SDL/DISPMANX: Remove dispmanx graphics output.
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10 changed files with 11 additions and 856 deletions
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Needed for Raspberry Pi header inclusion
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#if defined(DISPMANX)
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#include "backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h"
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#include "graphics/scaler/aspect.h"
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#include "common/mutex.h"
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#include "common/textconsole.h"
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#include <bcm_host.h>
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struct dispvarsStruct {
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DISPMANX_DISPLAY_HANDLE_T display;
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DISPMANX_UPDATE_HANDLE_T update;
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DISPMANX_ELEMENT_HANDLE_T element;
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VC_IMAGE_TYPE_T pixFormat;
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VC_DISPMANX_ALPHA_T alpha;
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VC_RECT_T bmpRect;
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VC_RECT_T srcRect;
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VC_RECT_T dstRect;
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uint32_t vcImagePtr;
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int screen;
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int pitch;
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unsigned int dispmanxWidth;
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unsigned int dispmanxHeight;
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bool aspectRatioCorrection;
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void *pixmem;
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int numpages;
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dispmanxPage *pages;
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dispmanxPage *currentPage;
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int pageflipPending;
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pthread_cond_t vsyncCondition;
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pthread_mutex_t vsyncCondMutex;
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pthread_mutex_t pendingMutex;
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SDL_Surface *fscreen;
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};
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struct dispmanxPage {
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DISPMANX_RESOURCE_HANDLE_T resource;
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bool used;
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// Each page has it's own mutex for
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// isolating the access to it's "used" flag.
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pthread_mutex_t pageUsedMutex;
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// This field will allow us to access the
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// main dispvars struct, for the vsync cb.
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struct dispvarsStruct *dispvars;
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};
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DispmanXSdlGraphicsManager::DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
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: SurfaceSdlGraphicsManager(sdlEventSource, window) {
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_dispvars = new(dispvarsStruct);
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dispmanXInit();
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}
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DispmanXSdlGraphicsManager::~DispmanXSdlGraphicsManager() {
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dispmanXVideoQuit();
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delete(_dispvars);
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}
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void DispmanXSdlGraphicsManager::dispmanXInit() {
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_dispvars->screen = 0;
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_dispvars->vcImagePtr = 0;
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_dispvars->numpages = 3;
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_dispvars->pages = (struct dispmanxPage *)calloc(_dispvars->numpages, sizeof(struct dispmanxPage));
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_dispvars->pageflipPending = 0;
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_dispvars->currentPage = NULL;
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_dispvars->pixFormat = VC_IMAGE_RGB565;
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/* Transparency disabled */
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_dispvars->alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
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_dispvars->alpha.opacity = 255;
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_dispvars->alpha.mask = 0;
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_dispvars->element = 0;
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// Init each page's variables
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for (int i = 0; i < _dispvars->numpages; i++) {
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_dispvars->pages[i].used = false;
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_dispvars->pages[i].dispvars = _dispvars;
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_dispvars->pages[i].resource = 0;
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pthread_mutex_init(&_dispvars->pages[i].pageUsedMutex, NULL);
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}
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// Initialize the other mutex and condition variables
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pthread_cond_init(&_dispvars->vsyncCondition, NULL);
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pthread_mutex_init(&_dispvars->pendingMutex, NULL);
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pthread_mutex_init(&_dispvars->vsyncCondMutex, NULL);
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// Before we call any vc_* function, we need to call this one.
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bcm_host_init();
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_dispvars->display = vc_dispmanx_display_open(_dispvars->screen);
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graphics_get_display_size(_dispvars->display, &_dispvars->dispmanxWidth, &_dispvars->dispmanxHeight);
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// We need this so SDL_SetVideoMode() is called once.
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_dispvars->fscreen = NULL;
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}
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void DispmanXSdlGraphicsManager::dispmanXSetup(int srcWidth, int srcHeight) {
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unsigned int dstWidth, dstHeight, dstXpos, dstYpos;
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// If we have an element, we have to free it along with it's resources.
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if (_dispvars->element) {
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dispmanXFreeResources();
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}
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// We do this for 2 bytes per pixel which is default on the Rpi.
