WAGE: Add World's _signature
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3 changed files with 5 additions and 2 deletions
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@ -138,7 +138,7 @@ int WageEngine::saveGame(const Common::String &fileName, const Common::String &d
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out->writeSint32LE(objsHexOffset);
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// Unique 8-byte World Signature
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out->writeSint32LE(0); //TODO: 8-byte ints? seriously?
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out->writeSint32LE(_world->_signature); //8-byte ints? seriously? (uses 4 bytes in java code too)
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Chr *player = _world->_player;
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Context &playerContext = player->_context;
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