Got rid of r_softcursor by having the backend always draw the cursor

instead. This fixes graphics glitches in at least ITE.

Got rid of r_fullscreen, which wasn't even used anymore anyway.

svn-id: r13748
This commit is contained in:
Torbjörn Andersson 2004-05-02 15:44:19 +00:00
parent fb1b2efb49
commit 67d82f23d8
4 changed files with 31 additions and 90 deletions

View file

@ -63,6 +63,11 @@ int GFX_Init(OSystem *system, int width, int height) {
// Set module data
GfxModule.r_back_buf = r_back_buf;
GfxModule.init = 1;
GfxModule.white_index = -1;
GfxModule.black_index = -1;
// For now, always show the mouse cursor.
SYSINPUT_ShowMouse();
return R_SUCCESS;
}
@ -376,73 +381,6 @@ int GFX_BufToBuffer(byte *dst_buf, int dst_w, int dst_h, const byte *src,
return R_SUCCESS;
}
int GFX_DrawCursor(R_SURFACE *ds, R_POINT *p1) {
static byte cursor_img[R_CURSOR_W * R_CURSOR_H] = {
0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
255, 255, 0, 0, 0, 255, 255,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0
};
R_CLIPINFO ci;
byte *src_p, *dst_p;
int x, y;
int src_skip, dst_skip;
R_POINT cur_pt;
R_RECT cur_rect;
// Clamp point to surface
cur_pt.x = MAX(p1->x, (int16)0);
cur_pt.y = MAX(p1->y, (int16)0);
cur_pt.x = MIN(p1->x, (int16)(ds->buf_w - 1));
cur_pt.y = MIN(p1->y, (int16)(ds->buf_h - 1));
cur_pt.x -= R_CURSOR_ORIGIN_X;
cur_pt.y -= R_CURSOR_ORIGIN_Y;
//Clip cursor to surface
cur_rect.left = 0;
cur_rect.top = 0;
cur_rect.right = R_CURSOR_W - 1;
cur_rect.bottom = R_CURSOR_H - 1;
ci.dst_rect = &ds->clip_rect;
ci.src_rect = &cur_rect;
ci.dst_pt = &cur_pt;
GFX_GetClipInfo(&ci);
src_p = cursor_img + ci.src_draw_x + (ci.src_draw_y * R_CURSOR_W);
dst_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch);
src_skip = R_CURSOR_W - ci.draw_w;
dst_skip = ds->buf_pitch - ci.draw_w;
for (y = 0; y < ci.draw_h; y++) {
for (x = 0; x < ci.draw_w; x++) {
if (*src_p != 0) {
*dst_p = *src_p;
}
dst_p++;
src_p++;
}
src_p += src_skip;
dst_p += dst_skip;
}
return R_SUCCESS;
}
// Fills a rectangle in the surface ds from point 'p1' to point 'p2' using
// the specified color.
int GFX_DrawRect(R_SURFACE *ds, R_RECT *dst_rect, int color) {
@ -963,6 +901,32 @@ int GFX_SetPalette(R_SURFACE *surface, PALENTRY *pal) {
}
}
// When the palette changes, make sure the cursor colours are still
// correct. We may have to reconsider this code later, but for now
// there is only one cursor image.
if (GfxModule.white_index != best_windex) {
// Set up the mouse cursor
static byte cursor_img[R_CURSOR_W * R_CURSOR_H] = {
0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
255, 255, 0, 0, 0, 255, 255,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0
};
for (i = 0; i < R_CURSOR_W * R_CURSOR_H; i++) {
if (cursor_img[i] == 0)
cursor_img[i] = 255;
else if (cursor_img[i] == 255)
cursor_img[i] = best_windex;
}
_system->setMouseCursor(cursor_img, R_CURSOR_W, R_CURSOR_H, 4, 4);
}
// Set whitest and blackest color indices
GfxModule.white_index = best_windex;
GfxModule.black_index = best_bindex;

View file

@ -49,7 +49,6 @@ int GFX_DrawPalette(R_SURFACE *dst_s);
int GFX_BufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
int GFX_BufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
int GFX_DrawCursor(R_SURFACE *ds, R_POINT *p1);
int GFX_DrawRect(R_SURFACE *ds, R_RECT *dst_rect, int color);
int GFX_DrawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color);
int GFX_DrawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color);

View file

@ -53,14 +53,6 @@ static OSystem *_system;
const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
int RENDER_Register() {
// Register "r_softcursor" cfg cvar
RenderModule.r_softcursor = R_SOFTCURSOR_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_softcursor,
"r_softcursor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
return R_FAILURE;
}
return R_SUCCESS;
}
@ -105,11 +97,6 @@ int RENDER_Init(OSystem *system) {
RenderModule.r_backbuf_surface = GFX_GetBackBuffer();
// Initialize cursor state
if (RenderModule.r_softcursor) {
SYSINPUT_HideMouse();
}
_system = system;
RenderModule.initialized = 1;
@ -186,10 +173,6 @@ int RENDER_DrawScene() {
INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE);
if (RenderModule.r_softcursor) {
GFX_DrawCursor(backbuf_surface, &mouse_pt);
}
// Display text formatting test, if applicable
if (RenderModule.r_flags & RF_TEXT_TEST) {
TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,

View file

@ -32,17 +32,12 @@ namespace Saga {
#define R_FULLSCREEN_DEFAULT 0
#define R_DOUBLERES_DEFAULT 1
#define R_HICOLOR_DEFAULT 1
#define R_SOFTCURSOR_DEFAULT 1
#define R_PAUSEGAME_MSG "PAWS GAME"
struct R_RENDER_MODULE {
int initialized;
// Init cvars
int r_fullscreen;
int r_softcursor;
// Module data
R_SURFACE *r_backbuf_surface;