TINYGL: Use astyle to (semi-selectively) apply the code-formatting conventions to TinyGL.

This commit is contained in:
Einar Johan Trøan Sømåen 2014-02-20 18:46:49 +01:00
parent b21271bd82
commit 698ef4a37c
26 changed files with 835 additions and 838 deletions

View file

@ -82,14 +82,14 @@ void glopPushMatrix(GLContext *c, GLParam *) {
assert((c->matrix_stack_ptr[n] - c->matrix_stack[n] + 1) < c->matrix_stack_depth_max[n]);
m = ++c->matrix_stack_ptr[n];
gl_M4_Move(&m[0], &m[-1]);
gl_matrix_update(c);
}
void glopPopMatrix(GLContext *c, GLParam *) {
int n=c->matrix_mode;
int n = c->matrix_mode;
assert(c->matrix_stack_ptr[n] > c->matrix_stack[n]);
c->matrix_stack_ptr[n]--;
@ -108,7 +108,7 @@ void glopRotate(GLContext *c, GLParam *p) {
u[2] = p[4].f;
// simple case detection
dir_code = ((u[0] != 0)<<2) | ((u[1] != 0)<<1) | (u[2] != 0);
dir_code = ((u[0] != 0) << 2) | ((u[1] != 0) << 1) | (u[2] != 0);
switch (dir_code) {
case 0: