KEYMAPPER: Rename HardwareKey to HardwareInput

This commit is contained in:
Tarek Soliman 2012-02-24 13:23:55 -06:00
parent b0f961924a
commit 6afac4e01e
21 changed files with 160 additions and 160 deletions

View file

@ -29,7 +29,7 @@
namespace Common {
Action::Action(Keymap *boss, const char *i, String des)
: _boss(boss), description(des), _hwKey(0) {
: _boss(boss), description(des), _hwInput(0) {
assert(i);
assert(_boss);
@ -38,18 +38,18 @@ Action::Action(Keymap *boss, const char *i, String des)
_boss->addAction(this);
}
void Action::mapKey(const HardwareKey *key) {
if (_hwKey)
void Action::mapInput(const HardwareInput *input) {
if (_hwInput)
_boss->unregisterMapping(this);
_hwKey = key;
_hwInput = input;
if (_hwKey)
_boss->registerMapping(this, _hwKey);
if (_hwInput)
_boss->registerMapping(this, _hwInput);
}
const HardwareKey *Action::getMappedKey() const {
return _hwKey;
const HardwareInput *Action::getMappedInput() const {
return _hwInput;
}
} // End of namespace Common

View file

@ -34,7 +34,7 @@
namespace Common {
struct HardwareKey;
struct HardwareInput;
class Keymap;
#define ACTION_ID_SIZE (4)
@ -55,8 +55,8 @@ struct Action {
List<Event> events;
private:
/** Hardware key that is mapped to this Action */
const HardwareKey *_hwKey;
/** Hardware input that is mapped to this Action */
const HardwareInput *_hwInput;
Keymap *_boss;
public:
@ -97,8 +97,8 @@ public:
return _boss;
}
void mapKey(const HardwareKey *key);
const HardwareKey *getMappedKey() const;
void mapInput(const HardwareInput *input);
const HardwareInput *getMappedInput() const;
};

