Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)

svn-id: r9029
This commit is contained in:
Max Horn 2003-07-15 00:20:04 +00:00
parent 9e27fe9c95
commit 6772b78f5f
3 changed files with 61 additions and 37 deletions

View file

@ -37,6 +37,7 @@ int ScummHelp::numPages(byte gameId) {
case GID_LOOM256:
case GID_MONKEY_EGA:
case GID_MONKEY_VGA:
case GID_MONKEY_SEGA:
case GID_MONKEY:
case GID_MONKEY2:
case GID_INDY4:
@ -49,6 +50,7 @@ int ScummHelp::numPages(byte gameId) {
break;
/* TODO - I don't know the controls for these games
case GID_PUTTDEMO:
case GID_PUTTPUTT:
*/
default:
return 2;
@ -59,8 +61,8 @@ int ScummHelp::numPages(byte gameId) {
#define ADD_TEXT(d) ADD_BIND("",d)
#define ADD_LINE ADD_BIND("","")
void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title,
String *&key, String *&dsc) {
void ScummHelp::updateStrings(byte gameId, byte version, int page,
String &title, String *&key, String *&dsc) {
key = new String[HELP_NUM_LINES];
dsc = new String[HELP_NUM_LINES];
int i = 0;
@ -75,9 +77,9 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
ADD_BIND("Ctrl 0-9", "Load game state 1-10");
ADD_BIND("Alt 0-9", "Save game state 1-10");
#ifdef MACOSX
ADD_BIND("Alt x, Ctrl z", "Quit");
#else
ADD_BIND("Cmd q", "Quit");
#else
ADD_BIND("Alt x, Ctrl z", "Quit");
#endif
ADD_BIND("Alt Enter", "Toggle fullscreen");
ADD_BIND("[, ]", "Music volume up / down");
@ -91,17 +93,18 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
ADD_BIND("~, #", "Show / Hide console");
ADD_BIND("Ctrl d", "Start the debugger");
ADD_BIND("Ctrl s", "Show memory consumption");
ADD_BIND("Ctrl f", "Run in fast mode *");
ADD_BIND("Ctrl g", "Run in really fast mode *");
ADD_BIND("Ctrl f", "Run in fast mode (*)");
ADD_BIND("Ctrl g", "Run in really fast mode (*)");
ADD_BIND("Ctrl Alt 0-9", "Set graphics filter");
ADD_LINE;
ADD_BIND("Ctrl Alt a", "Toggle aspect-ratio correction");
ADD_BIND("Ctrl Alt b", "Toggle bilinear filtering [OpenGL]");
ADD_LINE;
ADD_LINE;
ADD_LINE;
ADD_TEXT("* Note that using ctrl-f and");
ADD_TEXT("ctrl-g are not recommended");
ADD_TEXT("since they may cause crashes");
ADD_TEXT("or incorrect game behaviour.");
ADD_TEXT(" ctrl-g are not recommended");
ADD_TEXT(" since they may cause crashes");
ADD_TEXT(" or incorrect game behaviour.");
break;
case 3:
if (gameId == GID_LOOM || gameId == GID_LOOM256)
@ -121,16 +124,20 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
ADD_BIND("e", "Walk to");
ADD_BIND("d", "Pick up");
ADD_BIND("c", "What is");
if (gameId == GID_ZAK || gameId == GID_ZAK256) {
ADD_BIND("r", "Put on");
ADD_BIND("f", "Take off");
} else {
if (gameId == GID_MANIAC) {
ADD_BIND("r", "New kid");
ADD_BIND("f", "Unlock");
} else {
ADD_BIND("r", "Put on");
ADD_BIND("f", "Take off");
}
ADD_BIND("v", "Use");
ADD_BIND("t", "Turn on");
ADD_BIND("g", "Turn off");
if (gameId == GID_MANIAC)
ADD_BIND("b", "Fix");
else
ADD_BIND("b", "Switch");
break;
case GID_INDY3:
case GID_INDY3_256:
@ -148,6 +155,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
ADD_BIND("v", "Turn off");
ADD_BIND("t", "Talk");
ADD_BIND("g", "Travel");
ADD_BIND("b", "To Henry / To Indy");
break;
case GID_LOOM:
case GID_LOOM256:
@ -162,6 +170,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
break;
case GID_MONKEY_EGA:
case GID_MONKEY_VGA:
case GID_MONKEY_SEGA:
ADD_BIND("o", "Open");
ADD_BIND("c", "Close");
ADD_BIND("s", "puSh");
@ -225,28 +234,32 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
switch (gameId) {
case GID_MANIAC:
case GID_ZAK:
case GID_ZAK256:
title = "Main game controls:";
if (gameId == GID_ZAK || gameId == GID_ZAK256) {
ADD_BIND("b", "Switch");
} else {
ADD_BIND("b", "Fix");
}
ADD_LINE;
ADD_TEXT("Inventory Controls (not implemented):");
title = "Other game controls:";
ADD_TEXT("Inventory: (not yet implemented)");
ADD_BIND("u", "Scroll list up");
ADD_BIND("j", "Scroll list down");
ADD_BIND("i", "Upper left item");
ADD_BIND("k", "Lower left item");
ADD_BIND("o", "Upper right item");
ADD_BIND("l", "Lower right item");
ADD_LINE;
ADD_TEXT("Switching characters:");
if (gameId == GID_MANIAC) {
ADD_BIND("F1", "Dave");
ADD_BIND("F2", "Second kid");
ADD_BIND("F3", "Third kid");
} else {
ADD_BIND("F1", "Zak");
ADD_BIND("F2", "Annie");
ADD_BIND("F3", "Melissa");
ADD_BIND("F4", "Leslie");
}
break;
case GID_INDY3:
case GID_ZAK256:
case GID_INDY3_256:
title = "Main game controls:";
ADD_BIND("b", "To Henry / To Indy");
ADD_LINE;
ADD_TEXT("Inventory Controls:");
title = "Other game controls:";
ADD_TEXT("Inventory:");
ADD_BIND("y", "Upper left item");
ADD_BIND("h", "Middle left item");
ADD_BIND("n", "Lower left item");
@ -255,6 +268,14 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
ADD_BIND("m", "Lower right item");
ADD_BIND("o", "Scroll list up");
ADD_BIND("l", "Scroll list down");
if (gameId == GID_ZAK256) {
ADD_LINE;
ADD_TEXT("Switching characters:");
ADD_BIND("F1", "Zak");
ADD_BIND("F2", "Annie");
ADD_BIND("F3", "Melissa");
ADD_BIND("F4", "Leslie");
}
break;
}
break;
@ -273,6 +294,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, String &title
ADD_BIND("6", "Punch middle");
ADD_BIND("3", "Punch low");
ADD_LINE;
ADD_LINE;
ADD_TEXT("These are for Indy on left.");
ADD_TEXT("When Indy is on the right,");
ADD_TEXT("7, 4, and 1 are switched with");