- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
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42 changed files with 171 additions and 207 deletions
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@ -82,7 +82,7 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
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DVar_Register("scumm_roomresource", &_vm->_roomResource, DVAR_INT, 0);
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DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables);
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DVar_Register("scumm_gamename", &_vm->_targetName, DVAR_STRING, 0);
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// DVar_Register("scumm_gamename", &_vm->_targetName, DVAR_STRING, 0);
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DVar_Register("scumm_exename", &_vm->_baseName, DVAR_STRING, 0);
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DVar_Register("scumm_gameid", &_vm->_game.id, DVAR_BYTE, 0);
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