ALL: favour/favourite -> favor/favorite
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3 changed files with 7 additions and 7 deletions
2
NEWS
2
NEWS
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@ -1123,7 +1123,7 @@ For a more comprehensive changelog of the latest experimental code, see:
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
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- Added 'Extra Path' option allows for a searching an additional datafile
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location (for reencoded cutscenes and the like).
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- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
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- Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
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- Separate smaller font for the console, allowing for more visible
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information, for example in the SCUMM debugger.
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2
backends/platform/ds/arm9/dist/readme_ds.txt
vendored
2
backends/platform/ds/arm9/dist/readme_ds.txt
vendored
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@ -679,7 +679,7 @@ not supported.
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Cdex can do the conversion very well and I recommend using it to convert
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your audio files, although any CD ripping software can be used, so feel
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free to use your favourite program. The format you need to use is
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free to use your favorite program. The format you need to use is
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IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats
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will be rejected, including uncompressed WAV files.
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@ -131,7 +131,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
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READ_BIT_DX
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if (!bitFlag) {
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// Get the favourite color
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// Get the favorite color
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v = popTable[tableOffset];
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} else {
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@ -143,7 +143,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
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READ_BIT_DX
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if (bitFlag) {
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// We have no favourite. Could this be a repeat?
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// We have no favorite. Could this be a repeat?
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al = dx >> 11;
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READ_BITS(5);
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@ -184,7 +184,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
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}
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} else {
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// Fourth favourite
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// Fourth favorite
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v = popTable[tableOffset + 96];
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}
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@ -193,10 +193,10 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
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READ_BIT_DX
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if (bitFlag) {
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// Third favourite
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// Third favorite
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v = popTable[tableOffset + 64];
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} else {
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// Second favourite
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// Second favorite
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v = popTable[tableOffset + 32];
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}
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}
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