MADS: Fix a bug in SequenceList::scan()

This resolves the FIXME in SpriteSets::remove()
This commit is contained in:
Filippos Karapetis 2014-05-04 13:57:55 +03:00
parent 17b253a251
commit 68671d77c2
2 changed files with 1 additions and 5 deletions

View file

@ -410,7 +410,7 @@ void SequenceList::scan() {
Scene &scene = _vm->_game->_scene;
for (uint i = 0; i < _entries.size(); ++i) {
if (!_entries[i]._active && (_entries[i]._spritesIndex != -1)) {
if (_entries[i]._active && (_entries[i]._spritesIndex != -1)) {
int idx = scene._spriteSlots.add();
setSpriteSlot(i, scene._spriteSlots[idx]);
}