SCI: adding another restore workaround for lsl6

svn-id: r50816
This commit is contained in:
Martin Kiewitz 2010-07-12 10:47:47 +00:00
parent 21c9106620
commit 698a347da6

View file

@ -263,6 +263,7 @@ static const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
// gameID, scriptNr,lvl, object-name, method-name, call, index, replace
static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
{ GID_LSL6, 85, 0, "lScroller", "hide", -1, 0, { 0, 0 } }, // happens when restoring (sometimes), same as the one below
{ GID_LSL6, 86, 0, "LL6Inv", "show", -1, 0, { 0, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
// ^^ TODO: check, if this is really a script error or an issue with our restore code
{ GID_LSL6, 86, 0, "LL6Inv", "hide", -1, 0, { 0, 0 } }, // happens during the game, gets called with 1 extra parameter