View file

@ -32,9 +32,9 @@
namespace Common {
/**
* Describes an available hardware key
* Describes an available hardware input
*/
struct HardwareKey {
struct HardwareInput {
/** unique id used for saving/loading to config */
String id;
@ -47,7 +47,7 @@ struct HardwareKey {
*/
KeyState key;
HardwareKey(String i, KeyState ky = KeyState(), String desc = "")
HardwareInput(String i, KeyState ky = KeyState(), String desc = "")
: id(i), key(ky), description(desc) { }
};
@ -73,70 +73,70 @@ struct ModifierTableEntry {
};
/**
* Simple class to encapsulate a device's set of HardwareKeys.
* Each device should instantiate this and call addHardwareKey a number of times
* Simple class to encapsulate a device's set of HardwareInputs.
* Each device should instantiate this and call addHardwareInput a number of times
* in its constructor to define the device's available keys.
*/
class HardwareKeySet {
class HardwareInputSet {
public:
/**
* Add hardware keys to the set out of key and modifier tables.
* Add hardware input keys to the set out of key and modifier tables.
* @param keys table of available keys
* @param modifiers table of available modifiers
*/
HardwareKeySet(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]) {
addHardwareKeys(keys, modifiers);
HardwareInputSet(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]) {
addHardwareInputs(keys, modifiers);
}
HardwareKeySet() { }
HardwareInputSet() { }
virtual ~HardwareKeySet() {
List<const HardwareKey *>::const_iterator it;
virtual ~HardwareInputSet() {
List<const HardwareInput *>::const_iterator it;
for (it = _keys.begin(); it != _keys.end(); it++)
for (it = _inputs.begin(); it != _inputs.end(); it++)
delete *it;
}
void addHardwareKey(const HardwareKey *key) {
checkForKey(key);
_keys.push_back(key);
void addHardwareInput(const HardwareInput *input) {
checkForInput(input);
_inputs.push_back(input);
}
const HardwareKey *findHardwareKey(String id) const {
List<const HardwareKey *>::const_iterator it;
const HardwareInput *findHardwareInput(String id) const {
List<const HardwareInput *>::const_iterator it;
for (it = _keys.begin(); it != _keys.end(); it++) {
for (it = _inputs.begin(); it != _inputs.end(); it++) {
if ((*it)->id == id)
return (*it);
}
return 0;
}
const HardwareKey *findHardwareKey(const KeyState& keystate) const {
List<const HardwareKey *>::const_iterator it;
const HardwareInput *findHardwareInput(const KeyState& keystate) const {
List<const HardwareInput *>::const_iterator it;
for (it = _keys.begin(); it != _keys.end(); it++) {
for (it = _inputs.begin(); it != _inputs.end(); it++) {
if ((*it)->key == keystate)
return (*it);
}
return 0;
}
const List<const HardwareKey *> &getHardwareKeys() const {
return _keys;
const List<const HardwareInput *> &getHardwareInputs() const {
return _inputs;
}
uint size() const {
return _keys.size();
return _inputs.size();
}
/**
* Add hardware keys to the set out of key and modifier tables.
* Add hardware inputs to the set out of key and modifier tables.
* @param keys table of available keys
* @param modifiers table of available modifiers
*/
void addHardwareKeys(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]) {
void addHardwareInputs(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]) {
const KeyTableEntry *key;
const ModifierTableEntry *mod;
char fullKeyId[50];
@ -159,25 +159,25 @@ public:
snprintf(fullKeyDesc, 100, "%s%s", mod->desc, key->desc);
}
addHardwareKey(new HardwareKey(fullKeyId, KeyState(key->keycode, ascii, mod->flag), fullKeyDesc));
addHardwareInput(new HardwareInput(fullKeyId, KeyState(key->keycode, ascii, mod->flag), fullKeyDesc));
}
}
}
private:
void checkForKey(const HardwareKey *key) {
List<const HardwareKey *>::iterator it;
void checkForInput(const HardwareInput *input) {
List<const HardwareInput *>::iterator it;
for (it = _keys.begin(); it != _keys.end(); it++) {
if ((*it)->id == key->id)
error("Error adding HardwareKey '%s' - id of %s already in use!", key->description.c_str(), key->id.c_str());
else if ((*it)->key == key->key)
error("Error adding HardwareKey '%s' - key already in use!", key->description.c_str());
for (it = _inputs.begin(); it != _inputs.end(); it++) {
if ((*it)->id == input->id)
error("Error adding HardwareInput '%s' - id of %s already in use!", input->description.c_str(), input->id.c_str());
else if ((*it)->key == input->key)
error("Error adding HardwareInput '%s' - key already in use!", input->description.c_str());
}
}
List<const HardwareKey *> _keys;
List<const HardwareInput *> _inputs;
};
} // End of namespace Common

