GUI: Implement MIDI drivers as GUI options.

Proper version of patch #2988641: "GSoC: Select drivers in GUI
based on output types". So far only SCUMM engine supports this
feature.

svn-id: r49783
This commit is contained in:
Eugene Sandulenko 2010-06-15 10:56:12 +00:00
parent 2bcafcb02d
commit 67bc711580
6 changed files with 53 additions and 10 deletions

View file

@ -293,12 +293,20 @@ const struct GameOpt {
uint32 option;
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_MIDIPCSPK, "midiPCSpk" },
{ GUIO_MIDICMS, "midiCMS" },
{ GUIO_MIDIPCJR, "midiPCJr" },
{ GUIO_MIDIADLIB, "midiAdLib" },
{ GUIO_MIDITOWNS, "midiTowns" },
{ GUIO_MIDI, "midiMidi" },
{ GUIO_NONE, 0 }
};