BACKENDS: Integrate glib main event loop
- Unity needs a glib event loop to dispatch events. - Cleanup whitespace and indentation
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6 changed files with 113 additions and 83 deletions
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@ -51,8 +51,8 @@ void OSystem_POSIX::init() {
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_fsFactory = new POSIXFilesystemFactory();
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#if defined(USE_TASKBAR)
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// Initialize taskbar manager
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_taskbarManager = new UnityTaskbarManager();
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// Initialize taskbar manager
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_taskbarManager = new UnityTaskbarManager();
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#endif
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// Invoke parent implementation of this method
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@ -66,6 +66,11 @@ void OSystem_POSIX::initBackend() {
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// Invoke parent implementation of this method
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OSystem_SDL::initBackend();
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#if defined(USE_TASKBAR)
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// Register the taskbar manager as an event source (this is necessary for the glib event loop to be run)
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_eventManager->getEventDispatcher()->registerSource((UnityTaskbarManager *)_taskbarManager, false);
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#endif
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}
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bool OSystem_POSIX::hasFeature(Feature f) {
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