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_dispvars->pitch = srcWidth * 2;
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if (_dispvars->aspectRatioCorrection) {
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float aspect = ((float)srcWidth / (float)srcHeight);
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dstWidth = _dispvars->dispmanxHeight * aspect;
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} else {
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dstWidth = _dispvars->dispmanxWidth;
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}
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dstHeight = _dispvars->dispmanxHeight;
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// If we obtain a scaled image width that is bigger than the physical screen width,
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// then we keep the physical screen width as our maximun width.
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if (dstWidth > _dispvars->dispmanxWidth) {
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dstWidth = _dispvars->dispmanxWidth;
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}
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dstXpos = (_dispvars->dispmanxWidth - dstWidth) / 2;
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dstYpos = (_dispvars->dispmanxHeight - dstHeight) / 2;
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// Remember we have to transfer the whole bitmap even if we would have
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// interest in a part of it! Blitting is done by the GPU.
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vc_dispmanx_rect_set(&_dispvars->dstRect, dstXpos, dstYpos, dstWidth, dstHeight);
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vc_dispmanx_rect_set(&_dispvars->bmpRect, 0, 0, srcWidth, srcHeight);
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vc_dispmanx_rect_set(&_dispvars->srcRect, 0, 0, srcWidth << 16, srcHeight << 16);
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for (int i = 0; i < _dispvars->numpages; i++) {
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_dispvars->pages[i].resource = vc_dispmanx_resource_create(_dispvars->pixFormat,
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srcWidth, srcHeight, &(_dispvars->vcImagePtr));
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}
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// Add the element. Has to be removed before getting here again.
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_dispvars->update = vc_dispmanx_update_start(0);
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_dispvars->element = vc_dispmanx_element_add(
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_dispvars->update,_dispvars->display, 0,
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&_dispvars->dstRect, 0,
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&_dispvars->srcRect, DISPMANX_PROTECTION_NONE,
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&_dispvars->alpha, 0, (DISPMANX_TRANSFORM_T)0);
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vc_dispmanx_update_submit_sync(_dispvars->update);
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}
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void dispmanXVSyncCallback(DISPMANX_UPDATE_HANDLE_T u, void *arg) {
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struct dispmanxPage *page = (struct dispmanxPage*)arg;
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struct dispvarsStruct *dispvars = page->dispvars;
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// Marking the page as free must be done before the signaling
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// so when the update function continues (it won't continue until we signal)
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// we can chose this page as free.
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if (dispvars->currentPage) {
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pthread_mutex_lock(&dispvars->currentPage->pageUsedMutex);
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// We mark as free the page that was visible until now.
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page->dispvars->currentPage->used = false;
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pthread_mutex_unlock(&dispvars->currentPage->pageUsedMutex);
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}
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// The page on which we issued the flip that
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// caused this callback becomes the visible one
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dispvars->currentPage = page;
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// These two things must be isolated "atomically" to avoid getting
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// a false positive in the pending_mutex test in update function.
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pthread_mutex_lock(&dispvars->pendingMutex);
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dispvars->pageflipPending--;
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pthread_cond_signal(&dispvars->vsyncCondition);
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pthread_mutex_unlock(&dispvars->pendingMutex);
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}
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void DispmanXSdlGraphicsManager::dispmanXUpdate() {
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// Wait until last issued flip completes to get a free page. Also,
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// dispmanx doesn't support issuing more than one pageflip.
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pthread_mutex_lock(&_dispvars->pendingMutex);
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if (_dispvars->pageflipPending > 0) {
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pthread_cond_wait(&_dispvars->vsyncCondition, &_dispvars->pendingMutex);
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}
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pthread_mutex_unlock(&_dispvars->pendingMutex);
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struct dispmanxPage *page = dispmanXGetFreePage();
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// Frame blitting
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vc_dispmanx_resource_write_data(page->resource, _dispvars->pixFormat,
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_dispvars->pitch, _dispvars->pixmem, &_dispvars->bmpRect);
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// Issue a page flip at the next vblank interval (will be done at vsync anyway).
