TINYGL: Use astyle to (semi-selectively) apply the code-formatting conventions to TinyGL.
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26 changed files with 835 additions and 838 deletions
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@ -15,7 +15,7 @@ static inline int interpolate(int v00, int v01, int v10, int xf, int yf) {
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// TODO: more accurate resampling
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void gl_resizeImage(unsigned char *dest, int xsize_dest, int ysize_dest,
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unsigned char *src, int xsize_src, int ysize_src) {
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unsigned char *src, int xsize_src, int ysize_src) {
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unsigned char *pix, *pix_src;
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int point1_offset = 0, point2_offset = 0, point3_offset = 0;
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float x1, y1, x1inc, y1inc;
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@ -89,7 +89,7 @@ void gl_resizeImage(unsigned char *dest, int xsize_dest, int ysize_dest,
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// resizing with no interlating nor nearest pixel
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void gl_resizeImageNoInterpolate(unsigned char *dest, int xsize_dest, int ysize_dest,
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unsigned char *src, int xsize_src, int ysize_src) {
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unsigned char *src, int xsize_src, int ysize_src) {
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unsigned char *pix, *pix_src, *pix1;
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int x1, y1, x1inc, y1inc;
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int xi, yi;
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