Mass renaming of selector-related functions, and removed some defines which were just cloaking functions with a different name

- GET_SEL32 -> readSelector
- GET_SEL32V -> readSelectorValue
- PUT_SEL32 -> writeSelector
- PUT_SEL32V -> writeSelectorValue
Also, changed some selector-related function names and variables to CamelCase

svn-id: r49317
This commit is contained in:
Filippos Karapetis 2010-05-29 23:37:15 +00:00
parent 4ecacdad16
commit 67de5b1bd3
26 changed files with 466 additions and 473 deletions

View file

@ -56,7 +56,7 @@ reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc
}
if (methodNum == -1) {
if (lookup_selector(_segMan, objAddr, slc, NULL, &addr) != kSelectorMethod) {
if (lookupSelector(_segMan, objAddr, slc, NULL, &addr) != kSelectorMethod) {
warning("getDetectionAddr: target selector is not a method of object %s", objName.c_str());
return NULL_REG;
}
@ -189,7 +189,7 @@ SciVersion GameFeatures::detectSetCursorType() {
}
// Now we check what the number variable holds in the handCursor object.
uint16 number = GET_SEL32V(_segMan, objAddr, SELECTOR(number));
uint16 number = readSelectorValue(_segMan, objAddr, SELECTOR(number));
// If the number is 0, it uses views and therefore the SCI1.1 kSetCursor semantics,
// otherwise it uses the SCI0 early kSetCursor semantics.
@ -346,7 +346,7 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
// The game has an overlay selector, check how it calls kDrawPicto determine
// the graphics functions type used
reg_t objAddr = _segMan->findObjectByName("Rm");
if (lookup_selector(_segMan, objAddr, _kernel->_selectorCache.overlay, NULL, NULL) == kSelectorMethod) {
if (lookupSelector(_segMan, objAddr, _kernel->_selectorCache.overlay, NULL, NULL) == kSelectorMethod) {
if (!autoDetectGfxFunctionsType()) {
warning("Graphics functions detection failed, taking an educated guess");