parent
d82aea1e54
commit
6a4c475bb2
4 changed files with 83 additions and 17 deletions
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@ -954,7 +954,11 @@ void ScummEngine_v5::loadVars() {
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if (a == STRINGID_IQ_SERIES && b == STRINGID_IQ_SERIES) {
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// Zak256 loads the IQ script-slot but does not use it -> ignore it
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if (_game.id == GID_INDY3) {
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loadIQPoints();
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byte *ptr = getResourceAddress(rtString, STRINGID_IQ_SERIES);
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if (ptr) {
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int size = getResourceSize(rtString, STRINGID_IQ_SERIES);
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loadIQPoints(ptr, size);
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}
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}
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break;
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}
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@ -1001,6 +1005,53 @@ void ScummEngine_v5::loadVars() {
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}
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}
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/**
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* IQ Point calculation for Indy3.
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* The scripts that perform this task are
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* - script-9 (save/load dialog initialization, loads room 14),
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* - room-14-204 (load series IQ string),
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* - room-14-205 (save series IQ string),
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* - room-14-206 (calculate series IQ string).
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* Unfortunately script-9 contains lots of GUI stuff so calling this script
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* directly is not possible. The other scripts depend on script-9.
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*/
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void ScummEngine_v5::updateIQPoints() {
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int seriesIQ;
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int episodeIQStringSize;
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byte *episodeIQString;
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byte seriesIQString[73];
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// load string with IQ points given per puzzle in any savegame
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// IMPORTANT: the resource string STRINGID_IQ_SERIES is only valid while
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// the original save/load dialog is executed, so do not use it here.
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memset(seriesIQString, 0, sizeof(seriesIQString));
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loadIQPoints(seriesIQString, sizeof(seriesIQString));
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// string with IQ points given per puzzle in current savegame
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episodeIQString = getResourceAddress(rtString, STRINGID_IQ_EPISODE);
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if (!episodeIQString)
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return;
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episodeIQStringSize = getResourceSize(rtString, STRINGID_IQ_EPISODE);
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if (episodeIQStringSize < 73)
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return;
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// merge episode and series IQ strings and calculate series IQ
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seriesIQ = 0;
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// iterate over puzzles (each of the first 73 bytes corresponds to a puzzle's IQ)
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for (int i = 0; i < 73 ; ++i) {
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char puzzleIQ = seriesIQString[i];
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// if puzzle is solved copy points to episode string
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if (puzzleIQ > 0)
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episodeIQString[i] = puzzleIQ;
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// add puzzle's IQ-points to series IQ
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seriesIQ += episodeIQString[i];
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}
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_scummVars[245] = seriesIQ;
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// save series IQ string
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saveIQPoints();
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}
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void ScummEngine_v5::saveIQPoints() {
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// save Indy3 IQ-points
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Common::OutSaveFile *file;
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@ -1008,22 +1059,22 @@ void ScummEngine_v5::saveIQPoints() {
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file = _saveFileMan->openForSaving(filename.c_str());
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if (file != NULL) {
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int size = getResourceSize(rtString, STRINGID_IQ_EPISODE);
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byte *ptr = getResourceAddress(rtString, STRINGID_IQ_EPISODE);
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file->write(ptr, size);
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if (ptr) {
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int size = getResourceSize(rtString, STRINGID_IQ_EPISODE);
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file->write(ptr, size);
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}
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delete file;
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}
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}
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void ScummEngine_v5::loadIQPoints() {
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void ScummEngine_v5::loadIQPoints(byte *ptr, int size) {
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// load Indy3 IQ-points
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Common::InSaveFile *file;
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Common::String filename = _targetName + ".iq";
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file = _saveFileMan->openForLoading(filename.c_str());
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if (file != NULL) {
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int size = getResourceSize(rtString, STRINGID_IQ_SERIES);
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byte *ptr = getResourceAddress(rtString, STRINGID_IQ_SERIES);
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byte *tmp = (byte*)malloc(size);
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int nread = file->read(tmp, size);
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if (nread == size) {
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@ -2403,6 +2454,11 @@ void ScummEngine_v5::o5_startScript() {
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}
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runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
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// WORKAROUND: Indy3 does not save the series IQ automatically after changing it.
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// Save on IQ increment (= script 125 was executed).
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if (_game.id == GID_INDY3 && script == 125)
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updateIQPoints();
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}
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void ScummEngine_v5::o5_stopObjectCode() {
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