SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
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8 changed files with 102 additions and 40 deletions
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@ -1126,6 +1126,7 @@ void ScummEngine_v80he::clearDrawQueues() {
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*/
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void ScummEngine::markObjectRectAsDirty(int obj) {
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int i, strip;
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++_V0Delay._objectRedrawCount;
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for (i = 1; i < _numLocalObjects; i++) {
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if (_objs[i].obj_nr == (uint16)obj) {
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@ -1133,6 +1134,7 @@ void ScummEngine::markObjectRectAsDirty(int obj) {
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const int minStrip = MAX(_screenStartStrip, _objs[i].x_pos / 8);
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const int maxStrip = MIN(_screenEndStrip+1, _objs[i].x_pos / 8 + _objs[i].width / 8);
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for (strip = minStrip; strip < maxStrip; strip++) {
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++_V0Delay._objectStripRedrawCount;
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setGfxUsageBit(strip, USAGE_BIT_DIRTY);
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}
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}
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