added intermediary function 'findGameOnePlugAtATime' and switched load game and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT

svn-id: r51746
This commit is contained in:
Tony Puccinelli 2010-08-05 00:26:46 +00:00
parent 520c0a4009
commit 66b42d486b
4 changed files with 28 additions and 12 deletions

View file

@ -103,8 +103,12 @@ static const EnginePlugin *detectPlugin() {
// Query the plugins and find one that will handle the specified gameid
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf(" Looking for a plugin supporting this gameid... ");
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin);
#else
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
#endif
if (plugin == 0) {
printf("failed\n");
@ -336,7 +340,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
settings.erase("debugflags");
}
#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT //note: I'm going to refactor this name later :P
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P
// Don't load the plugins initially in this case.
#else
// Load the plugins.

View file

@ -400,6 +400,18 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
DECLARE_SINGLETON(EngineManager)
GameDescriptor EngineManager::findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin) const {
GameDescriptor result;
PluginManager::instance().loadFirstPlugin();
do {
result = findGame(gameName, plugin);
if (!result.gameid().empty()) {
break;
}
} while (PluginManager::instance().loadNextPlugin());
return result;
}
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
const EnginePlugin::List &plugins = getPlugins();
@ -410,10 +422,6 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
EnginePlugin::List::const_iterator iter;
#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
PluginManager::instance().loadFirstPlugin();
do {
#endif
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
@ -422,9 +430,6 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
return result;
}
}
#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
} while(PluginManager::instance().loadNextPlugin());
#endif
return result;
}
@ -432,7 +437,8 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const {
GameList candidates;
EnginePlugin::List plugins;
EnginePlugin::List::const_iterator iter;
#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
PluginManager::instance().unloadPlugins();
PluginManager::instance().loadFirstPlugin();
do {
#endif
@ -442,7 +448,7 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const {
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((**iter)->detectGames(fslist));
}
#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
} while (PluginManager::instance().loadNextPlugin());
#endif
return candidates;

View file

@ -231,6 +231,7 @@ private:
friend class Common::Singleton<SingletonBaseType>;
public:
GameDescriptor findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const Common::FSList &fslist) const;
const EnginePlugin::List &getPlugins() const;

View file

@ -708,7 +708,7 @@ void LauncherDialog::addGame() {
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates(EngineMan.detectGames(files));
int idx;
if (candidates.empty()) {
// No game was found in the specified directory
@ -849,7 +849,12 @@ void LauncherDialog::loadGame(int item) {
gameId = _domains[item];
const EnginePlugin *plugin = 0;
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
EngineMan.findGameOnePlugAtATime(gameId, &plugin);
#else
EngineMan.findGame(gameId, &plugin);
#endif
String target = _domains[item];
target.toLowercase();