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_dispvars->update = vc_dispmanx_update_start(0);
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vc_dispmanx_element_change_source(_dispvars->update, _dispvars->element,
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page->resource);
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vc_dispmanx_update_submit(_dispvars->update, &dispmanXVSyncCallback, page);
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pthread_mutex_lock(&_dispvars->pendingMutex);
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_dispvars->pageflipPending++;
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pthread_mutex_unlock(&_dispvars->pendingMutex);
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}
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struct dispmanxPage *DispmanXSdlGraphicsManager::dispmanXGetFreePage(void) {
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struct dispmanxPage *page = NULL;
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while (!page) {
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// Try to find a free page
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for (int i = 0; i < _dispvars->numpages; ++i) {
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if (!_dispvars->pages[i].used) {
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page = (_dispvars->pages) + i;
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break;
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}
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}
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// If no page is free at the moment,
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// wait until a free page is freed by vsync CB.
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if (!page) {
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pthread_mutex_lock(&_dispvars->vsyncCondMutex);
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pthread_cond_wait(&_dispvars->vsyncCondition, &_dispvars->vsyncCondMutex);
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pthread_mutex_unlock(&_dispvars->vsyncCondMutex);
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}
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}
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// We mark the choosen page as used
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pthread_mutex_lock(&page->pageUsedMutex);
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page->used = true;
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pthread_mutex_unlock(&page->pageUsedMutex);
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return page;
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}
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void DispmanXSdlGraphicsManager::dispmanXFreeResources(void) {
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// What if we run into the vsync cb code after freeing the resources?
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pthread_mutex_lock(&_dispvars->pendingMutex);
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if (_dispvars->pageflipPending > 0)
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{
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pthread_cond_wait(&_dispvars->vsyncCondition, &_dispvars->pendingMutex);
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}
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pthread_mutex_unlock(&_dispvars->pendingMutex);
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for (int i = 0; i < _dispvars->numpages; i++) {
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vc_dispmanx_resource_delete(_dispvars->pages[i].resource);
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_dispvars->pages[i].resource = 0;
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_dispvars->pages[i].used = false;
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}
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_dispvars->update = vc_dispmanx_update_start(0);
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vc_dispmanx_element_remove(_dispvars->update, _dispvars->element);
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vc_dispmanx_update_submit_sync(_dispvars->update);
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// We use this on the setup function to know if we have to free resources and element.
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_dispvars->element = 0;
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}
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void DispmanXSdlGraphicsManager::dispmanXVideoQuit() {
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// This also waits for pending flips to complete, that's needed before
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// we destroy the mutexes and condition.
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dispmanXFreeResources();
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// Destroy the mutexes and conditions
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for (int i = 0; i < _dispvars->numpages; i++) {
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pthread_mutex_destroy(&_dispvars->pages[i].pageUsedMutex);
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}
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pthread_mutex_destroy(&_dispvars->pendingMutex);
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pthread_mutex_destroy(&_dispvars->vsyncCondMutex);
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pthread_cond_destroy(&_dispvars->vsyncCondition);
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free(_dispvars->pages);
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// Close display and deinit
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vc_dispmanx_display_close(_dispvars->display);
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bcm_host_deinit();
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}
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bool DispmanXSdlGraphicsManager::loadGFXMode() {
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_forceFull = true;
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// In dispmanX, we manage aspect ratio correction, so for scummvm it's always disabled.
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_videoMode.aspectRatioCorrection = false;
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_videoMode.overlayWidth = _videoMode.screenWidth;
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_videoMode.overlayHeight = _videoMode.screenHeight;
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_videoMode.hardwareWidth = _videoMode.screenWidth;
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_videoMode.hardwareHeight = _videoMode.screenHeight;
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//
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// Create the surface that contains the 8 bit game data
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//
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_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
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_screenFormat.bytesPerPixel << 3,
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((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
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((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
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((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
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((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
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if (_screen == NULL)
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error("allocating _screen failed");
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// Avoid having SDL_SRCALPHA set even if we supplied an alpha-channel in the format.
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SDL_SetAlpha(_screen, 0, 255);
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// We set our own default palette to all black.
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SDL_SetColors(_screen, _currentPalette, 0, 256);
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//
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// Create the surface that contains the scaled graphics in 16 bit mode
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//
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dispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight);
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_hwscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
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0, 0, 0, 0);
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// This is just so SDL 1.x input is initialized. Only once!
