Background "music" for Urban Runner, though only 8bit for now

svn-id: r35352
This commit is contained in:
Sven Hesse 2008-12-14 03:44:39 +00:00
parent bbe6ff006e
commit 68dcb1ffee
8 changed files with 73 additions and 30 deletions

View file

@ -771,7 +771,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
return;
for (i = 0; i < 4; i++)
_vm->_sound->sampleLoad(&samples[i], sndFiles[i]);
_vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
_vm->_sound->blasterPlayComposition(comp, 0, samples, 4);
_vm->_sound->blasterWaitEndPlay(true, false);
_vm->_palAnim->fade(0, 0, 0);
@ -790,7 +790,7 @@ void Inter_Bargon::oBargon_intro3(OpGobParams &params) {
static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
for (int i = 0; i < 2; i++)
_vm->_sound->sampleLoad(&samples[i], sndFiles[i]);
_vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
for (int i = 0; i < 4; i++)
palettes[i] = _vm->_dataIO->getData(palFiles[i]);
palBak = _vm->_global->_pPaletteDesc->vgaPal;

View file

@ -871,7 +871,7 @@ void Inter_v4::o4_playVmdOrMusic() {
} else if (lastFrame == -9) {
_vm->_sound->bgStop();
_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
_vm->_sound->bgPlay(fileName, palStart);
_vm->_sound->bgPlay(fileName, "SND", SOUND_SND, palStart);
return;
} else if (lastFrame < 0) {
warning("Unknown Video/Music command: %d, %s", lastFrame, fileName);

View file

@ -686,10 +686,11 @@ void Inter_v6::o6_playVmdOrMusic() {
if (lastFrame == -1) {
close = true;
} else if (lastFrame == -5) {
warning("Urban Stub: Stopping background music \"%s\"", fileName);
_vm->_sound->bgStop();
return;
} else if (lastFrame == -9) {
warning("Urban Stub: Starting background music \"%s\"", fileName);
_vm->_sound->bgStop();
_vm->_sound->bgPlay(fileName, SOUND_WAV);
return;
} else if (lastFrame == -10) {
_vm->_vidPlayer->primaryClose();

View file

@ -159,7 +159,7 @@ void Map_v1::loadSounds(Common::SeekableReadStream &data) {
strcpy(sndNames[i], buf);
}
_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], "diamant1.snd");
_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], SOUND_SND, "diamant1.snd");
for (int i = 0; i < count; i++) {
handle = _vm->_dataIO->openData(sndNames[i]);
@ -167,7 +167,7 @@ void Map_v1::loadSounds(Common::SeekableReadStream &data) {
continue;
_vm->_dataIO->closeData(handle);
_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], sndNames[i]);
_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], SOUND_SND, sndNames[i]);
}
}

View file

@ -50,6 +50,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_cdrom = new CDROM;
if (_vm->getGameType() == kGameTypeWoodruff)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
if (_vm->getGameType() == kGameTypeUrban)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
}
Sound::~Sound() {
@ -91,7 +93,7 @@ int Sound::sampleGetNextFreeSlot() const {
return -1;
}
bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist) {
bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist) {
if (!sndDesc)
return false;
@ -113,9 +115,7 @@ bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist)
return false;
size = _vm->_dataIO->getDataSize(fileName);
sndDesc->load(SOUND_SND, SOUND_FILE, data, size);
return true;
return sndDesc->load(type, SOUND_FILE, data, size);
}
void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdlib, int index) {
@ -520,7 +520,7 @@ void Sound::cdTest(int trySubst, const char *label) {
_cdrom->testCD(trySubst, label);
}
void Sound::bgPlay(const char *file) {
void Sound::bgPlay(const char *file, SoundType type) {
if (!_bgatmos)
return;
@ -530,7 +530,7 @@ void Sound::bgPlay(const char *file) {
_bgatmos->queueClear();
SoundDesc *sndDesc = new SoundDesc;
if (!sampleLoad(sndDesc, file)) {
if (!sampleLoad(sndDesc, type, file)) {
delete sndDesc;
return;
}
@ -539,7 +539,7 @@ void Sound::bgPlay(const char *file) {
_bgatmos->play();
}
void Sound::bgPlay(const char *base, int count) {
void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
if (!_bgatmos)
return;
@ -553,10 +553,10 @@ void Sound::bgPlay(const char *base, int count) {
SoundDesc *sndDesc;
for (int i = 1; i <= count; i++) {
snprintf(fileName, length, "%s%02d.SND", base, i);
snprintf(fileName, length, "%s%02d.%s", base, i, ext);
sndDesc = new SoundDesc;
if (sampleLoad(sndDesc, fileName))
if (sampleLoad(sndDesc, type, fileName))
_bgatmos->queueSample(*sndDesc);
else
delete sndDesc;

