Background "music" for Urban Runner, though only 8bit for now

svn-id: r35352
This commit is contained in:
Sven Hesse 2008-12-14 03:44:39 +00:00
parent bbe6ff006e
commit 68dcb1ffee
8 changed files with 73 additions and 30 deletions

View file

@ -771,7 +771,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
return; return;
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
_vm->_sound->sampleLoad(&samples[i], sndFiles[i]); _vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
_vm->_sound->blasterPlayComposition(comp, 0, samples, 4); _vm->_sound->blasterPlayComposition(comp, 0, samples, 4);
_vm->_sound->blasterWaitEndPlay(true, false); _vm->_sound->blasterWaitEndPlay(true, false);
_vm->_palAnim->fade(0, 0, 0); _vm->_palAnim->fade(0, 0, 0);
@ -790,7 +790,7 @@ void Inter_Bargon::oBargon_intro3(OpGobParams &params) {
static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"}; static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
_vm->_sound->sampleLoad(&samples[i], sndFiles[i]); _vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
palettes[i] = _vm->_dataIO->getData(palFiles[i]); palettes[i] = _vm->_dataIO->getData(palFiles[i]);
palBak = _vm->_global->_pPaletteDesc->vgaPal; palBak = _vm->_global->_pPaletteDesc->vgaPal;

View file

@ -871,7 +871,7 @@ void Inter_v4::o4_playVmdOrMusic() {
} else if (lastFrame == -9) { } else if (lastFrame == -9) {
_vm->_sound->bgStop(); _vm->_sound->bgStop();
_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom); _vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
_vm->_sound->bgPlay(fileName, palStart); _vm->_sound->bgPlay(fileName, "SND", SOUND_SND, palStart);
return; return;
} else if (lastFrame < 0) { } else if (lastFrame < 0) {
warning("Unknown Video/Music command: %d, %s", lastFrame, fileName); warning("Unknown Video/Music command: %d, %s", lastFrame, fileName);

View file

@ -686,10 +686,11 @@ void Inter_v6::o6_playVmdOrMusic() {
if (lastFrame == -1) { if (lastFrame == -1) {
close = true; close = true;
} else if (lastFrame == -5) { } else if (lastFrame == -5) {
warning("Urban Stub: Stopping background music \"%s\"", fileName); _vm->_sound->bgStop();
return; return;
} else if (lastFrame == -9) { } else if (lastFrame == -9) {
warning("Urban Stub: Starting background music \"%s\"", fileName); _vm->_sound->bgStop();
_vm->_sound->bgPlay(fileName, SOUND_WAV);
return; return;
} else if (lastFrame == -10) { } else if (lastFrame == -10) {
_vm->_vidPlayer->primaryClose(); _vm->_vidPlayer->primaryClose();

View file

@ -159,7 +159,7 @@ void Map_v1::loadSounds(Common::SeekableReadStream &data) {
strcpy(sndNames[i], buf); strcpy(sndNames[i], buf);
} }
_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], "diamant1.snd"); _vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], SOUND_SND, "diamant1.snd");
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
handle = _vm->_dataIO->openData(sndNames[i]); handle = _vm->_dataIO->openData(sndNames[i]);
@ -167,7 +167,7 @@ void Map_v1::loadSounds(Common::SeekableReadStream &data) {
continue; continue;
_vm->_dataIO->closeData(handle); _vm->_dataIO->closeData(handle);
_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], sndNames[i]); _vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], SOUND_SND, sndNames[i]);
} }
} }

