TINYGL: Use astyle to (semi-selectively) apply the code-formatting conventions to TinyGL.

This commit is contained in:
Einar Johan Trøan Sømåen 2014-02-20 18:46:49 +01:00
parent b21271bd82
commit 698ef4a37c
26 changed files with 835 additions and 838 deletions

View file

@ -1,10 +1,10 @@
#include "graphics/tinygl/zgl.h"
#define VERTEX_ARRAY 0x0001
#define COLOR_ARRAY 0x0002
#define NORMAL_ARRAY 0x0004
#define TEXCOORD_ARRAY 0x0008
#define VERTEX_ARRAY 0x0001
#define COLOR_ARRAY 0x0002
#define NORMAL_ARRAY 0x0004
#define TEXCOORD_ARRAY 0x0008
namespace TinyGL {
@ -15,13 +15,13 @@ void glopArrayElement(GLContext *c, GLParam *param) {
if (states & COLOR_ARRAY) {
GLParam p[5];
int size = c->color_array_size;
int size = c->color_array_size;
i = idx * (size + c->color_array_stride);
p[1].f = c->color_array[i];
p[2].f = c->color_array[i + 1];
p[3].f = c->color_array[i + 2];
p[4].f = size > 3 ? c->color_array[i + 3] : 1.0f;
glopColor(c, p);
glopColor(c, p);
}
if (states & NORMAL_ARRAY) {
i = idx * (3 + c->normal_array_stride);
@ -44,8 +44,8 @@ void glopArrayElement(GLContext *c, GLParam *param) {
i = idx * (size + c->vertex_array_stride);
p[1].f = c->vertex_array[i];
p[2].f = c->vertex_array[i + 1];
p[3].f = size > 2 ? c->vertex_array[i+2] : 0.0f;
p[4].f = size > 3 ? c->vertex_array[i+3] : 1.0f;
p[3].f = size > 2 ? c->vertex_array[i + 2] : 0.0f;
p[4].f = size > 3 ? c->vertex_array[i + 3] : 1.0f;
glopVertex(c, p);
}
}
@ -65,10 +65,10 @@ void glEnableClientState(TGLenum array) {
GLParam p[2];
p[0].op = OP_EnableClientState;
switch(array) {
switch (array) {
case TGL_VERTEX_ARRAY:
p[1].i = VERTEX_ARRAY;
break;
break;
case TGL_NORMAL_ARRAY:
p[1].i = NORMAL_ARRAY;
break;
@ -92,11 +92,11 @@ void glopDisableClientState(GLContext *c, GLParam *p) {
void glDisableClientState(TGLenum array) {
GLParam p[2];
p[0].op = OP_DisableClientState;
switch(array) {
switch (array) {
case TGL_VERTEX_ARRAY:
p[1].i = ~VERTEX_ARRAY;
break;
break;
case TGL_NORMAL_ARRAY:
p[1].i = ~NORMAL_ARRAY;
break;
@ -132,7 +132,7 @@ void glVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid
void glopColorPointer(GLContext *c, GLParam *p) {
c->color_array_size = p[1].i;
c->color_array_stride = p[2].i;
c->color_array = (float *)p[3].p;
c->color_array = (float *)p[3].p;
}
void glColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer) {