Remove trailing whitespaces.
svn-id: r18604
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parent
86ab70b149
commit
6b4484472b
560 changed files with 11703 additions and 11703 deletions
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@ -127,7 +127,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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delete in;
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return false;
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}
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// Since version 52 a thumbnail is saved directly after the header
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if (hdr.ver >= VER(52)) {
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uint32 type;
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@ -155,7 +155,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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// state for temporary state saves - such as certain cutscenes in DOTT,
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// FOA, Sam and Max, etc.
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//
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// Thusly, we should probably not stop music when restoring from one of
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// Thusly, we should probably not stop music when restoring from one of
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// these saves. This change stops the Mole Man theme from going quiet in
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// Sam & Max when Doug tells you about the Ball of Twine, as mentioned in
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// patch #886058.
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@ -183,7 +183,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory);
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memset(_newNames, 0, sizeof(_newNames[0]) * _numNewNames);
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// Because old savegames won't fill the entire gfxUsageBits[] array,
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// clear it here just to be sure it won't hold any unforseen garbage.
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memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
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@ -207,7 +207,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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Serializer ser(in, 0, hdr.ver);
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saveOrLoad(&ser, hdr.ver);
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delete in;
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// Update volume settings
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setupVolumes();
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@ -222,7 +222,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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// it is not, hence we check & correct it here.
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if (_screenTop < 0)
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_screenTop = 0;
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if (hdr.ver < VER(33) && _version >= 7) {
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// For a long time, we didn't set these vars to default values.
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VAR(VAR_DEFAULT_TALK_DELAY) = 60;
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@ -415,7 +415,7 @@ Graphics::Surface *ScummEngine::loadThumbnailFromSlot(int slot) {
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Common::InSaveFile *in;
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SaveGameHeader hdr;
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int len;
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makeSavegameName(filename, slot, false);
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if (!(in = _saveFileMan->openForLoading(filename))) {
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return 0;
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@ -531,7 +531,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKARRAY(ScummEngine, _resourceMapper[0], sleByte, 128, VER(8)),
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MKARRAY(ScummEngine, _charsetColorMap[0], sleByte, 16, VER(8)),
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// _charsetData grew from 10*16 to 15*16 bytes
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MKARRAY_OLD(ScummEngine, _charsetData[0][0], sleByte, 10 * 16, VER(8), VER(9)),
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MKARRAY(ScummEngine, _charsetData[0][0], sleByte, 15 * 16, VER(10)),
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@ -647,7 +647,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MK_OBSOLETE(ScummEngine, _cd_loops, sleInt16, VER(9), VER(9)),
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MK_OBSOLETE(ScummEngine, _cd_frame, sleInt16, VER(9), VER(9)),
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MK_OBSOLETE(ScummEngine, _cd_end, sleInt16, VER(9), VER(9)),
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MKEND()
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};
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@ -789,7 +789,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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}
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s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
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//
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// Save/load sound data
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//
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@ -920,7 +920,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(_palManipPalette, 0x300, 1, sleByte);
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s->saveLoadArrayOf(_palManipIntermediatePal, 0x600, 1, sleByte);
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}
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// darkenPalette was not saved before V53
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if (s->isLoading() && savegameVersion < VER(53)) {
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memcpy(_darkenPalette, _currentPalette, 768);
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