View file

@ -50,6 +50,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_cdrom = new CDROM; _cdrom = new CDROM;
if (_vm->getGameType() == kGameTypeWoodruff) if (_vm->getGameType() == kGameTypeWoodruff)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer); _bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
if (_vm->getGameType() == kGameTypeUrban)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
} }
Sound::~Sound() { Sound::~Sound() {
@ -91,7 +93,7 @@ int Sound::sampleGetNextFreeSlot() const {
return -1; return -1;
} }
bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist) { bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist) {
if (!sndDesc) if (!sndDesc)
return false; return false;
@ -113,9 +115,7 @@ bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist)
return false; return false;
size = _vm->_dataIO->getDataSize(fileName); size = _vm->_dataIO->getDataSize(fileName);
sndDesc->load(SOUND_SND, SOUND_FILE, data, size); return sndDesc->load(type, SOUND_FILE, data, size);
return true;
} }
void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdlib, int index) { void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdlib, int index) {
@ -520,7 +520,7 @@ void Sound::cdTest(int trySubst, const char *label) {
_cdrom->testCD(trySubst, label); _cdrom->testCD(trySubst, label);
} }
void Sound::bgPlay(const char *file) { void Sound::bgPlay(const char *file, SoundType type) {
if (!_bgatmos) if (!_bgatmos)
return; return;
@ -530,7 +530,7 @@ void Sound::bgPlay(const char *file) {
_bgatmos->queueClear(); _bgatmos->queueClear();
SoundDesc *sndDesc = new SoundDesc; SoundDesc *sndDesc = new SoundDesc;
if (!sampleLoad(sndDesc, file)) { if (!sampleLoad(sndDesc, type, file)) {
delete sndDesc; delete sndDesc;
return; return;
} }
@ -539,7 +539,7 @@ void Sound::bgPlay(const char *file) {
_bgatmos->play(); _bgatmos->play();
} }
void Sound::bgPlay(const char *base, int count) { void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
if (!_bgatmos) if (!_bgatmos)
return; return;
@ -553,10 +553,10 @@ void Sound::bgPlay(const char *base, int count) {
SoundDesc *sndDesc; SoundDesc *sndDesc;
for (int i = 1; i <= count; i++) { for (int i = 1; i <= count; i++) {
snprintf(fileName, length, "%s%02d.SND", base, i); snprintf(fileName, length, "%s%02d.%s", base, i, ext);
sndDesc = new SoundDesc; sndDesc = new SoundDesc;
if (sampleLoad(sndDesc, fileName)) if (sampleLoad(sndDesc, type, fileName))
_bgatmos->queueSample(*sndDesc); _bgatmos->queueSample(*sndDesc);
else else
delete sndDesc; delete sndDesc;

View file

@ -50,7 +50,7 @@ public:
const SoundDesc *sampleGetBySlot(int slot) const; const SoundDesc *sampleGetBySlot(int slot) const;
int sampleGetNextFreeSlot() const; int sampleGetNextFreeSlot() const;
bool sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist = true); bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true);
void sampleFree(SoundDesc *sndDesc, bool noteAdlib = false, int index = -1); void sampleFree(SoundDesc *sndDesc, bool noteAdlib = false, int index = -1);
@ -121,8 +121,8 @@ public:
// Background Atmosphere // Background Atmosphere
void bgPlay(const char *file); void bgPlay(const char *file, SoundType type);
void bgPlay(const char *base, int count); void bgPlay(const char *base, const char *ext, SoundType type, int count);
void bgStop(); void bgStop();
void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode); void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode);