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if (_dispvars->fscreen == NULL)
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_dispvars->fscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, SDL_FULLSCREEN);
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if (_hwscreen == NULL) {
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// Don't use error here because we don't have access to the debug console
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warning("Allocating surface for dispmanX rendering _hwscreen failed");
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g_system->quit();
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}
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// We render to dispmanx resources from _hwscreen pixels array
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_dispvars->pixmem = _hwscreen->pixels;
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_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
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16,
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_hwscreen->format->Rmask,
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_hwscreen->format->Gmask,
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_hwscreen->format->Bmask,
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_hwscreen->format->Amask);
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if (_overlayscreen == NULL)
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error("allocating _overlayscreen failed");
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_overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
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_overlayFormat.rLoss = _overlayscreen->format->Rloss;
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_overlayFormat.gLoss = _overlayscreen->format->Gloss;
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_overlayFormat.bLoss = _overlayscreen->format->Bloss;
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_overlayFormat.aLoss = _overlayscreen->format->Aloss;
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_overlayFormat.rShift = _overlayscreen->format->Rshift;
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_overlayFormat.gShift = _overlayscreen->format->Gshift;
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_overlayFormat.bShift = _overlayscreen->format->Bshift;
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_overlayFormat.aShift = _overlayscreen->format->Ashift;
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#ifdef USE_OSD
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_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
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_hwscreen->w,
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_hwscreen->h,
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16,
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_hwscreen->format->Rmask,
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_hwscreen->format->Gmask,
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_hwscreen->format->Bmask,
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_hwscreen->format->Amask);
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if (_osdSurface == NULL)
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error("allocating _osdSurface failed");
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SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
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#endif
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_eventSource->resetKeyboadEmulation(
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_videoMode.screenWidth, effectiveScreenHeight());
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return true;
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}
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void DispmanXSdlGraphicsManager::clearOverlay() {
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//assert(_transactionMode == kTransactionNone);
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Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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if (!_overlayVisible)
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return;
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// Clear the overlay by making the game screen "look through" everywhere.
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SDL_Rect src, dst;
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src.x = src.y = 0;
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dst.x = dst.y = 0;
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src.w = dst.w = _videoMode.screenWidth;
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src.h = dst.h = _videoMode.screenHeight;
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if (SDL_BlitSurface(_screen, &src, _hwscreen, &dst) != 0)
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error("SDL_BlitSurface failed: %s", SDL_GetError());
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SDL_LockSurface(_hwscreen);
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SDL_LockSurface(_overlayscreen);
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Normal1x((byte *)(_hwscreen->pixels), _hwscreen->pitch,
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(byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
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SDL_UnlockSurface(_hwscreen);
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SDL_UnlockSurface(_overlayscreen);
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_forceFull = true;
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}
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void DispmanXSdlGraphicsManager::internUpdateScreen() {
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SDL_Surface *srcSurf, *origSurf;
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int height, width;
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos ||
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(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
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SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)};
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if (_dispvars->aspectRatioCorrection && !_overlayVisible)
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blackrect.h = real2Aspect(blackrect.h - 1) + 1;
|
||||
|
||||
SDL_FillRect(_hwscreen, &blackrect, 0);
|
||||
|
||||
_currentShakePos = _newShakePos;
|
||||
|
||||
_forceFull = true;
|
||||
}
|
||||
|
||||
// Check whether the palette was changed in the meantime and update the
|
||||
// screen surface accordingly.
|
||||
if (_screen && _paletteDirtyEnd != 0) {
|
||||
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
|
||||
_paletteDirtyStart,
|
||||
_paletteDirtyEnd - _paletteDirtyStart);
|
||||
|
||||
_paletteDirtyEnd = 0;
|
||||
|
||||
_forceFull = true;
|
||||
}
|
||||
|
||||
#ifdef USE_OSD
|
||||
// OSD visible (i.e. non-transparent)?
|
||||
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
|
||||
// Updated alpha value
|
||||
const int diff = SDL_GetTicks() - _osdFadeStartTime;
|
||||
if (diff > 0) {
|
||||
if (diff >= kOSDFadeOutDuration) {
|
||||
// Back to full transparency
|
||||
_osdAlpha = SDL_ALPHA_TRANSPARENT;
|
||||
} else {
|
||||
// Do a linear fade out...