View file

@ -50,7 +50,7 @@ public:
const SoundDesc *sampleGetBySlot(int slot) const;
int sampleGetNextFreeSlot() const;
bool sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist = true);
bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true);
void sampleFree(SoundDesc *sndDesc, bool noteAdlib = false, int index = -1);
@ -121,8 +121,8 @@ public:
// Background Atmosphere
void bgPlay(const char *file);
void bgPlay(const char *base, int count);
void bgPlay(const char *file, SoundType type);
void bgPlay(const char *base, const char *ext, SoundType type, int count);
void bgStop();
void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode);

View file

@ -24,6 +24,9 @@
*/
#include "common/util.h"
#include "common/stream.h"
#include "sound/mixer.h"
#include "sound/wave.h"
#include "gob/sound/sounddesc.h"
@ -57,7 +60,7 @@ void SoundDesc::set(SoundType type, SoundSource src,
_size = dSize;
}
void SoundDesc::load(SoundType type, SoundSource src,
bool SoundDesc::load(SoundType type, SoundSource src,
byte *data, uint32 dSize) {
free();
@ -65,12 +68,14 @@ void SoundDesc::load(SoundType type, SoundSource src,
_source = src;
switch (type) {
case SOUND_ADL:
loadADL(data, dSize);
break;
return loadADL(data, dSize);
case SOUND_SND:
loadSND(data, dSize);
break;
return loadSND(data, dSize);
case SOUND_WAV:
return loadWAV(data, dSize);
}
return false;
}
void SoundDesc::free() {
@ -81,7 +86,7 @@ void SoundDesc::free() {
}
void SoundDesc::convToSigned() {
if ((_type == SOUND_SND) && _data && _dataPtr)
if (((_type == SOUND_SND) || (_type == SOUND_WAV)) && _data && _dataPtr)
for (uint32 i = 0; i < _size; i++)
_dataPtr[i] ^= 0x80;
}
@ -95,7 +100,7 @@ uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
return ((_size * repCount - fadeSize) * 1000) / frequency;
}
void SoundDesc::loadSND(byte *data, uint32 dSize) {
bool SoundDesc::loadSND(byte *data, uint32 dSize) {
assert(dSize > 6);
_type = SOUND_SND;
@ -105,12 +110,47 @@ void SoundDesc::loadSND(byte *data, uint32 dSize) {
_flag = data[0] ? (data[0] & 0x7F) : 8;
data[0] = 0;
_size = MIN(READ_BE_UINT32(data), dSize - 6);
return true;
}
void SoundDesc::loadADL(byte *data, uint32 dSize) {
bool SoundDesc::loadWAV(byte *data, uint32 dSize) {
Common::MemoryReadStream stream(data, dSize);
int wavSize, wavRate;
byte wavFlags;
uint16 wavtype;
if (!Audio::loadWAVFromStream(stream, wavSize, wavRate, wavFlags, &wavtype, 0))
return false;
if (wavFlags & Audio::Mixer::FLAG_16BITS) {
warning("TODO: SoundDesc::loadWAV() - 16bit");
return false;
}
if (wavFlags & Audio::Mixer::FLAG_STEREO) {
warning("TODO: SoundDesc::loadWAV() - stereo");
return false;
}
_data = data;
_dataPtr = data + stream.pos();
_size = wavSize;
_frequency = wavRate;
if (wavFlags & Audio::Mixer::FLAG_UNSIGNED)
convToSigned();
return true;
}
bool SoundDesc::loadADL(byte *data, uint32 dSize) {
_type = SOUND_ADL;
_data = _dataPtr = data;
_size = dSize;
return true;
}
} // End of namespace Gob

View file

@ -32,6 +32,7 @@ namespace Gob {
enum SoundType {
SOUND_SND,
SOUND_WAV,
SOUND_ADL
};
@ -57,7 +58,7 @@ public:
bool isId(int16 id) const { return _dataPtr && (_id == id); }
void set(SoundType type, SoundSource src, byte *data, uint32 dSize);
void load(SoundType type, SoundSource src, byte *data, uint32 dSize);
bool load(SoundType type, SoundSource src, byte *data, uint32 dSize);
void free();
void convToSigned();
@ -76,8 +77,9 @@ private:
SoundType _type;
SoundSource _source;
void loadSND(byte *data, uint32 dSize);
void loadADL(byte *data, uint32 dSize);
bool loadSND(byte *data, uint32 dSize);
bool loadWAV(byte *data, uint32 dSize);
bool loadADL(byte *data, uint32 dSize);
};
} // End of namespace Gob