View file

@ -26,7 +26,7 @@
#include "common/system.h"
#include "backends/keymapper/hardware-key.h"
#include "backends/keymapper/hardware-input.h"
#include "backends/keymapper/keymapper-defaults.h"
#define KEYMAP_KEY_PREFIX "keymap_"
@ -37,10 +37,10 @@ Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _configDoma
List<Action *>::iterator it;
for (it = _actions.begin(); it != _actions.end(); ++it) {
const HardwareKey *hwKey = (*it)->getMappedKey();
const HardwareInput *hwInput = (*it)->getMappedInput();
if (hwKey) {
_keymap[hwKey->key] = *it;
if (hwInput) {
_keymap[hwInput->key] = *it;
}
}
}
@ -59,24 +59,24 @@ void Keymap::addAction(Action *action) {
_actions.push_back(action);
}
void Keymap::registerMapping(Action *action, const HardwareKey *hwKey) {
void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) {
HashMap<KeyState, Action *>::iterator it;
it = _keymap.find(hwKey->key);
it = _keymap.find(hwInput->key);
// if key is already mapped to a different action then un-map it
if (it != _keymap.end() && action != it->_value) {
it->_value->mapKey(0);
it->_value->mapInput(0);
}
_keymap[hwKey->key] = action;
_keymap[hwInput->key] = action;
}
void Keymap::unregisterMapping(Action *action) {
const HardwareKey *hwKey = action->getMappedKey();
const HardwareInput *hwInput = action->getMappedInput();
if (hwKey) {
_keymap.erase(hwKey->key);
if (hwInput) {
_keymap.erase(hwInput->key);
}
}
@ -120,7 +120,7 @@ void Keymap::setConfigDomain(ConfigManager::Domain *dom) {
_configDomain = dom;
}
void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
void Keymap::loadMappings(const HardwareInputSet *hwKeys) {
if (!_configDomain)
return;
@ -129,7 +129,7 @@ void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
Common::KeymapperDefaultBindings *defaults = g_system->getKeymapperDefaultBindings();
HashMap<String, const HardwareKey *> mappedKeys;
HashMap<String, const HardwareInput *> mappedInputs;
List<Action*>::iterator it;
String prefix = KEYMAP_KEY_PREFIX + _name + "_";
@ -138,37 +138,37 @@ void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
String actionId(ua->id);
String confKey = prefix + actionId;
String hwKeyId = _configDomain->getVal(confKey);
String hwInputId = _configDomain->getVal(confKey);
bool defaulted = false;
// fall back to the platform-specific defaults
if (hwKeyId.empty() && defaults) {
hwKeyId = defaults->getDefaultBinding(_name, actionId);
if (!hwKeyId.empty())
if (hwInputId.empty() && defaults) {
hwInputId = defaults->getDefaultBinding(_name, actionId);
if (!hwInputId.empty())
defaulted = true;
}
// there's no mapping
if (hwKeyId.empty())
if (hwInputId.empty())
continue;
const HardwareKey *hwKey = hwKeys->findHardwareKey(hwKeyId.c_str());
const HardwareInput *hwInput = hwKeys->findHardwareInput(hwInputId.c_str());
if (!hwKey) {
warning("HardwareKey with ID '%s' not known", hwKeyId.c_str());
if (!hwInput) {
warning("HardwareInput with ID '%s' not known", hwInputId.c_str());
continue;
}
if (defaulted) {
if (mappedKeys.contains(hwKeyId)) {
debug(1, "Action [%s] not falling back to hardcoded default value [%s] because the key is in use", confKey.c_str(), hwKeyId.c_str());
if (mappedInputs.contains(hwInputId)) {
debug(1, "Action [%s] not falling back to hardcoded default value [%s] because the hardware input is in use", confKey.c_str(), hwInputId.c_str());
continue;
}
warning("Action [%s] fell back to hardcoded default value [%s]", confKey.c_str(), hwKeyId.c_str());
warning("Action [%s] fell back to hardcoded default value [%s]", confKey.c_str(), hwInputId.c_str());
}
mappedKeys.setVal(hwKeyId, hwKey);
mappedInputs.setVal(hwInputId, hwInput);
// map the key
ua->mapKey(hwKey);
ua->mapInput(hwInput);
}
}
@ -187,27 +187,27 @@ void Keymap::saveMappings() {
String actId((*it)->id, (*it)->id + actIdLen);
String hwId = "";
if ((*it)->getMappedKey()) {
hwId = (*it)->getMappedKey()->id;
if ((*it)->getMappedInput()) {
hwId = (*it)->getMappedInput()->id;
}
_configDomain->setVal(prefix + actId, hwId);
}
}
bool Keymap::isComplete(const HardwareKeySet *hwKeys) {
bool Keymap::isComplete(const HardwareInputSet *hwInputs) {
List<Action *>::iterator it;
bool allMapped = true;
uint numberMapped = 0;
for (it = _actions.begin(); it != _actions.end(); ++it) {
if ((*it)->getMappedKey()) {
numberMapped++;
if ((*it)->getMappedInput()) {
++numberMapped;
} else {
allMapped = false;
}
}
return allMapped || (numberMapped == hwKeys->size());
return allMapped || (numberMapped == hwInputs->size());
}
} // End of namespace Common