|
||||
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
|
||||
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
|
||||
}
|
||||
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
|
||||
_forceFull = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!_overlayVisible) {
|
||||
origSurf = _screen;
|
||||
srcSurf = _hwscreen;
|
||||
width = _videoMode.screenWidth;
|
||||
height = _videoMode.screenHeight;
|
||||
} else {
|
||||
origSurf = _overlayscreen;
|
||||
srcSurf = _hwscreen;
|
||||
width = _videoMode.overlayWidth;
|
||||
height = _videoMode.overlayHeight;
|
||||
}
|
||||
|
||||
// Add the area covered by the mouse cursor to the list of dirty rects if
|
||||
// we have to redraw the mouse.
|
||||
if (_mouseNeedsRedraw)
|
||||
undrawMouse();
|
||||
|
||||
// Force a full redraw if requested
|
||||
if (_forceFull) {
|
||||
_numDirtyRects = 1;
|
||||
_dirtyRectList[0].x = 0;
|
||||
_dirtyRectList[0].y = 0;
|
||||
_dirtyRectList[0].w = width;
|
||||
_dirtyRectList[0].h = height;
|
||||
}
|
||||
|
||||
// Only draw anything if necessary
|
||||
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
|
||||
SDL_Rect *r;
|
||||
SDL_Rect dst;
|
||||
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
|
||||
|
||||
for (r = _dirtyRectList; r != lastRect; ++r) {
|
||||
dst = *r;
|
||||
|
||||
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
|
||||
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
// Readjust the dirty rect list in case we are doing a full update.
|
||||
// This is necessary if shaking is active.
|
||||
if (_forceFull) {
|
||||
_dirtyRectList[0].y = 0;
|
||||
_dirtyRectList[0].h = effectiveScreenHeight();
|
||||
}
|
||||
|
||||
drawMouse();
|
||||
|
||||
#ifdef USE_OSD
|
||||
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
|
||||
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Finally, blit all our changes to the screen
|
||||
if (!_displayDisabled) {
|
||||
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
|
||||
dispmanXUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
_numDirtyRects = 0;
|
||||
_forceFull = false;
|
||||
_mouseNeedsRedraw = false;
|
||||
}
|
||||
|
||||
bool DispmanXSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
|
||||
|
||||
// Ctrl-Alt-a toggles aspect ratio correction
|
||||
if (key == 'a') {
|
||||
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_dispvars->aspectRatioCorrection);
|
||||
#ifdef USE_OSD
|
||||
char buffer[128];
|
||||
if (_dispvars->aspectRatioCorrection)
|
||||
sprintf(buffer, "%s", ("Enabled aspect ratio correction"));
|
||||
else
|
||||
sprintf(buffer, "%s", ("Disabled aspect ratio correction"));
|
||||
displayMessageOnOSD(buffer);
|
||||
#endif
|
||||
internUpdateScreen();
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DispmanXSdlGraphicsManager::hasFeature(OSystem::Feature f) {
|
||||
if (f == OSystem::kFeatureFullscreenMode) {
|
||||
return false;
|
||||
} else {
|
||||
return SurfaceSdlGraphicsManager::hasFeature(f);
|
||||
}
|
||||
}
|
||||
|
||||
void DispmanXSdlGraphicsManager::setFullscreenMode(bool enable) {
|
||||
// Since we're always in fullscreen mode, we do nothing here.
|
||||
}
|
||||
|
||||
void DispmanXSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
|
||||
Common::StackLock lock(_graphicsMutex);
|
||||
// We simply take note on what's the aspect ratio correction activation state.
|
||||
_dispvars->aspectRatioCorrection = enable;
|
||||
|
||||
// If we have a videomode setup already, call dispmanXSetup() again so aspect ratio
|
||||
// correction activation/deactivation works from the menu.
