GUI: Implement MIDI drivers as GUI options.
Proper version of patch #2988641: "GSoC: Select drivers in GUI based on output types". So far only SCUMM engine supports this feature. svn-id: r49783
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6 changed files with 53 additions and 10 deletions
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@ -293,12 +293,20 @@ const struct GameOpt {
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uint32 option;
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const char *desc;
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} g_gameOptions[] = {
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
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{ GUIO_MIDIPCSPK, "midiPCSpk" },
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{ GUIO_MIDICMS, "midiCMS" },
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{ GUIO_MIDIPCJR, "midiPCJr" },
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{ GUIO_MIDIADLIB, "midiAdLib" },
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{ GUIO_MIDITOWNS, "midiTowns" },
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{ GUIO_MIDI, "midiMidi" },
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{ GUIO_NONE, 0 }
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};
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