Created base virtual classes for backends subsystems.

Removed base-backend, it won't be needed anymore.

svn-id: r49284
This commit is contained in:
Alejandro Marzini 2010-05-28 05:03:32 +00:00
parent 58a7dbe721
commit 6b3d268e23
8 changed files with 195 additions and 97 deletions

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@ -1,86 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/base-backend.h"
#include "backends/events/default/default-events.h"
#include "gui/message.h"
void BaseBackend::displayMessageOnOSD(const char *msg) {
// Display the message for 1.5 seconds
GUI::TimedMessageDialog dialog(msg, 1500);
dialog.runModal();
}
static Common::EventManager *s_eventManager = 0;
Common::EventManager *BaseBackend::getEventManager() {
// FIXME/TODO: Eventually this method should be turned into an abstract one,
// to force backends to implement this conciously (even if they
// end up returning the default event manager anyway).
if (!s_eventManager)
s_eventManager = new DefaultEventManager(this);
return s_eventManager;
}
void BaseBackend::fillScreen(uint32 col) {
Graphics::Surface *screen = lockScreen();
if (screen && screen->pixels)
memset(screen->pixels, col, screen->h * screen->pitch);
unlockScreen();
}
/*
FIXME: Maybe we should push the default config file loading/saving code below
out to all the backends?
*/
#if defined(UNIX)
#if defined(SAMSUNGTV)
#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc"
#else
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#endif
#endif
#if !defined(UNIX)
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif
Common::SeekableReadStream *BaseBackend::createConfigReadStream() {
Common::FSNode file(DEFAULT_CONFIG_FILE);
return file.createReadStream();
}
Common::WriteStream *BaseBackend::createConfigWriteStream() {
#ifdef __DC__
return 0;
#else
Common::FSNode file(DEFAULT_CONFIG_FILE);
return file.createWriteStream();
#endif
}

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@ -23,20 +23,15 @@
*
*/
#ifndef BACKENDS_BASE_BACKEND_H
#define BACKENDS_BASE_BACKEND_H
#ifndef BACKENDS_BASE_SUBSYS_AUDIO_H
#define BACKENDS_BASE_SUBSYS_AUDIO_H
#include "common/system.h"
#include "backends/events/default/default-events.h"
class BaseBackend : public OSystem, Common::EventSource {
class BaseSubSys_Audio : public virtual OSystem {
public:
virtual Common::EventManager *getEventManager();
virtual void displayMessageOnOSD(const char *msg);
virtual void fillScreen(uint32 col);
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
virtual void audioInit() = 0;
virtual void audioDone() = 0;
};

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@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_BASE_SUBSYS_EVENTS_H
#define BACKENDS_BASE_SUBSYS_EVENTS_H
#include "common/system.h"
class BaseSubSys_Events : public virtual OSystem {
public:
virtual void eventsInit() = 0;
virtual void eventsDone() = 0;
};
#endif

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@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_BASE_SUBSYS_FILE_H
#define BACKENDS_BASE_SUBSYS_FILE_H
#include "common/system.h"
class BaseSubSys_File : public virtual OSystem {
public:
virtual void fileInit() = 0;
virtual void fileDone() = 0;
};
#endif

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@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_BASE_SUBSYS_GRAPHICS_H
#define BACKENDS_BASE_SUBSYS_GRAPHICS_H
#include "common/system.h"
class BaseSubSys_Graphics : public virtual OSystem {
public:
virtual void graphicsInit() = 0;
virtual void graphicsDone() = 0;
};
#endif

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@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_BASE_SUBSYS_MUTEX_H
#define BACKENDS_BASE_SUBSYS_MUTEX_H
#include "common/system.h"
class BaseSubSys_Mutex : public virtual OSystem {
public:
virtual void mutexInit() = 0;
virtual void mutexDone() = 0;
};
#endif

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@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_BASE_SUBSYS_TIMER_H
#define BACKENDS_BASE_SUBSYS_TIMER_H
#include "common/system.h"
class BaseSubSys_Timer : public virtual OSystem {
public:
virtual void timerInit() = 0;
virtual void timerDone() = 0;
};
#endif

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@ -1,7 +1,6 @@
MODULE := backends
MODULE_OBJS := \
base-backend.o \
events/default/default-events.o \
fs/abstract-fs.o \
fs/stdiostream.o \