- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*

- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
This commit is contained in:
Max Horn 2006-04-15 20:36:41 +00:00
parent ad45318328
commit 68cb7f52c8
42 changed files with 171 additions and 207 deletions

View file

@ -82,7 +82,7 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
DVar_Register("scumm_roomresource", &_vm->_roomResource, DVAR_INT, 0);
DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables);
DVar_Register("scumm_gamename", &_vm->_targetName, DVAR_STRING, 0);
// DVar_Register("scumm_gamename", &_vm->_targetName, DVAR_STRING, 0);
DVar_Register("scumm_exename", &_vm->_baseName, DVAR_STRING, 0);
DVar_Register("scumm_gameid", &_vm->_game.id, DVAR_BYTE, 0);