Background "music" for Urban Runner, though only 8bit for now
svn-id: r35352
This commit is contained in:
parent
bbe6ff006e
commit
68dcb1ffee
8 changed files with 73 additions and 30 deletions
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@ -771,7 +771,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams ¶ms) {
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return;
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for (i = 0; i < 4; i++)
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_vm->_sound->sampleLoad(&samples[i], sndFiles[i]);
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_vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
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_vm->_sound->blasterPlayComposition(comp, 0, samples, 4);
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_vm->_sound->blasterWaitEndPlay(true, false);
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_vm->_palAnim->fade(0, 0, 0);
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@ -790,7 +790,7 @@ void Inter_Bargon::oBargon_intro3(OpGobParams ¶ms) {
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static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
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for (int i = 0; i < 2; i++)
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_vm->_sound->sampleLoad(&samples[i], sndFiles[i]);
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_vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
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for (int i = 0; i < 4; i++)
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palettes[i] = _vm->_dataIO->getData(palFiles[i]);
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palBak = _vm->_global->_pPaletteDesc->vgaPal;
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@ -871,7 +871,7 @@ void Inter_v4::o4_playVmdOrMusic() {
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} else if (lastFrame == -9) {
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_vm->_sound->bgStop();
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_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
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_vm->_sound->bgPlay(fileName, palStart);
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_vm->_sound->bgPlay(fileName, "SND", SOUND_SND, palStart);
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return;
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} else if (lastFrame < 0) {
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warning("Unknown Video/Music command: %d, %s", lastFrame, fileName);
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@ -686,10 +686,11 @@ void Inter_v6::o6_playVmdOrMusic() {
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if (lastFrame == -1) {
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close = true;
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} else if (lastFrame == -5) {
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warning("Urban Stub: Stopping background music \"%s\"", fileName);
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_vm->_sound->bgStop();
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return;
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} else if (lastFrame == -9) {
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warning("Urban Stub: Starting background music \"%s\"", fileName);
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_vm->_sound->bgStop();
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_vm->_sound->bgPlay(fileName, SOUND_WAV);
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return;
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} else if (lastFrame == -10) {
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_vm->_vidPlayer->primaryClose();
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@ -159,7 +159,7 @@ void Map_v1::loadSounds(Common::SeekableReadStream &data) {
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strcpy(sndNames[i], buf);
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}
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_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], "diamant1.snd");
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_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], SOUND_SND, "diamant1.snd");
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for (int i = 0; i < count; i++) {
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handle = _vm->_dataIO->openData(sndNames[i]);
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@ -167,7 +167,7 @@ void Map_v1::loadSounds(Common::SeekableReadStream &data) {
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continue;
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_vm->_dataIO->closeData(handle);
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_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], sndNames[i]);
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_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], SOUND_SND, sndNames[i]);
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}
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}
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@ -50,6 +50,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
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_cdrom = new CDROM;
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if (_vm->getGameType() == kGameTypeWoodruff)
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_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
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if (_vm->getGameType() == kGameTypeUrban)
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_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
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}
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Sound::~Sound() {
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@ -91,7 +93,7 @@ int Sound::sampleGetNextFreeSlot() const {
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return -1;
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}
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bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist) {
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bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist) {
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if (!sndDesc)
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return false;
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@ -113,9 +115,7 @@ bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist)
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return false;
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size = _vm->_dataIO->getDataSize(fileName);
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sndDesc->load(SOUND_SND, SOUND_FILE, data, size);
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return true;
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return sndDesc->load(type, SOUND_FILE, data, size);
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}
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void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdlib, int index) {
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@ -520,7 +520,7 @@ void Sound::cdTest(int trySubst, const char *label) {
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_cdrom->testCD(trySubst, label);
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}
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void Sound::bgPlay(const char *file) {
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void Sound::bgPlay(const char *file, SoundType type) {
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if (!_bgatmos)
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return;
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@ -530,7 +530,7 @@ void Sound::bgPlay(const char *file) {
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_bgatmos->queueClear();
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SoundDesc *sndDesc = new SoundDesc;
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if (!sampleLoad(sndDesc, file)) {
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if (!sampleLoad(sndDesc, type, file)) {
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delete sndDesc;
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return;
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}
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@ -539,7 +539,7 @@ void Sound::bgPlay(const char *file) {
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_bgatmos->play();
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}
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void Sound::bgPlay(const char *base, int count) {
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void Sound::bgPlay(const char *base, const char *ext, SoundType type, int count) {
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if (!_bgatmos)
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return;
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@ -553,10 +553,10 @@ void Sound::bgPlay(const char *base, int count) {
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SoundDesc *sndDesc;
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for (int i = 1; i <= count; i++) {
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snprintf(fileName, length, "%s%02d.SND", base, i);
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snprintf(fileName, length, "%s%02d.%s", base, i, ext);
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sndDesc = new SoundDesc;
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if (sampleLoad(sndDesc, fileName))
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if (sampleLoad(sndDesc, type, fileName))
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_bgatmos->queueSample(*sndDesc);
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else
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delete sndDesc;
