JANITORIAL: Typos detected with lintian & grep

This commit is contained in:
Alexandre Detiste 2016-02-14 10:27:44 +01:00
parent a12940c0a9
commit 6c298e964f
35 changed files with 41 additions and 41 deletions

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@ -54,7 +54,7 @@ void nullFunc(int) {}
// Function to calculate 2^x, where x is a fixedpoint number with 16 fraction bits // Function to calculate 2^x, where x is a fixedpoint number with 16 fraction bits
// using exp would be more accurate and needs less space if mathlibrary is already linked // using exp would be more accurate and needs less space if mathlibrary is already linked
// but this function should be faster and doesnt use floats // but this function should be faster and doesn't use floats
#if 1 #if 1
inline uint32 pow2Fixed(int32 val) { inline uint32 pow2Fixed(int32 val) {
static const uint16 tablePow2[] = { static const uint16 tablePow2[] = {

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@ -469,7 +469,7 @@ void OSystem_Android::updateScreen() {
GLCALL(glTranslatex(0, -_shake_offset << 16, 0)); GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
} }
// TODO this doesnt work on those sucky drivers, do it differently // TODO this doesn't work on those sucky drivers, do it differently
// if (_show_overlay) // if (_show_overlay)
// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f)); // GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));

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@ -112,7 +112,7 @@ typedef struct { int FAKE; } FAKE_FILE;
#endif #endif
// In a moment of brilliance Xlib.h included by SDL_syswm.h #defines the // In a moment of brilliance Xlib.h included by SDL_syswm.h #defines the
// following names. In a moment of mental breakdown, which occured upon // following names. In a moment of mental breakdown, which occurred upon
// gazing at Xlib.h, LordHoto decided to undefine them to prevent havoc. // gazing at Xlib.h, LordHoto decided to undefine them to prevent havoc.
#ifdef Status #ifdef Status
#undef Status #undef Status

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@ -123,7 +123,7 @@ public:
virtual void addRecent(const String &name, const String &description) {} virtual void addRecent(const String &name, const String &description) {}
/** /**
* Notifies the user an error occured through the taskbar icon * Notifies the user an error occurred through the taskbar icon
* *
* This will for example show the taskbar icon as red (using progress of 100% and an error state) * This will for example show the taskbar icon as red (using progress of 100% and an error state)
* on Windows, and set the launcher icon in the urgent state on Unity * on Windows, and set the launcher icon in the urgent state on Unity

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@ -59,7 +59,7 @@ echo Invalid installer parameter. Should be "0" or "1" (was %~5)!
goto done goto done
:error_script: :error_script:
echo An error occured while running the installer script! echo An error occurred while running the installer script!
goto done goto done
:done :done

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@ -27,7 +27,7 @@ echo Invalid target folder (%~2)!
goto done goto done
:error_script: :error_script:
echo An error occured while running the revision script! echo An error occurred while running the revision script!
:done :done
exit /B0 exit /B0

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@ -217,7 +217,7 @@ static void convertVolume(int &vol) {
} }
static void convertPan(int &pan) { static void convertPan(int &pan) {
// DirectSound was orginally used, which specifies volume // DirectSound was originally used, which specifies volume
// and panning differently than ScummVM does, using a logarithmic scale // and panning differently than ScummVM does, using a logarithmic scale
// rather than a linear one. // rather than a linear one.
// //

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@ -69,7 +69,7 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
// Initialize the custom debug levels // Initialize the custom debug levels
DebugMan.addDebugChannel(kDebugVideo, "Video", "Debug video and audio playback"); DebugMan.addDebugChannel(kDebugVideo, "Video", "Debug video and audio playback");
DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resouce management"); DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resource management");
DebugMan.addDebugChannel(kDebugScript, "Script", "Debug the scripts"); DebugMan.addDebugChannel(kDebugScript, "Script", "Debug the scripts");
DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Report values of unknown data in files"); DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Report values of unknown data in files");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Show the hotspots"); DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Show the hotspots");

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@ -542,7 +542,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
debugPrintf("Failure.\n"); debugPrintf("Failure.\n");
} }
} else { } else {
debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n"); debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the original game executable.)\n\n");
} }
return true; return true;
@ -562,7 +562,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
return true; return true;
} }
debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n"); debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the original game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
return true; return true;
} }

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@ -2219,7 +2219,7 @@ int GUI_LoL::runMenu(Menu &menu) {
int fW = (d->w << 3) - wW; int fW = (d->w << 3) - wW;
int fC = 0; int fC = 0;
// LoL doesnt't have default higlighted items. No item should be // LoL doesn't have default higlighted items. No item should be
// highlighted when entering a new menu. // highlighted when entering a new menu.
// Instead, the respevtive struct entry is used to determine whether // Instead, the respevtive struct entry is used to determine whether
// a menu has scroll buttons or slider bars. // a menu has scroll buttons or slider bars.