View file

@ -24,6 +24,9 @@
*/ */
#include "common/util.h" #include "common/util.h"
#include "common/stream.h"
#include "sound/mixer.h"
#include "sound/wave.h"
#include "gob/sound/sounddesc.h" #include "gob/sound/sounddesc.h"
@ -57,7 +60,7 @@ void SoundDesc::set(SoundType type, SoundSource src,
_size = dSize; _size = dSize;
} }
void SoundDesc::load(SoundType type, SoundSource src, bool SoundDesc::load(SoundType type, SoundSource src,
byte *data, uint32 dSize) { byte *data, uint32 dSize) {
free(); free();
@ -65,12 +68,14 @@ void SoundDesc::load(SoundType type, SoundSource src,
_source = src; _source = src;
switch (type) { switch (type) {
case SOUND_ADL: case SOUND_ADL:
loadADL(data, dSize); return loadADL(data, dSize);
break;
case SOUND_SND: case SOUND_SND:
loadSND(data, dSize); return loadSND(data, dSize);
break; case SOUND_WAV:
return loadWAV(data, dSize);
} }
return false;
} }
void SoundDesc::free() { void SoundDesc::free() {
@ -81,7 +86,7 @@ void SoundDesc::free() {
} }
void SoundDesc::convToSigned() { void SoundDesc::convToSigned() {
if ((_type == SOUND_SND) && _data && _dataPtr) if (((_type == SOUND_SND) || (_type == SOUND_WAV)) && _data && _dataPtr)
for (uint32 i = 0; i < _size; i++) for (uint32 i = 0; i < _size; i++)
_dataPtr[i] ^= 0x80; _dataPtr[i] ^= 0x80;
} }
@ -95,7 +100,7 @@ uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
return ((_size * repCount - fadeSize) * 1000) / frequency; return ((_size * repCount - fadeSize) * 1000) / frequency;
} }
void SoundDesc::loadSND(byte *data, uint32 dSize) { bool SoundDesc::loadSND(byte *data, uint32 dSize) {
assert(dSize > 6); assert(dSize > 6);
_type = SOUND_SND; _type = SOUND_SND;
@ -105,12 +110,47 @@ void SoundDesc::loadSND(byte *data, uint32 dSize) {
_flag = data[0] ? (data[0] & 0x7F) : 8; _flag = data[0] ? (data[0] & 0x7F) : 8;
data[0] = 0; data[0] = 0;
_size = MIN(READ_BE_UINT32(data), dSize - 6); _size = MIN(READ_BE_UINT32(data), dSize - 6);
return true;
} }
void SoundDesc::loadADL(byte *data, uint32 dSize) { bool SoundDesc::loadWAV(byte *data, uint32 dSize) {
Common::MemoryReadStream stream(data, dSize);
int wavSize, wavRate;
byte wavFlags;
uint16 wavtype;
if (!Audio::loadWAVFromStream(stream, wavSize, wavRate, wavFlags, &wavtype, 0))
return false;
if (wavFlags & Audio::Mixer::FLAG_16BITS) {
warning("TODO: SoundDesc::loadWAV() - 16bit");
return false;
}
if (wavFlags & Audio::Mixer::FLAG_STEREO) {
warning("TODO: SoundDesc::loadWAV() - stereo");
return false;
}
_data = data;
_dataPtr = data + stream.pos();
_size = wavSize;
_frequency = wavRate;
if (wavFlags & Audio::Mixer::FLAG_UNSIGNED)
convToSigned();
return true;
}
bool SoundDesc::loadADL(byte *data, uint32 dSize) {
_type = SOUND_ADL; _type = SOUND_ADL;
_data = _dataPtr = data; _data = _dataPtr = data;
_size = dSize; _size = dSize;
return true;
} }
} // End of namespace Gob } // End of namespace Gob

View file

@ -32,6 +32,7 @@ namespace Gob {
enum SoundType { enum SoundType {
SOUND_SND, SOUND_SND,
SOUND_WAV,
SOUND_ADL SOUND_ADL
}; };
@ -57,7 +58,7 @@ public:
bool isId(int16 id) const { return _dataPtr && (_id == id); } bool isId(int16 id) const { return _dataPtr && (_id == id); }
void set(SoundType type, SoundSource src, byte *data, uint32 dSize); void set(SoundType type, SoundSource src, byte *data, uint32 dSize);
void load(SoundType type, SoundSource src, byte *data, uint32 dSize); bool load(SoundType type, SoundSource src, byte *data, uint32 dSize);
void free(); void free();
void convToSigned(); void convToSigned();
@ -76,8 +77,9 @@ private:
SoundType _type; SoundType _type;
SoundSource _source; SoundSource _source;
void loadSND(byte *data, uint32 dSize); bool loadSND(byte *data, uint32 dSize);
void loadADL(byte *data, uint32 dSize); bool loadWAV(byte *data, uint32 dSize);
bool loadADL(byte *data, uint32 dSize);
}; };
} // End of namespace Gob } // End of namespace Gob