0, 0, 0, 0);
|
||||
CursorMan.showMouse(true);
|
||||
}
|
||||
|
||||
// Draw the mouse cursor (animated). This is pretty much the same as in old
|
||||
// SCUMM games, but the code no longer resembles what we have in cursor.cpp
|
||||
// very much. We could plug in a different cursor here if we like to.
|
||||
|
||||
void GuiManager::animateCursor() {
|
||||
int time = _system->getMillis();
|
||||
if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
|
||||
for (int i = 0; i < 15; i++) {
|
||||
if ((i < 6) || (i > 8)) {
|
||||
_cursor[16 * 7 + i] = _cursorAnimateCounter;
|
||||
_cursor[16 * i + 7] = _cursorAnimateCounter;
|
||||
}
|
||||
}
|
||||
|
||||
CursorMan.replaceCursor(_cursor, 16, 16, 7, 7, 255);
|
||||
|
||||
_cursorAnimateTimer = time;
|
||||
_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
|
||||
}
|
||||
}
|
||||
|
||||
bool GuiManager::checkScreenChange() {
|
||||
int tmpScreenChangeID = _system->getScreenChangeID();
|
||||
if (_lastScreenChangeID != tmpScreenChangeID) {
|
||||
screenChange();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiManager::screenChange() {
|
||||
_lastScreenChangeID = _system->getScreenChangeID();
|
||||
_width = _system->getOverlayWidth();
|
||||
_height = _system->getOverlayHeight();
|
||||
|
||||
// reinit the whole theme
|
||||
_theme->refresh();
|
||||
|
||||
// refresh all dialogs
|
||||
for (int i = 0; i < _dialogStack.size(); ++i) {
|
||||
_dialogStack[i]->reflowLayout();
|
||||
}
|
||||
// We need to redraw immediately. Otherwise
|
||||
// some other event may cause a widget to be
|
||||
// redrawn before redraw() has been called.
|
||||
_redrawStatus = kRedrawFull;
|
||||
redraw();
|
||||
_system->updateScreen();
|
||||
}
|
||||
|
||||
} // End of namespace GUI
|
Loading…
Add table
Add a link
Reference in a new issue