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@ -200,7 +200,7 @@ void GUI_v1::processHighlights(Menu &menu) {
int mouseY = p.y; int mouseY = p.y;
if (_vm->game() == GI_LOL && menu.highlightedItem != 255) { if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
// LoL doesnt't have default highlighted items. // LoL doesn't have default highlighted items.
// We use a highlightedItem value of 255 for this. // We use a highlightedItem value of 255 for this.
// With LoL no highlighting should take place unless the // With LoL no highlighting should take place unless the

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@ -56,7 +56,7 @@ protected:
bool _freeFlag; bool _freeFlag;
public: public:
/** /**
* Sets the engine refrence used all surfaces * Sets the engine reference used all surfaces
*/ */
static void setVm(MADSEngine *vm) { _vm = vm; } static void setVm(MADSEngine *vm) { _vm = vm; }

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@ -279,7 +279,7 @@ void GraphicsMan::drawTransparentWithTransDrawNode(Graphics::Surface *screen, Dr
// first and last row at the same time (height = 1) - no anti-alias // first and last row at the same time (height = 1) - no anti-alias
continue; continue;
} }
// new color value based on orginal screen surface color and sprite's edge pixel color // new color value based on original screen surface color and sprite's edge pixel color
*dst2 = transTableData[*dst2 * 256 + value]; *dst2 = transTableData[*dst2 * 256 + value];
} }
} }

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@ -59,7 +59,7 @@ void GfxAnimate::init() {
// fastCast object is not found in any SCI games prior SCI1 // fastCast object is not found in any SCI games prior SCI1
if (getSciVersion() <= SCI_VERSION_01) if (getSciVersion() <= SCI_VERSION_01)
_ignoreFastCast = true; _ignoreFastCast = true;
// Also if fastCast object exists at gamestartup, we can assume that the interpreter doesnt do kAnimate aborts // Also if fastCast object exists at gamestartup, we can assume that the interpreter doesn't do kAnimate aborts
// (found in Larry 1) // (found in Larry 1)
if (getSciVersion() > SCI_VERSION_0_EARLY) { if (getSciVersion() > SCI_VERSION_0_EARLY) {
if (!_s->_segMan->findObjectByName("fastCast").isNull()) if (!_s->_segMan->findObjectByName("fastCast").isNull())

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@ -151,7 +151,7 @@ void GfxControls16::kernelTexteditChange(reg_t controlObject, reg_t eventObject)
Common::Rect rect; Common::Rect rect;
if (textReference.isNull()) if (textReference.isNull())
error("kEditControl called on object that doesnt have a text reference"); error("kEditControl called on object that doesn't have a text reference");
text = _segMan->getString(textReference); text = _segMan->getString(textReference);
uint16 oldCursorPos = cursorPos; uint16 oldCursorPos = cursorPos;

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@ -54,7 +54,7 @@ void GfxControls32::kernelTexteditChange(reg_t controlObject) {
Common::Rect rect; Common::Rect rect;
if (textReference.isNull()) if (textReference.isNull())
error("kEditControl called on object that doesnt have a text reference"); error("kEditControl called on object that doesn't have a text reference");
text = _segMan->getString(textReference); text = _segMan->getString(textReference);
// TODO: Finish this // TODO: Finish this

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@ -310,7 +310,7 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
uint32 systime = _sysPalette.timestamp; uint32 systime = _sysPalette.timestamp;
if (force || newPalette->timestamp != systime) { if (force || newPalette->timestamp != systime) {
// SCI1.1+ doesnt do real merging anymore, but simply copying over the used colors from other palettes // SCI1.1+ doesn't do real merging anymore, but simply copying over the used colors from other palettes
// There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo) // There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
if ((forceRealMerge) || (_useMerging)) if ((forceRealMerge) || (_useMerging))
_sysPaletteChanged |= merge(newPalette, force, forceRealMerge); _sysPaletteChanged |= merge(newPalette, force, forceRealMerge);

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@ -529,7 +529,7 @@ void SciEngine::patchGameSaveRestore() {
byte kernelIdSave = 0; byte kernelIdSave = 0;
switch (_gameId) { switch (_gameId) {
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1 case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs

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@ -861,7 +861,7 @@ L2C36:;
stopActorMoving(); stopActorMoving();
return; return;
} }
// 2C98: Yes, an exact copy of what just occured.. the original does this, so im doing it... // 2C98: Yes, an exact copy of what just occurred.. the original does this, so im doing it...
// Just to keep me sane when going over it :) // Just to keep me sane when going over it :)
if (A == 0xFF) { if (A == 0xFF) {
setActorFromTmp(); setActorFromTmp();

