COMPOSER: Fix kOldOpPlayWav.

This commit is contained in:
Alyssa Milburn 2011-11-04 22:39:44 +01:00
parent 4da2f24866
commit 6a95d0e8c9

View file

@ -816,10 +816,11 @@ bool ComposerEngine::tickOldScript(OldScript *script) {
addSprite(spriteId, script->_id, script->_zorder, spritePos);
break;
case kOldOpPlayWav:
uint16 wavId;
uint16 wavId, prio;
wavId = script->_stream->readUint16LE();
debug(3, "kOldOpPlayWav(%d)", wavId);
playWaveForAnim(wavId, 0, false);
prio = script->_stream->readUint16LE();
debug(3, "kOldOpPlayWav(%d, %d)", wavId, prio);
playWaveForAnim(wavId, prio, false);
break;
case kOldOpRunScript:
scriptId = script->_stream->readUint16LE();