SCI: adding another restore workaround for lsl6
svn-id: r50816
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@ -263,6 +263,7 @@ static const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
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// gameID, scriptNr,lvl, object-name, method-name, call, index, replace
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static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
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{ GID_LSL6, 85, 0, "lScroller", "hide", -1, 0, { 0, 0 } }, // happens when restoring (sometimes), same as the one below
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{ GID_LSL6, 86, 0, "LL6Inv", "show", -1, 0, { 0, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
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// ^^ TODO: check, if this is really a script error or an issue with our restore code
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{ GID_LSL6, 86, 0, "LL6Inv", "hide", -1, 0, { 0, 0 } }, // happens during the game, gets called with 1 extra parameter
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