|
||||
if (_oldVideoMode.setup && _dispvars->aspectRatioCorrection == enable) {
|
||||
dispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,53 +0,0 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BACKENDS_GRAPHICS_SDL_DISPMANX_H
|
||||
#define BACKENDS_GRAPHICS_SDL_DISPMANX_H
|
||||
|
||||
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
|
||||
|
||||
struct dispvarsStruct;
|
||||
struct dispmanxPage;
|
||||
|
||||
class DispmanXSdlGraphicsManager : public SurfaceSdlGraphicsManager {
|
||||
public:
|
||||
DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
|
||||
~DispmanXSdlGraphicsManager();
|
||||
bool loadGFXMode();
|
||||
void internUpdateScreen();
|
||||
bool handleScalerHotkeys(Common::KeyCode key);
|
||||
void setFullscreenMode(bool enable);
|
||||
void setAspectRatioCorrection(bool enable);
|
||||
void clearOverlay();
|
||||
bool hasFeature(OSystem::Feature f);
|
||||
protected:
|
||||
// Raspberry Pi Dispmanx API
|
||||
void dispmanXSetup(int width, int height);
|
||||
void dispmanXInit();
|
||||
void dispmanXUpdate();
|
||||
dispmanxPage *dispmanXGetFreePage();
|
||||
void dispmanXFreeResources();
|
||||
void dispmanXVideoQuit();
|
||||
dispvarsStruct *_dispvars;
|
||||
};
|
||||
|
||||
#endif /* BACKENDS_GRAPHICS_SDL_DISPMANX_H */
|
|
@ -129,11 +129,6 @@ MODULE_OBJS += \
|
|||
mixer/sdl13/sdl13-mixer.o
|
||||
endif
|
||||
|
||||
ifdef DISPMANX
|
||||
MODULE_OBJS += \
|
||||
graphics/dispmanxsdl/dispmanxsdl-graphics.o
|
||||
endif
|
||||
|
||||
ifeq ($(BACKEND),tizen)
|
||||
MODULE_OBJS += \
|
||||
timer/tizen/timer.o
|
||||
|
|
|
@ -36,12 +36,6 @@ MODULE_OBJS += \
|
|||
ps3/ps3.o
|
||||
endif
|
||||
|
||||
ifdef DISPMANX
|
||||
MODULE_OBJS += \
|
||||
raspberrypi/raspberrypi-main.o \
|
||||
raspberrypi/raspberrypi.o
|
||||
endif
|
||||
|
||||
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
|
||||
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
|
||||
OBJS := $(MODULE_OBJS) $(OBJS)
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(DISPMANX)
|
||||
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
|
||||
|
||||
#include "backends/platform/sdl/posix/posix.h"
|
||||
#include "backends/plugins/sdl/sdl-provider.h"
|
||||
|
|
|
@ -4,12 +4,9 @@ ScummVM-RASPBERRYPI README
|
|||
Notes
|
||||
============
|
||||
|
||||
This version of ScummVM is specially tailored to use DispmanX, the native 2D
|
||||
API on the Raspberry Pi. The idea is that scaling and drawing on a double
|
||||
buffer with a non-blocking vsync wait is all done using the on-board VideoCore
|
||||
hardware, thus using only a small fraction of the CPU ScummVM uses when ran
|
||||
on a clunky, software-scaled and desynced X11 environment using the X11 API.
|
||||
Thus, running this version under an X11 session is not supported.
|
||||
This version of ScummVM uses SDL2 hardware accelerated graphics, be it
|
||||
plain SDL2 which in turn uses dispmanx/gles2 or by using gles1 via an
|
||||
SDL2-configured GLES1 context.
|
||||
|
||||
Requirements
|
||||
============
|
||||
|
@ -67,40 +64,14 @@ works as in any other system ScummVM runs on.
|
|||
Building from sources
|
||||
==============================
|
||||
|
||||
We have two options to build once we have the sources in our main GNU/Linux desktop
|
||||
class PC or in our Raspberry Pi:
|
||||
|
||||
1) Building on the Raspberry Pi itself, although possible, is an SLOW task for the
|
||||
little computer unless you use distributed gcc (or distcc for short).
|
||||
|
||||
Local compilation would simply consist of the "standard" GNU/Linux building process:
|
||||
|
||||
cd <sources_dir>
|
||||
|
||||
./configure --enable-dispmanx -disable-debug --enable-release
|
||||
--enable-optimizations --disable-mt32emu --disable-flac --disable-mad --disable-vorbis
|
||||
--disable-tremor --disable-fluidsynth --disable-taskbar --disable-timidity --disable-alsa
|
||||
--disable-scalers --disable-hq-scalers --disable-savegame-timestamp --disable-eventrecorder
|
||||
|
||||
make
|
||||
|
||||
As you can see, we're manually disabling scalers because we prefer dispmanx for that, which
|
||||
makes scalers unnecessary on a CPU limited platform like this, timestamps because most people
|
||||
doesn't have an RTC on the Raspberry Pi, and event recorder to save SD card write cycles.
