GUI: Fix loading new (not already cached) localized fonts
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1e6720b8be
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2 changed files with 17 additions and 6 deletions
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@ -526,17 +526,25 @@ bool ThemeEngine::addFont(TextData textId, const Common::String &file, const Com
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_texts[textId]->_fontPtr = loadFont(localized, scalableFile, charset, pointsize, textId == kTextDataDefault);
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if (!_texts[textId]->_fontPtr) {
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warning("Failed to load localized font '%s'", localized.c_str());
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// Try standard fonts
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_texts[textId]->_fontPtr = loadFont(file, scalableFile, Common::String(), pointsize, textId == kTextDataDefault);
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if (!_texts[textId]->_fontPtr)
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if (!_texts[textId]->_fontPtr) {
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error("Couldn't load font '%s'/'%s'", file.c_str(), scalableFile.c_str());
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#ifdef USE_TRANSLATION
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TransMan.setLanguage("C");
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#endif
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return false; // fall-back attempt failed
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}
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// Success in fall-back attempt to standard (non-localized) font.
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// However, still returns false here, probably to avoid ugly / garbage glyphs side-effects
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// FIXME If we return false anyway why would we attempt the fall-back in the first place?
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#ifdef USE_TRANSLATION
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TransMan.setLanguage("C");
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#endif
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warning("Failed to load localized font '%s'.", localized.c_str());
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// Returning true here, would allow falling back to standard fonts for the missing ones,
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// but that leads to "garbage" glyphs being displayed on screen for non-Latin languages
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return false;
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}
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}
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