LASTEXPRESS: More include re-organization
This commit is contained in:
parent
115a4d36ba
commit
6aeda2638b
14 changed files with 29 additions and 18 deletions
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@ -34,6 +34,7 @@
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/beetle.h"
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#include "lastexpress/game/beetle.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/object.h"
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@ -26,10 +26,8 @@
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/scenes.h"
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namespace LastExpress {
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namespace LastExpress {
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@ -25,9 +25,12 @@
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#include "lastexpress/shared.h"
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#include "lastexpress/shared.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/helpers.h"
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@ -864,9 +867,6 @@ private:
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class Entity : Common::Serializable {
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class Entity : Common::Serializable {
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public:
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public:
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typedef Common::Functor1<const SavePoint&, void> Callback;
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Entity(LastExpressEngine *engine, EntityIndex index);
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Entity(LastExpressEngine *engine, EntityIndex index);
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virtual ~Entity();
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virtual ~Entity();
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@ -900,6 +900,7 @@ public:
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protected:
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protected:
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LastExpressEngine *_engine;
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LastExpressEngine *_engine;
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typedef Common::Functor1<const SavePoint&, void> Callback;
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EntityIndex _entityIndex;
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EntityIndex _entityIndex;
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EntityData *_data;
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EntityData *_data;
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@ -31,6 +31,7 @@
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/object.h"
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@ -38,8 +39,10 @@
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/resource.h"
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#include "lastexpress/resource.h"
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@ -26,6 +26,7 @@
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#include "lastexpress/data/scene.h"
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#include "lastexpress/data/scene.h"
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#include "lastexpress/data/snd.h"
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#include "lastexpress/data/snd.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/state.h"
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@ -33,8 +34,10 @@
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/resource.h"
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#include "lastexpress/resource.h"
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@ -36,6 +36,7 @@
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// Game
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// Game
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/beetle.h"
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#include "lastexpress/game/beetle.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savegame.h"
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@ -25,8 +25,6 @@
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#include "lastexpress/shared.h"
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#include "lastexpress/shared.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/eventhandler.h"
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#include "lastexpress/eventhandler.h"
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#include "common/events.h"
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#include "common/events.h"
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@ -22,6 +22,7 @@
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/state.h"
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@ -22,6 +22,7 @@
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/object.h"
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@ -94,7 +94,7 @@ void SavePoints::process() {
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if (!updateEntityFromData(savepoint)) {
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if (!updateEntityFromData(savepoint)) {
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// Call requested callback
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// Call requested callback
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Entity::Callback *callback = getCallback(savepoint.entity1);
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Callback *callback = getCallback(savepoint.entity1);
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if (callback && callback->isValid()) {
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if (callback && callback->isValid()) {
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debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s", ENTITY_NAME(savepoint.entity1), ACTION_NAME(savepoint.action), ENTITY_NAME(savepoint.entity2));
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debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s", ENTITY_NAME(savepoint.entity1), ACTION_NAME(savepoint.action), ENTITY_NAME(savepoint.entity2));
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(*callback)(savepoint);
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(*callback)(savepoint);
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@ -125,7 +125,7 @@ void SavePoints::addData(EntityIndex entity, ActionIndex action, uint32 param) {
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Callbacks
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// Callbacks
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
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void SavePoints::setCallback(EntityIndex index, Callback *callback) {
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if (index >= 40)
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if (index >= 40)
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error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
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error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
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@ -135,7 +135,7 @@ void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
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_callbacks[index] = callback;
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_callbacks[index] = callback;
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}
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}
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Entity::Callback *SavePoints::getCallback(EntityIndex index) const {
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Callback *SavePoints::getCallback(EntityIndex index) const {
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if (index >= 40)
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if (index >= 40)
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error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
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error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
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@ -149,7 +149,7 @@ void SavePoints::call(EntityIndex entity2, EntityIndex entity1, ActionIndex acti
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point.entity2 = entity2;
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point.entity2 = entity2;
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point.param.intValue = param;
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point.param.intValue = param;
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Entity::Callback *callback = getCallback(entity1);
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Callback *callback = getCallback(entity1);
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if (callback != NULL && callback->isValid()) {
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if (callback != NULL && callback->isValid()) {
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debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%d", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
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debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%d", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
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(*callback)(point);
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(*callback)(point);
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@ -163,7 +163,7 @@ void SavePoints::call(EntityIndex entity2, EntityIndex entity1, ActionIndex acti
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point.entity2 = entity2;
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point.entity2 = entity2;
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strcpy((char *)&point.param.charValue, param);
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strcpy((char *)&point.param.charValue, param);
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Entity::Callback *callback = getCallback(entity1);
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Callback *callback = getCallback(entity1);
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if (callback != NULL && callback->isValid()) {
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if (callback != NULL && callback->isValid()) {
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debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%s", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
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debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%s", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
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(*callback)(point);
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(*callback)(point);
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@ -180,7 +180,7 @@ void SavePoints::callAndProcess() {
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bool isRunning = getFlags()->isGameRunning;
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bool isRunning = getFlags()->isGameRunning;
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while (isRunning) {
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while (isRunning) {
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Entity::Callback *callback = getCallback(index);
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Callback *callback = getCallback(index);
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if (callback != NULL && callback->isValid()) {
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if (callback != NULL && callback->isValid()) {
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(*callback)(savepoint);
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(*callback)(savepoint);
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isRunning = getFlags()->isGameRunning;
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isRunning = getFlags()->isGameRunning;
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@ -74,10 +74,9 @@ struct SavePoint {
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}
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}
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};
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};
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class SavePoints : Common::Serializable {
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typedef Common::Functor1<const SavePoint&, void> Callback;
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private:
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typedef Common::Functor1<const SavePoint&, void> Callback;
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class SavePoints : Common::Serializable {
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public:
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public:
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struct SavePointData {
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struct SavePointData {
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void addData(EntityIndex entity, ActionIndex action, uint32 param);
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void addData(EntityIndex entity, ActionIndex action, uint32 param);
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// Callbacks
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// Callbacks
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void setCallback(EntityIndex index, Entity::Callback *callback);
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void setCallback(EntityIndex index, Callback *callback);
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Callback *getCallback(EntityIndex entity) const;
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Callback *getCallback(EntityIndex entity) const;
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void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0) const;
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void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0) const;
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void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const char *param) const;
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void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const char *param) const;
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@ -32,8 +32,10 @@
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/resource.h"
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#include "lastexpress/resource.h"
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#include "common/config-manager.h"
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#include "common/config-manager.h"
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#include "lastexpress/fight/fight.h"
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#include "lastexpress/fight/fight.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/entry.h"
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#include "lastexpress/sound/entry.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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namespace LastExpress {
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