View file

@ -36,8 +36,8 @@
namespace Common {
struct HardwareKey;
class HardwareKeySet;
struct HardwareInput;
class HardwareInputSet;
/**
* Hash function for KeyState
@ -80,9 +80,9 @@ public:
/**
* Load this keymap's mappings from the config manager.
* @param hwKeys the set to retrieve hardware key pointers from
* @param hwInputs the set to retrieve hardware input pointers from
*/
void loadMappings(const HardwareKeySet *hwKeys);
void loadMappings(const HardwareInputSet *hwInputs);
/**
* Save this keymap's mappings to the config manager
@ -93,9 +93,9 @@ public:
/**
* Returns true if all UserAction's in Keymap are mapped, or,
* all HardwareKey's from the given set have been used up.
* all HardwareInputs from the given set have been used up.
*/
bool isComplete(const HardwareKeySet *hwKeys);
bool isComplete(const HardwareInputSet *hwInputs);
const String& getName() { return _name; }
@ -110,15 +110,15 @@ private:
void addAction(Action *action);
/**
* Registers a HardwareKey to the given Action
* Registers a HardwareInput to the given Action
* @param action Action in this Keymap
* @param key pointer to HardwareKey to map
* @param key pointer to HardwareInput to map
* @see Action::mapKey
*/
void registerMapping(Action *action, const HardwareKey *key);
void registerMapping(Action *action, const HardwareInput *input);
/**
* Unregisters a HardwareKey from the given Action (if one is mapped)
* Unregisters a HardwareInput from the given Action (if one is mapped)
* @param action Action in this Keymap
* @see Action::mapKey
*/

View file

@ -35,17 +35,17 @@ namespace Common {
class KeymapperDefaultBindings : HashMap<String, String> {
public:
/**
* This sets a default hwKey for a given Keymap Action
* This sets a default hwInput for a given Keymap Action
* @param keymapId String representing Keymap id (Keymap.name)
* @param actionId String representing Action id (Action.id)
* @param hwKeyId String representing the HardwareKey id (HardwareKey.hwKeyId)
* @param hwInputId String representing the HardwareInput id (HardwareInput.id)
*/
void setDefaultBinding(String keymapId, String actionId, String hwKeyId) { setVal(keymapId + "_" + actionId, hwKeyId); }
void setDefaultBinding(String keymapId, String actionId, String hwInputId) { setVal(keymapId + "_" + actionId, hwInputId); }
/**
* This retrieves the assigned default hwKey for a given Keymap Action
* @param keymapId String representing Keymap id (Keymap.name)
* @param actionId String representing Action id (Action.id)
* @return hwKeyId String representing the HardwareKey id (HardwareKey.hwKeyId)
* @return String representing the HardwareInput id (HardwareInput.id)
*/
String getDefaultBinding(String keymapId, String actionId) { return getVal(keymapId + "_" + actionId); }
};

View file

@ -54,26 +54,26 @@ Keymap *Keymapper::Domain::getKeymap(const String& name) {
}
Keymapper::Keymapper(EventManager *evtMgr)
: _eventMan(evtMgr), _enabled(true), _hardwareKeys(0) {
: _eventMan(evtMgr), _enabled(true), _hardwareInputs(0) {
ConfigManager::Domain *confDom = ConfMan.getDomain(ConfigManager::kKeymapperDomain);
_globalDomain.setConfigDomain(confDom);
}
Keymapper::~Keymapper() {
delete _hardwareKeys;
delete _hardwareInputs;
}
void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered");
void Keymapper::registerHardwareInputSet(HardwareInputSet *inputs) {
if (_hardwareInputs)
error("Hardware input set already registered");
if (!keys) {
warning("No hardware keys are supplied");
if (!inputs) {
warning("No hardware input are supplied");
return;
}
_hardwareKeys = keys;
_hardwareInputs = inputs;
}
void Keymapper::addGlobalKeymap(Keymap *keymap) {
@ -95,15 +95,15 @@ void Keymapper::addGameKeymap(Keymap *keymap) {
}
void Keymapper::initKeymap(Domain &domain, Keymap *map) {
if (!_hardwareKeys) {
warning("No hardware keys were registered yet (%s)", map->getName().c_str());
if (!_hardwareInputs) {
warning("No hardware inputs were registered yet (%s)", map->getName().c_str());
return;
}
map->setConfigDomain(domain.getConfigDomain());
map->loadMappings(_hardwareKeys);
map->loadMappings(_hardwareInputs);
if (map->isComplete(_hardwareKeys) == false) {
if (map->isComplete(_hardwareInputs) == false) {
map->saveMappings();
ConfMan.flushToDisk();
}
@ -291,8 +291,8 @@ List<Event> Keymapper::executeAction(const Action *action, bool keyDown) {
return mappedEvents;
}
const HardwareKey *Keymapper::findHardwareKey(const KeyState& key) {
return (_hardwareKeys) ? _hardwareKeys->findHardwareKey(key) : 0;
const HardwareInput *Keymapper::findHardwareInput(const KeyState& key) {
return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(key) : 0;
}
} // End of namespace Common