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@ -352,9 +352,9 @@ Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
// leaving bug number for now #1635361 // leaving bug number for now #1635361
ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc); ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
if (!soundDesc) { if (!soundDesc) {
// it fail load open old song after switch to diffrent CDs // it fail load open old song after switch to different CDs
// so gave up // so gave up
error("Game not supported while playing on 2 diffrent CDs"); error("Game not supported while playing on 2 different CDs");
} }
track->soundDesc = soundDesc; track->soundDesc = soundDesc;

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@ -174,7 +174,7 @@ int Player_V4A::getMusicTimer() {
return 2000; return 2000;
if (_musicId) { if (_musicId) {
// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that. // The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
// The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time // The Game itself doesn't get the timing from the Tfmx Player however, so we just use the elapsed time
// 357 ~ 1000 * 25 * (1 / 70) // 357 ~ 1000 * 25 * (1 / 70)
return _mixer->getSoundElapsedTime(_musicHandle) / 357; return _mixer->getSoundElapsedTime(_musicHandle) / 357;
} }
@ -183,7 +183,7 @@ int Player_V4A::getMusicTimer() {
int Player_V4A::getSoundStatus(int nr) const { int Player_V4A::getSoundStatus(int nr) const {
// For music the game queues a variable the Tfmx Player sets through a special command. // For music the game queues a variable the Tfmx Player sets through a special command.
// For sfx there seems to be no way to queue them, and the game doesnt try to. // For sfx there seems to be no way to queue them, and the game doesn't try to.
return (nr == _musicId) ? _signal : 0; return (nr == _musicId) ? _signal : 0;
} }

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@ -35,7 +35,7 @@ class ScummEngine_v4 : public ScummEngine_v5 {
public: public:
/** /**
* Prepared savegame used by the orginal save/load dialog. * Prepared savegame used by the original save/load dialog.
* Must be valid as long as the savescreen is active. As we are not * Must be valid as long as the savescreen is active. As we are not
* notified when the savescreen is closed, memory is only freed on a game * notified when the savescreen is closed, memory is only freed on a game
* reset, at the destruction of the engine or when the original save/load * reset, at the destruction of the engine or when the original save/load

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@ -240,7 +240,7 @@ void Sound::playSound(int soundID) {
// mentioned in the bug report above; in case it is, I put a check here. // mentioned in the bug report above; in case it is, I put a check here.
assert(soundID == 39); assert(soundID == 39);
// The samplerate is copied from the sound resouce 39 of the PC CD/VGA // The samplerate is copied from the sound resource 39 of the PC CD/VGA
// version of Monkey Island. // version of Monkey Island.
// Read info from the header // Read info from the header

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@ -119,7 +119,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
return NULL; return NULL;
addr += sizeof(Header); addr += sizeof(Header);
if ((textId & ITM_ID) >= _resMan->readUint32(addr)) { if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
// Workaround for missing sentences in some langages in the demo. // Workaround for missing sentences in some languages in the demo.
switch(textId) { switch(textId) {
case 8455194: case 8455194:
return const_cast<char *>(_translationId8455194[lang]); return const_cast<char *>(_translationId8455194[lang]);
@ -160,7 +160,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
} }
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4); uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
if (offset == 0) { if (offset == 0) {
// Workaround bug for missing sentence in some langages in Syria (see bug #1977094). // Workaround bug for missing sentence in some languages in Syria (see bug #1977094).
// We use the hardcoded text in this case. // We use the hardcoded text in this case.
if (textId == 2950145) if (textId == 2950145)
return const_cast<char *>(_translationId2950145[lang]); return const_cast<char *>(_translationId2950145[lang]);
@ -223,7 +223,7 @@ void ObjectMan::saveLiveList(uint16 *dest) {
} }
// String displayed when a subtitle sentence is missing in the cluster file. // String displayed when a subtitle sentence is missing in the cluster file.
// It happens with at least one sentence in Syria in some langages (see bug // It happens with at least one sentence in Syria in some languages (see bug
// #1977094). // #1977094).
// Note: an empty string or a null pointer causes a crash. // Note: an empty string or a null pointer causes a crash.

