Removed trailing spaces.
svn-id: r30664
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parent
278857698d
commit
66e9d4f5e8
530 changed files with 6448 additions and 6448 deletions
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@ -665,7 +665,7 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
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doVerb();
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return;
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}
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} else {
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} else {
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if (_vm->getGameType() == GType_IHNM) {
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if ((hitZone->getFlags() & kHitZoneNoWalk) && (_pendingVerb != getVerbType(kVerbWalkTo))) {
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doVerb();
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@ -738,8 +738,8 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
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// (screens with Gorrister's heart) in IHNM. For some reason, this zone does
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// not have a corresponding action zone, so we auto-use it here, like the exits
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// in Benny's chapter
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if (_vm->_scene->currentChapterNumber() == 1 &&
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_vm->_scene->currentSceneNumber() >= 16 &&
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if (_vm->_scene->currentChapterNumber() == 1 &&
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_vm->_scene->currentSceneNumber() >= 16 &&
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_vm->_scene->currentSceneNumber() <= 19 &&
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_pendingVerb == getVerbType(kVerbWalkTo) &&
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hitZone != NULL && hitZone->getHitZoneId() == 24576) {
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@ -813,7 +813,7 @@ void Script::whichObject(const Point& mousePoint) {
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// Note: for IHNM, the default right button action is "Look at" for actors,
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// but "Talk to" makes much more sense
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newRightButtonVerb = getVerbType(kVerbTalkTo);
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// Slight hack because of the above change: the jukebox in Gorrister's chapter
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// Slight hack because of the above change: the jukebox in Gorrister's chapter
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// is an actor, so change the right button action to "Look at"
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if (_vm->getGameType() == GType_IHNM && objectId == 8199)
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newRightButtonVerb = getVerbType(kVerbLookAt);
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