View file

@ -31,7 +31,7 @@
#include "common/list.h"
#include "common/hashmap.h"
#include "common/stack.h"
#include "backends/keymapper/hardware-key.h"
#include "backends/keymapper/hardware-input.h"
#include "backends/keymapper/keymap.h"
namespace Common {
@ -81,17 +81,17 @@ public:
virtual List<Event> mapEvent(const Event &ev, EventSource *source);
/**
* Registers a HardwareKeySet with the Keymapper
* Registers a HardwareInputSet with the Keymapper
* @note should only be called once (during backend initialisation)
*/
void registerHardwareKeySet(HardwareKeySet *keys);
void registerHardwareInputSet(HardwareInputSet *inputs);
/**
* Get a list of all registered HardwareKeys
* Get a list of all registered HardwareInputs
*/
const List<const HardwareKey *> &getHardwareKeys() const {
assert(_hardwareKeys);
return _hardwareKeys->getHardwareKeys();
const List<const HardwareInput *> &getHardwareInputs() const {
assert(_hardwareInputs);
return _hardwareInputs->getHardwareInputs();
}
/**
@ -168,9 +168,9 @@ public:
void setEnabled(bool enabled) { _enabled = enabled; }
/**
* Return a HardwareKey pointer for the given key state
* Return a HardwareInput pointer for the given key state
*/
const HardwareKey *findHardwareKey(const KeyState& key);
const HardwareInput *findHardwareInput(const KeyState& key);
Domain& getGlobalDomain() { return _globalDomain; }
Domain& getGameDomain() { return _gameDomain; }
@ -183,7 +183,7 @@ private:
Domain _globalDomain;
Domain _gameDomain;
HardwareKeySet *_hardwareKeys;
HardwareInputSet *_hardwareInputs;
void pushKeymap(Keymap *newMap, bool transparent, bool global);

