TWINE: replaced magic numbers with constants
and started to mark the angles - to be able to refacto them easier later on
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parent
b30a195e97
commit
699c8225c6
17 changed files with 203 additions and 178 deletions
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@ -491,7 +491,7 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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break;
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case kiMagicBall:
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if (_gameState->usingSabre) {
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_actor->initModelActor(0, 0);
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_actor->initModelActor(0, OWN_ACTOR_SCENE_INDEX);
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}
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_gameState->usingSabre = false;
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break;
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@ -500,8 +500,8 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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if (_actor->heroBehaviour == HeroBehaviourType::kProtoPack) {
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_actor->setBehaviour(HeroBehaviourType::kNormal);
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}
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_actor->initModelActor(InventoryItems::kiUseSabre, 0);
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_animations->initAnim(AnimationTypes::kSabreUnknown, 1, AnimationTypes::kStanding, 0);
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_actor->initModelActor(InventoryItems::kiUseSabre, OWN_ACTOR_SCENE_INDEX);
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_animations->initAnim(AnimationTypes::kSabreUnknown, 1, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX);
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_gameState->usingSabre = true;
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}
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@ -668,7 +668,7 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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loopActorStep = 1;
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}
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_movements->setActorAngle(0, -256, 5, &loopMovePtr);
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_movements->setActorAngle(ANGLE_0, -ANGLE_90, 5, &loopMovePtr);
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disableScreenRecenter = false;
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_scene->processEnvironmentSound();
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@ -744,7 +744,7 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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actor->controlMode = ControlMode::kNoMove;
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actor->life = -1;
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_actor->cropBottomScreen = _renderer->projPosY;
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actor->staticFlags.bCanDrown |= 0x10;
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actor->staticFlags.bCanDrown |= 0x10; // TODO: doesn't make sense
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}
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} else {
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const int32 rnd = getRandomNumber(2000) + 3096;
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@ -824,7 +824,7 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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_renderer->projectPositionOnScreen(actor->x - (_grid->newCameraX << 9),
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actor->y - (_grid->newCameraY << 8),
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actor->z - (_grid->newCameraZ << 9));
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if (_renderer->projPosX < 80 || _renderer->projPosX > 539 || _renderer->projPosY < 80 || _renderer->projPosY > 429) {
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if (_renderer->projPosX < 80 || _renderer->projPosX >= SCREEN_WIDTH - 60 || _renderer->projPosY < 80 || _renderer->projPosY >= SCREEN_HEIGHT - 50) {
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_grid->newCameraX = ((actor->x + 0x100) >> 9) + (((actor->x + 0x100) >> 9) - _grid->newCameraX) / 2;
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_grid->newCameraY = actor->y >> 8;
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_grid->newCameraZ = ((actor->z + 0x100) >> 9) + (((actor->z + 0x100) >> 9) - _grid->newCameraZ) / 2;
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@ -859,7 +859,7 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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bool TwinEEngine::gameEngineLoop() {
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_redraw->reqBgRedraw = true;
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_screens->lockPalette = true;
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_movements->setActorAngle(0, -256, 5, &loopMovePtr);
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_movements->setActorAngle(ANGLE_0, -ANGLE_90, 5, &loopMovePtr);
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while (quitGame == -1) {
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uint32 start = g_system->getMillis();
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@ -944,7 +944,7 @@ void TwinEEngine::crossFade(const Graphics::ManagedSurface &buffer, const uint32
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backupSurface.create(frontVideoBuffer.w, frontVideoBuffer.h, fmt);
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newSurface.create(frontVideoBuffer.w, frontVideoBuffer.h, fmt);
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tempSurface.create(frontVideoBuffer.w, frontVideoBuffer.h, Graphics::PixelFormat::createFormatCLUT8());
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tempSurface.setPalette(palette, 0, 256);
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tempSurface.setPalette(palette, 0, NUMOFCOLORS);
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surfaceTable.create(frontVideoBuffer.w, frontVideoBuffer.h, fmt);
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@ -953,7 +953,7 @@ void TwinEEngine::crossFade(const Graphics::ManagedSurface &buffer, const uint32
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for (int32 i = 0; i < 8; i++) {
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surfaceTable.blitFrom(backupSurface);
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surfaceTable.transBlitFrom(newSurface, 0, false, 0, i * 32);
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surfaceTable.transBlitFrom(newSurface, 0, false, 0, i * NUMOFCOLORS / 8);
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frontVideoBuffer.blitFrom(surfaceTable);
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flip();
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delaySkip(50);
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