|
||||
All these are automatically disabled when we crosscompile by passing "--host=raspberrypi",
|
||||
which is not the case.
|
||||
|
||||
¡¡It will be an SLOW process, taking several hours to complete, unless you
|
||||
are running distcc against a fast compilation server!!
|
||||
|
||||
2) If we want to build by cross-compiling on a GNU/Linux X86-based computer,
|
||||
we can find concise instructions for this can be found on the ScummVM wiki:
|
||||
Recommended method is building by cross-compiling on a GNU/Linux X86-based computer.
|
||||
You can find concise instructions for this on the ScummVM wiki:
|
||||
|
||||
http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI
|
||||
|
||||
NOTE: Distcc is my preferred method as it does cross-compiling totally transparent
|
||||
(we build ON the Pi but the actual CPU-intensive compilation is made on an external
|
||||
server), but it involves building a custom gcc version on the compilation server and
|
||||
configuring a server and client in both the Raspberry Pi and the server.
|
||||
The configure script is disabling scalers because we prefer dispmanx for that, which
|
||||
makes scalers unnecessary on a CPU limited platform like this, timestamps because most people
|
||||
doesn't have an RTC on the Raspberry Pi, and event recorder to save SD card write cycles.
|
||||
All these are automatically disabled when we crosscompile by passing "--host=raspberrypi".
|
||||
|
||||
Enjoy!
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "backends/platform/sdl/raspberrypi/raspberrypi.h"
|
||||
#include "backends/plugins/sdl/sdl-provider.h"
|
||||
#include "common/scummsys.h"
|
||||
#include "base/main.h"
|
||||
|
||||
#if defined(DISPMANX)
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
// Create our OSystem instance
|
||||
g_system = new OSystem_SDL_RaspberryPi();
|
||||
assert(g_system);
|
||||
|
||||
// Pre initialize the backend
|
||||
((OSystem_SDL_RaspberryPi *)g_system)->init();
|
||||
|
||||
#ifdef DYNAMIC_MODULES
|
||||
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
|
||||
#endif
|
||||
|
||||
// Invoke the actual ScummVM main entry point:
|
||||
int res = scummvm_main(argc, argv);
|
||||
|
||||
// Free OSystem
|
||||
delete (OSystem_SDL_RaspberryPi *)g_system;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,42 +0,0 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(DISPMANX)
|
||||
|
||||
#include "backends/platform/sdl/raspberrypi/raspberrypi.h"
|
||||
#include "backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h"
|
||||
|
||||
void OSystem_SDL_RaspberryPi::initBackend() {
|
||||
// Create the events manager
|
||||
if (_eventSource == 0)
|
||||
_eventSource = new SdlEventSource();
|
||||
|
||||
// Create the graphics manager
|
||||
if (_graphicsManager == 0) {
|
||||
_graphicsManager = new DispmanXSdlGraphicsManager(_eventSource, _window);
|
||||
}
|
||||
|
||||
// Call parent implementation of this method
|
||||
OSystem_POSIX::initBackend();
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,35 +0,0 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SDL_DISPMANX_COMMON_H
|
||||
#define SDL_DISPMANX_COMMON_H
|
||||
|
||||
#if defined(DISPMANX)
|
||||
#include "backends/platform/sdl/posix/posix.h"
|
||||
|
||||
class OSystem_SDL_RaspberryPi : public OSystem_POSIX {
|
||||
public:
|
||||
void initBackend();
|
||||
};
|
||||
|
||||
#endif /* DISPMANX */
|
||||
#endif /* SDL_DISPMANX_COMMON_H */
|
36
configure
vendored
36
configure
vendored
|
@ -135,7 +135,6 @@ _faad=auto
|
|||
_fluidsynth=auto
|
||||
_opengl=auto
|
||||
_opengles=auto
|
||||
_dispmanx=no
|
||||
_readline=auto
|
||||
_freetype2=auto
|
||||
_taskbar=auto
|
||||
|
@ -1061,8 +1060,6 @@ for ac_option in $@; do
|
|||
--disable-libunity) _libunity=no ;;
|
||||
--enable-opengl) _opengl=yes ;;
|
||||
--disable-opengl) _opengl=no ;;
|
||||
--enable-dispmanx) _dispmanx=yes ;;
|
||||
--disable-dispmanx) _dispmanx=no ;;
|
||||
--enable-bink) _bink=yes ;;
|
||||
--disable-bink) _bink=no ;;
|
||||
--enable-verbose-build) _verbose_build=yes ;;
