BACKEND: Rename SDL gfx backends to be unique for ResidualVM

This commit is contained in:
Pawel Kolodziejski 2020-09-24 20:22:49 +02:00
parent f87f334e26
commit 677c072c3c
7 changed files with 84 additions and 84 deletions

View file

@ -52,11 +52,11 @@
#include "backends/keymapper/hardware-input.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/graphics/resvmsurfacesdl/resvmsurfacesdl-graphics.h" // ResidualVM specific
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
//#include "graphics/cursorman.h" // ResidualVM
#include "backends/graphics/resvmopenglsdl/resvmopenglsdl-graphics.h" // ResidualVM specific
//#include "graphics/cursorman.h" // ResidualVM specific
#include "graphics/opengl/context.h" // ResidualVM specific
#endif
#include "graphics/renderer.h" // ResidualVM specific
@ -263,7 +263,7 @@ void OSystem_SDL::initBackend() {
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
_graphicsManager = new ResVmSurfaceSdlGraphicsManager(_eventSource, _window); // ResidualVM specific
}
}
@ -489,9 +489,9 @@ void OSystem_SDL::setWindowCaption(const char *caption) {
#ifdef USE_OPENGL
void OSystem_SDL::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d) {
bool switchedManager = false;
if (accel3d && !dynamic_cast<OpenGLSdlGraphicsManager *>(_graphicsManager)) {
if (accel3d && !dynamic_cast<ResVmOpenGLSdlGraphicsManager *>(_graphicsManager)) {
switchedManager = true;
} else if (!accel3d && !dynamic_cast<SurfaceSdlGraphicsManager *>(_graphicsManager)) {
} else if (!accel3d && !dynamic_cast<ResVmSurfaceSdlGraphicsManager *>(_graphicsManager)) {
switchedManager = true;
}
@ -501,9 +501,9 @@ void OSystem_SDL::setupScreen(uint screenW, uint screenH, bool fullscreen, bool
delete _graphicsManager;
if (accel3d) {
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window, _capabilities);
_graphicsManager = sdlGraphicsManager = new ResVmOpenGLSdlGraphicsManager(_eventSource, _window, _capabilities);
} else {
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
_graphicsManager = sdlGraphicsManager = new ResVmSurfaceSdlGraphicsManager(_eventSource, _window);
}
sdlGraphicsManager->activateManager();
}