View file

@ -244,7 +244,7 @@ void RemapDialog::clearMapping(uint i) {
debug(3, "clear the mapping %u", i);
_activeRemapAction = _currentActions[_topAction + i].action;
_activeRemapAction->mapKey(0);
_activeRemapAction->mapInput(0);
_activeRemapAction->getParent()->saveMappings();
_changes = true;
@ -286,12 +286,12 @@ void RemapDialog::handleKeyDown(Common::KeyState state) {
void RemapDialog::handleKeyUp(Common::KeyState state) {
if (_activeRemapAction) {
const HardwareKey *hwkey = _keymapper->findHardwareKey(state);
const HardwareInput *hwInput = _keymapper->findHardwareInput(state);
debug(4, "RemapDialog::handleKeyUp Key: %d, %d (%c), %x", state.keycode, state.ascii, (state.ascii ? state.ascii : ' '), state.flags);
if (hwkey) {
_activeRemapAction->mapKey(hwkey);
if (hwInput) {
_activeRemapAction->mapInput(hwInput);
_activeRemapAction->getParent()->saveMappings();
_changes = true;
stopRemapping();
@ -325,7 +325,7 @@ void RemapDialog::loadKeymap() {
// - all of the topmost keymap action
// - all mapped actions that are reachable
List<const HardwareKey *> freeKeys(_keymapper->getHardwareKeys());
List<const HardwareInput *> freeInputs(_keymapper->getHardwareInputs());
int topIndex = activeKeymaps.size() - 1;
@ -344,8 +344,8 @@ void RemapDialog::loadKeymap() {
_currentActions.push_back(info);
if (act->getMappedKey())
freeKeys.remove(act->getMappedKey());
if (act->getMappedInput())
freeInputs.remove(act->getMappedInput());
}
// loop through remaining finding mappings for unmapped keys
@ -353,21 +353,21 @@ void RemapDialog::loadKeymap() {
for (int i = topIndex - 1; i >= 0; --i) {
Keymapper::MapRecord mr = activeKeymaps[i];
debug(3, "RemapDialog::loadKeymap keymap: %s", mr.keymap->getName().c_str());
List<const HardwareKey *>::iterator keyIt = freeKeys.begin();
List<const HardwareInput *>::iterator inputIt = freeInputs.begin();
while (inputIt != freeInputs.end()) {
while (keyIt != freeKeys.end()) {
Action *act = mr.keymap->getMappedAction((*keyIt)->key);
Action *act = mr.keymap->getMappedAction((*inputIt)->key);
if (act) {
ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"};
_currentActions.push_back(info);
freeKeys.erase(keyIt++);
freeInputs.erase(inputIt);
} else {
++keyIt;
++inputIt;
}
}
if (mr.transparent == false || freeKeys.empty())
if (mr.transparent == false || freeInputs.empty())
break;
}
}
@ -420,10 +420,10 @@ void RemapDialog::refreshKeymap() {
widg.actionText->setLabel(info.description);
widg.actionText->setEnabled(!info.inherited);
const HardwareKey *mappedKey = info.action->getMappedKey();
const HardwareInput *mappedInput = info.action->getMappedInput();
if (mappedKey)
widg.keyButton->setLabel(mappedKey->description);
if (mappedInput)
widg.keyButton->setLabel(mappedInput->description);
else
widg.keyButton->setLabel("-");

View file

@ -224,12 +224,12 @@ void OSystem_Android::setupKeymapper() {
Keymapper *mapper = getEventManager()->getKeymapper();
HardwareKeySet *keySet = new HardwareKeySet();
HardwareInputSet *inputSet = new HardwareInputSet();
keySet->addHardwareKey(
new HardwareKey("n", KeyState(KEYCODE_n), "n (vk)"));
keySet->addHardwareInput(
new HardwareInput("n", KeyState(KEYCODE_n), "n (vk)"));
mapper->registerHardwareKeySet(keySet);
mapper->registerHardwareInputSet(inputSet);
Keymap *globalMap = new Keymap(kGlobalKeymapName);
Action *act;

View file

@ -106,7 +106,7 @@ static const Mod modifiers[] = {
{ 0, 0, 0, false }
};
Common::HardwareKeySet *OSystem_LINUXMOTO::getHardwareKeySet() {
return OSystem_SDL::getHardwareKeySet();
Common::HardwareInputSet *OSystem_LINUXMOTO::getHardwareInputSet() {
return OSystem_SDL::getHardwareInputSet();
}
#endif

View file

@ -31,7 +31,7 @@ public:
#ifdef ENABLE_KEYMAPPER
// FIXME: This just calls parent methods, is it needed?
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual Common::HardwareInputSet *getHardwareInputSet();
#endif
};

View file

@ -28,7 +28,7 @@
#include "common/keyboard.h"
#include "backends/keymapper/hardware-key.h"
#include "backends/keymapper/hardware-input.h"
namespace Common {