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@ -50,7 +50,7 @@ public:
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const SoundDesc *sampleGetBySlot(int slot) const;
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int sampleGetNextFreeSlot() const;
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bool sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist = true);
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bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true);
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void sampleFree(SoundDesc *sndDesc, bool noteAdlib = false, int index = -1);
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@ -121,8 +121,8 @@ public:
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// Background Atmosphere
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void bgPlay(const char *file);
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void bgPlay(const char *base, int count);
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void bgPlay(const char *file, SoundType type);
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void bgPlay(const char *base, const char *ext, SoundType type, int count);
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void bgStop();
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void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode);
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@ -24,6 +24,9 @@
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*/
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#include "common/util.h"
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#include "common/stream.h"
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#include "sound/mixer.h"
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#include "sound/wave.h"
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#include "gob/sound/sounddesc.h"
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@ -57,7 +60,7 @@ void SoundDesc::set(SoundType type, SoundSource src,
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_size = dSize;
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}
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void SoundDesc::load(SoundType type, SoundSource src,
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bool SoundDesc::load(SoundType type, SoundSource src,
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byte *data, uint32 dSize) {
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free();
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@ -65,12 +68,14 @@ void SoundDesc::load(SoundType type, SoundSource src,
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_source = src;
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switch (type) {
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case SOUND_ADL:
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loadADL(data, dSize);
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break;
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return loadADL(data, dSize);
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case SOUND_SND:
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loadSND(data, dSize);
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break;
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return loadSND(data, dSize);
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case SOUND_WAV:
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return loadWAV(data, dSize);
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}
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return false;
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}
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void SoundDesc::free() {
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@ -81,7 +86,7 @@ void SoundDesc::free() {
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}
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void SoundDesc::convToSigned() {
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if ((_type == SOUND_SND) && _data && _dataPtr)
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if (((_type == SOUND_SND) || (_type == SOUND_WAV)) && _data && _dataPtr)
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for (uint32 i = 0; i < _size; i++)
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_dataPtr[i] ^= 0x80;
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}
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@ -95,7 +100,7 @@ uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
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return ((_size * repCount - fadeSize) * 1000) / frequency;
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}
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void SoundDesc::loadSND(byte *data, uint32 dSize) {
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bool SoundDesc::loadSND(byte *data, uint32 dSize) {
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assert(dSize > 6);
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_type = SOUND_SND;
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@ -105,12 +110,47 @@ void SoundDesc::loadSND(byte *data, uint32 dSize) {
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_flag = data[0] ? (data[0] & 0x7F) : 8;
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data[0] = 0;
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_size = MIN(READ_BE_UINT32(data), dSize - 6);
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return true;
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}
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void SoundDesc::loadADL(byte *data, uint32 dSize) {
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bool SoundDesc::loadWAV(byte *data, uint32 dSize) {
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Common::MemoryReadStream stream(data, dSize);
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int wavSize, wavRate;
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byte wavFlags;
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uint16 wavtype;
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if (!Audio::loadWAVFromStream(stream, wavSize, wavRate, wavFlags, &wavtype, 0))
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return false;
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if (wavFlags & Audio::Mixer::FLAG_16BITS) {
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warning("TODO: SoundDesc::loadWAV() - 16bit");
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return false;
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}
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if (wavFlags & Audio::Mixer::FLAG_STEREO) {
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warning("TODO: SoundDesc::loadWAV() - stereo");
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return false;
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}
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_data = data;
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_dataPtr = data + stream.pos();
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_size = wavSize;
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_frequency = wavRate;
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if (wavFlags & Audio::Mixer::FLAG_UNSIGNED)
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convToSigned();
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return true;
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}
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bool SoundDesc::loadADL(byte *data, uint32 dSize) {
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_type = SOUND_ADL;
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_data = _dataPtr = data;
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_size = dSize;
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return true;
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}
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} // End of namespace Gob
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@ -32,6 +32,7 @@ namespace Gob {
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enum SoundType {
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SOUND_SND,
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SOUND_WAV,
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SOUND_ADL
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};
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@ -57,7 +58,7 @@ public:
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bool isId(int16 id) const { return _dataPtr && (_id == id); }
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void set(SoundType type, SoundSource src, byte *data, uint32 dSize);
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void load(SoundType type, SoundSource src, byte *data, uint32 dSize);
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bool load(SoundType type, SoundSource src, byte *data, uint32 dSize);
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void free();
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void convToSigned();
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@ -76,8 +77,9 @@ private:
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SoundType _type;
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SoundSource _source;
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void loadSND(byte *data, uint32 dSize);
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void loadADL(byte *data, uint32 dSize);
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bool loadSND(byte *data, uint32 dSize);
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bool loadWAV(byte *data, uint32 dSize);
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bool loadADL(byte *data, uint32 dSize);
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};
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} // End of namespace Gob
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