TINYGL: Use astyle to (semi-selectively) apply the code-formatting conventions to TinyGL.
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b21271bd82
commit
698ef4a37c
26 changed files with 835 additions and 838 deletions
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@ -53,10 +53,10 @@ void glopEnableDisable(GLContext *c, GLParam *p) {
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c->color_material_enabled = v;
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break;
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case TGL_TEXTURE_2D:
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c->texture_2d_enabled=v;
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c->texture_2d_enabled = v;
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break;
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case TGL_NORMALIZE:
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c->normalize_enabled=v;
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c->normalize_enabled = v;
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break;
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case TGL_DEPTH_TEST:
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c->depth_test = v;
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@ -66,31 +66,31 @@ void glopEnableDisable(GLContext *c, GLParam *p) {
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c->offset_states |= TGL_OFFSET_FILL;
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else
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c->offset_states &= ~TGL_OFFSET_FILL;
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break;
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break;
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case TGL_POLYGON_OFFSET_POINT:
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if (v)
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c->offset_states |= TGL_OFFSET_POINT;
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else
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c->offset_states &= ~TGL_OFFSET_POINT;
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break;
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break;
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case TGL_POLYGON_OFFSET_LINE:
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if (v)
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c->offset_states |= TGL_OFFSET_LINE;
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else
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c->offset_states &= ~TGL_OFFSET_LINE;
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break;
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break;
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case TGL_SHADOW_MASK_MODE:
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if (v)
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c->shadow_mode |= 1;
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else
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c->shadow_mode &= ~1;
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break;
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break;
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case TGL_SHADOW_MODE:
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if (v)
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c->shadow_mode |= 2;
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else
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c->shadow_mode &= ~2;
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break;
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break;
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default:
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if (code >= TGL_LIGHT0 && code < TGL_LIGHT0 + T_MAX_LIGHTS) {
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gl_enable_disable_light(c, code - TGL_LIGHT0, v);
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@ -119,8 +119,8 @@ void glopFrontFace(GLContext *c, GLParam *p) {
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void glopPolygonMode(GLContext *c, GLParam *p) {
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int face = p[1].i;
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int mode = p[2].i;
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switch(face) {
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switch (face) {
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case TGL_BACK:
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c->polygon_mode_back = mode;
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break;
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