View file

@ -182,8 +182,8 @@ void OSystem_SDL_Maemo::setupIcon() {
}
#ifdef ENABLE_KEYMAPPER
Common::HardwareKeySet *OSystem_SDL_Maemo::getHardwareKeySet() {
return new Common::HardwareKeySet(Common::maemoKeys, Common::maemoModifiers);
Common::HardwareInputSet *OSystem_SDL_Maemo::getHardwareInputSet() {
return new Common::HardwareInputSet(Common::maemoKeys, Common::maemoModifiers);
}
Common::Keymap *OSystem_SDL_Maemo::getGlobalKeymap() {

View file

@ -42,7 +42,7 @@ public:
virtual void setWindowCaption(const char *caption);
virtual void setupIcon();
#ifdef ENABLE_KEYMAPPER
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual Common::HardwareInputSet *getHardwareInputSet();
virtual Common::Keymap *getGlobalKeymap();
virtual Common::KeymapperDefaultBindings *getKeymapperDefaultBindings() { return _keymapperDefaultBindings; }
#endif

View file

@ -175,7 +175,7 @@ static const ModifierTableEntry sdlModifiers[] = {
{ 0, 0, 0, false }
};
Common::HardwareKeySet *OSystem_SDL::getHardwareKeySet() {
return new HardwareKeySet(sdlKeys, sdlModifiers);
Common::HardwareInputSet *OSystem_SDL::getHardwareInputSet() {
return new HardwareInputSet(sdlKeys, sdlModifiers);
}
#endif

View file

@ -59,7 +59,7 @@ public:
virtual void engineDone();
#endif
#ifdef ENABLE_KEYMAPPER
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual Common::HardwareInputSet *getHardwareInputSet();
#endif
virtual void quit();
virtual void fatalError();

View file

@ -52,16 +52,16 @@ void OSystem_SDL_WebOS::initBackend() {
* @return The hardware key set with added webOS specific keys.
*/
#ifdef ENABLE_KEYMAPPER
HardwareKeySet *OSystem_SDL_WebOS::getHardwareKeySet() {
HardwareInputSet *OSystem_SDL_WebOS::getHardwareInputSet() {
// Get the original SDL hardware key set
HardwareKeySet *keySet = OSystem_SDL::getHardwareKeySet();
HardwareInputSet *inputSet = OSystem_SDL::getHardwareInputSet();
// Add WebOS specific keys
keySet->addHardwareKey(new HardwareKey("FORWARD",
keySet->addHardwareInput(new HardwareInput("FORWARD",
KeyState((KeyCode) 229, 229, 0), "Forward"));
// Return the modified hardware key set
return keySet;
return inputSet;
}
#endif

View file

@ -32,7 +32,7 @@ public:
virtual void initBackend();
#ifdef ENABLE_KEYMAPPER
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual Common::HardwareInputSet *getHardwareInputSet();
#endif
};

View file

@ -264,10 +264,10 @@ static void setupKeymapper(OSystem &system) {
Keymapper *mapper = system.getEventManager()->getKeymapper();
HardwareKeySet *keySet = system.getHardwareKeySet();
HardwareInputSet *inputSet = system.getHardwareInputSet();
// Query backend for hardware keys and register them
mapper->registerHardwareKeySet(keySet);
mapper->registerHardwareInputSet(inputSet);
// Now create the global keymap
Keymap *primaryGlobalKeymap = new Keymap(kGlobalKeymapName);

View file

@ -52,7 +52,7 @@ class TimerManager;
class SeekableReadStream;
class WriteStream;
#ifdef ENABLE_KEYMAPPER
class HardwareKeySet;
class HardwareInputSet;
class Keymap;
class KeymapperDefaultBindings;
#endif
@ -938,15 +938,15 @@ public:
#ifdef ENABLE_KEYMAPPER
/**
* Register hardware keys with keymapper
* Register hardware inputs with keymapper
* IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
* this, please talk to tsoliman and/or LordHoto.
*
* @return HardwareKeySet with all keys and recommended mappings
* @return HardwareInputSet with all keys and recommended mappings
*
* See keymapper documentation for further reference.
*/
virtual Common::HardwareKeySet *getHardwareKeySet() { return 0; }
virtual Common::HardwareInputSet *getHardwareInputSet() { return 0; }
/**
* Return a platform-specific global keymap