|
||||
|
@ -2574,15 +2571,13 @@ if test -n "$_host"; then
|
|||
# This is needed because the official cross compiler doesn't have multiarch enabled
|
||||
# but Raspbian does.
|
||||
# Be careful as it's the linker (LDFLAGS) which must know about sysroot.
|
||||
# These are needed to build against Raspbian's libSDL even if we don't activate
|
||||
# dispmanx support.
|
||||
# These are needed to build against Raspbian's libSDL.
|
||||
append_var LDFLAGS "--sysroot=$RPI_ROOT"
|
||||
append_var LDFLAGS "-B$RPI_ROOT/usr/lib/arm-linux-gnueabihf"
|
||||
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/usr/lib/arm-linux-gnueabihf"
|
||||
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/lib/arm-linux-gnueabihf"
|
||||
append_var LDFLAGS "-Xlinker --rpath-link=$RPI_ROOT/opt/vc/lib"
|
||||
append_var LDFLAGS "-L$RPI_ROOT/opt/vc/lib"
|
||||
append_var LDFLAGS "-L/opt/rpi_root/lib/arm-linux-gnueabihf -L$RPI_ROOT/usr/lib -L$RPI_ROOT/opt/vc/lib -lbcm_host -lvcos"
|
||||
# This is so optional OpenGL ES includes are found.
|
||||
append_var CXXFLAGS "-I$RPI_ROOT/opt/vc/include"
|
||||
_savegame_timestamp=no
|
||||
|
@ -4115,35 +4110,6 @@ fi
|
|||
define_in_config_if_yes "$_opengl" "USE_OPENGL"
|
||||
define_in_config_if_yes "$_opengles" "USE_GLES"
|
||||
|
||||
# Check if Raspberry Pi's Dispmanx graphics have been enabled and everything is in place.
|
||||
# If dispmanx is disabled, we fall back to plain SDL rendering.
|
||||
if test "$_dispmanx" = "yes" ; then
|
||||
echocheck "DispmanX graphics"
|
||||
_use_dispmanx=no
|
||||
|
||||
# These are only needed if, appart from cross-building for Raspberry Pi,
|
||||
# we are activating dispmanx support.
|
||||
DISPMANX_CXXFLAGS="-I$RPI_ROOT/usr/include -I$RPI_ROOT/usr/include/arm-linux-gnueabihf -I$RPI_ROOT/opt/vc/include -I$RPI_ROOT/opt/vc/include/interface/vmcs_host/linux -I$RPI_ROOT/opt/vc/include/interface/vcos/pthreads -I$RPI_ROOT/usr/include/SDL"
|
||||
DISPMANX_LIBS="$RPI_LIBS -L/opt/rpi_root/lib/arm-linux-gnueabihf -L$RPI_ROOT/usr/lib -L$RPI_ROOT/opt/vc/lib -lbcm_host -lvcos -lvchiq_arm"
|
||||
|
||||
cat > $TMPC << EOF
|
||||
#include <bcm_host.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
bcm_host_init();
|
||||
}
|
||||
EOF
|
||||
cc_check $DISPMANX_CXXFLAGS $DISPMANX_LIBS && _use_dispmanx=yes
|
||||
if test "$_use_dispmanx" = "yes"; then
|
||||
append_var CXXFLAGS "$DISPMANX_CXXFLAGS"
|
||||
append_var LIBS "$DISPMANX_LIBS"
|
||||
append_var DEFINES "-DDISPMANX"
|
||||
add_line_to_config_mk 'DISPMANX = 1'
|
||||
echo $_use_dispmanx
|
||||
else echo "no"
|
||||
fi
|
||||
fi
|
||||
|
||||
#
|
||||
# Check for nasm
|
||||
#
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue