Patch from Quietust:

Animated costumes for NES maniac.

svn-id: r17145
This commit is contained in:
Travis Howell 2005-03-15 04:05:15 +00:00
parent 4e39d96e9d
commit 6974025542
2 changed files with 34 additions and 43 deletions

View file

@ -593,7 +593,7 @@ void LoadedCostume::loadNEScostume(void) {
frameset = 0;
framenum = 0;
src = _baseptr + 4;
src = _dataOffsets;
// Cost(a)
offset = src[(frameset * 4 + framenum) * 2];
@ -673,7 +673,7 @@ void LoadedCostume::loadCostume(int id) {
void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {
const byte *src;
int offset, numSprites, spritesOffset, numAnims;
int offset, numSprites;
byte *table, *ptr, *spritesDefs, *spritesOffsetTab, *numSpritesTab, *spritesPal;
const CostumeData &cost = a->_cost;
int anim = cost.frame[limb];
@ -682,30 +682,24 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {
src = _loaded._dataOffsets;
// Cost(a)
offset = src[anim * 2];
numAnims = src[anim * 2 + 1];
int frame = src[src[8*anim + 2 * newDirToOldDir(a->getFacing())] + frameNum];
bool flipped = (newDirToOldDir(a->getFacing()) == 1);
// Lookup & desc
table = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][0]);
offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2 + 2);
table = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][0]) + 2;
offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2);
// lens
numSpritesTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][1]);
numSpritesTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][1]) + 2 + offset;
// offs
spritesOffsetTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][2]);
spritesOffsetTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][2]) + 2 + offset*2;
// data
spritesDefs = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][3]);
spritesDefs = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][3]) + 2;
// data
spritesPal = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][5]) + 2;
offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2 + 2) + frameNum;
numSprites = numSpritesTab[offset + 2] + 1;
spritesOffset = READ_LE_UINT16(spritesOffsetTab + offset * 2 + 2);
ptr = spritesDefs + spritesOffset + 2;
ptr = spritesDefs + READ_LE_UINT16(spritesOffsetTab + frame*2);
numSprites = numSpritesTab[frame] + 1;
int left = 239, right = 0, top = 239, bottom = 0;
@ -716,6 +710,11 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {
byte palette = (ptr[2] & 0x03) << 2;
int8 x = ptr[2]; x >>= 2;
ptr += 3;
if (flipped)
{
mask = (mask == 0x80) ? 0x01 : 0x80;
x = -x;
}
for (int ty = 0; ty < 8; ty++) {
byte c1 = _vm->_v1MMNESCostumeGfx[_vm->_v1MMNESCostumeSet][tile * 16 + ty];
@ -743,7 +742,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {
if (bottom < _actorY + y + 8)
bottom = _actorY + y + 8;
}
_vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom);
_vm->markRectAsDirty(kMainVirtScreen,left,right,top,bottom);
}
byte CostumeRenderer::drawLimb(const Actor *a, int limb) {
@ -805,30 +804,16 @@ byte CostumeRenderer::drawLimb(const Actor *a, int limb) {
}
extern void DecodeNESTileData(const byte *src, byte *dest);
void ScummEngine::cost_decodeNESCostumeGfx() {
for (int n = 0; n < 2; n++) {
byte *patTable = getResourceAddress(rtCostume, v1MMNEScostTables[n][4]);
int j = 0;
int i = 3;
int maxSprites = patTable[2];
int len = READ_LE_UINT16(patTable);
if (maxSprites == 0)
maxSprites = 257;
maxSprites = 256;
_v1MMNESCostumeGfx[n] = (byte *)calloc(maxSprites * 16, 1);
while (i < len) {
if (patTable[i] & 0x80) {
for (int cnt = (patTable[i++] & 0x7F); cnt > 0; cnt--)
_v1MMNESCostumeGfx[n][j++] = patTable[i++];
} else {
for (int cnt = patTable[i++]; cnt > 0; cnt--)
_v1MMNESCostumeGfx[n][j++] = patTable[i];
i++;
}
}
DecodeNESTileData(patTable,_v1MMNESCostumeGfx[n]);
// We will not need it anymore
nukeResource(rtCostume, v1MMNEScostTables[n][4]);
}
@ -857,6 +842,7 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
if (_features & GF_NES) {
a->_cost.curpos[0] = 0;
a->_cost.start[0] = 0;
a->_cost.end[0] = getResourceAddress(rtCostume,a->_costume)[2+0*2+1];
a->_cost.frame[0] = frame;
return;
}
@ -973,7 +959,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
if (_vm->_features & GF_NES) {
a->_cost.curpos[slot]++;
if (a->_cost.curpos[slot] == _numAnim)
if (a->_cost.curpos[slot] >= a->_cost.end[slot])
a->_cost.curpos[slot] = a->_cost.start[slot];
return 0;
}

View file

@ -1875,13 +1875,18 @@ void Gdi::decodeNESGfx(const byte *room) {
void Gdi::drawStripNES(byte *dst, int dstPitch, int stripnr, int height) {
// printf("drawStripNES, pitch=%i, strip=%i, height=%i\n",dstPitch,stripnr,height);
if (height != 128)
{
// debug(0,"NES room data %i (not 128) pixels high!\n",height);
height = 128;
}
height /= 8;
int x = stripnr + 2; // NES version has a 2 tile gap on each edge
if (height > 16) {
// debug(0,"NES room data %i (not 128) pixels high!\n",height);
height = 16;
}
if (x > 63)
{
debug(0,"NES tried to render invalid strip %i",stripnr);
return;
}
for (int y = 0; y < height; y++) {
int palette = (_NESAttributes[((y << 2) & 0x30) | ((x >> 2) & 0xF)] >> (((y & 2) << 1) | (x & 2))) & 0x3;
int tile = _NESNametable[y][x];