ANDROID: Add 32bpp support.

We still prefer 16bpp for performance reasons.
This commit is contained in:
Alyssa Milburn 2014-01-23 22:46:34 +01:00
parent aa87af50b2
commit 6927e570bb
3 changed files with 29 additions and 3 deletions

View file

@ -94,6 +94,7 @@ Common::List<Graphics::PixelFormat> OSystem_Android::getSupportedFormats() const
Common::List<Graphics::PixelFormat> res;
res.push_back(GLES565Texture::pixelFormat());
res.push_back(GLES5551Texture::pixelFormat());
res.push_back(GLES8888Texture::pixelFormat());
res.push_back(GLES4444Texture::pixelFormat());
res.push_back(Graphics::PixelFormat::createFormatCLUT8());
@ -147,6 +148,8 @@ void OSystem_Android::initTexture(GLESBaseTexture **texture,
*texture = new GLES565Texture();
else if (format_new == GLES5551Texture::pixelFormat())
*texture = new GLES5551Texture();
else if (format_new == GLES8888Texture::pixelFormat())
*texture = new GLES8888Texture();
else if (format_new == GLES4444Texture::pixelFormat())
*texture = new GLES4444Texture();
else {