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@ -62,7 +62,7 @@ private:
uint16 _liveList[TOTAL_SECTIONS]; //which sections are active uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
uint8 *_cptData[TOTAL_SECTIONS]; uint8 *_cptData[TOTAL_SECTIONS];
static char _missingSubTitleStr[]; static char _missingSubTitleStr[];
static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages) static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some languages)
static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo) static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo) static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo) static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)

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@ -1455,7 +1455,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
* newCheck differs from check in that that 4 route options are * newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes. * considered corresponding to actual walked routes.
* *
* Note distance doesnt take account of shrinking ??? * Note distance doesn't take account of shrinking ???
* *
* Note Bars array must be properly calculated ie min max dx dy co * Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/ *********************************************************************/

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@ -1712,7 +1712,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
* newCheck differs from check in that that 4 route options are * newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes. * considered corresponding to actual walked routes.
* *
* Note distance doesnt take account of shrinking ??? * Note distance doesn't take account of shrinking ???
* *
* Note Bars array must be properly calculated ie min max dx dy co * Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/ *********************************************************************/

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@ -67,7 +67,7 @@ public:
* movie file, it will be unloaded and, if necessary, stopped playing. * movie file, it will be unloaded and, if necessary, stopped playing.
* @param Filename The filename of the movie file to be loaded * @param Filename The filename of the movie file to be loaded
* @param Z Z indicates the position of the film on the main graphics layer * @param Z Z indicates the position of the film on the main graphics layer
* @return Returns false if an error occured while loading, otherwise true. * @return Returns false if an error occurred while loading, otherwise true.
*/ */
bool loadMovie(const Common::String &filename, uint z); bool loadMovie(const Common::String &filename, uint z);

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@ -119,7 +119,7 @@ void LuaCallback::invokeCallbackFunctions(lua_State *L, uint objectHandle) {
// Lua_pcall the function and the parameters pop themselves from the stack // Lua_pcall the function and the parameters pop themselves from the stack
if (lua_pcall(L, argumentCount, 0, 0) != 0) { if (lua_pcall(L, argumentCount, 0, 0) != 0) {
// An error has occurred // An error has occurred
error("An error occured executing a callback function: %s", lua_tostring(L, -1)); error("An error occurred executing a callback function: %s", lua_tostring(L, -1));
// Pop error message from the stack // Pop error message from the stack
lua_pop(L, 1); lua_pop(L, 1);

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@ -214,7 +214,7 @@ bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::S
// Run buffer contents // Run buffer contents
if (lua_pcall(_state, 0, 0, -2) != 0) { if (lua_pcall(_state, 0, 0, -2) != 0) {
error("An error occured while executing \"%s\":\n%s.", error("An error occurred while executing \"%s\":\n%s.",
name.c_str(), name.c_str(),
lua_tostring(_state, -1)); lua_tostring(_state, -1));
lua_pop(_state, 2); lua_pop(_state, 2);

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@ -120,7 +120,7 @@ Common::Error Sword25Engine::appStart() {
// Pass the command line to the script engine. // Pass the command line to the script engine.
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript(); ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
if (!scriptPtr) { if (!scriptPtr) {
error("Script intialization failed."); error("Script initialization failed.");
return Common::kUnknownError; return Common::kUnknownError;
} }

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@ -492,7 +492,7 @@ static int costatus (lua_State *L, lua_State *co) {
else else
return CO_SUS; /* initial state */ return CO_SUS; /* initial state */
} }
default: /* some error occured */ default: /* some error occurred */
return CO_DEAD; return CO_DEAD;
} }
} }

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@ -114,7 +114,7 @@ void luaD_throw (lua_State *L, int errcode) {
// LUAI_THROW has been replaced with an error message in ScummVM, together // LUAI_THROW has been replaced with an error message in ScummVM, together
// with the LUA error code and description // with the LUA error code and description
//LUAI_THROW(L, L->errorJmp); //LUAI_THROW(L, L->errorJmp);
error("LUA error occured, error code is %d (%s)", errcode, luaErrorDescription[errcode]); error("LUA error occurred, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
} }
else { else {
L->status = cast_byte(errcode); L->status = cast_byte(errcode);

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@ -958,13 +958,13 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1); stack->correctParams(1);
ScValue *val = stack->pop(); ScValue *val = stack->pop();
if (!val->isNative()) { if (!val->isNative()) {
script->runtimeError("actor.%s method accepts an entity refrence only", name); script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL(); stack->pushNULL();
return STATUS_OK; return STATUS_OK;
} }
AdObject *obj = (AdObject *)val->getNative(); AdObject *obj = (AdObject *)val->getNative();
if (!obj || obj->getType() != OBJECT_ENTITY) { if (!obj || obj->getType() != OBJECT_ENTITY) {
script->runtimeError("actor.%s method accepts an entity refrence only", name); script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL(); stack->pushNULL();
return STATUS_OK; return STATUS_OK;
} }

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@ -67,7 +67,7 @@ HeaderState loadHeader(Common::SeekableReadStream &in, ThumbnailHeader &header,
header.size = in.readUint32BE(); header.size = in.readUint32BE();
header.version = in.readByte(); header.version = in.readByte();
// Do a check whether any read errors had occured. If so we cannot use the // Do a check whether any read errors had occurred. If so we cannot use the
// values obtained for size and version because they might be bad. // values obtained for size and version because they might be bad.
if (in.err() || in.eos()) { if (in.err() || in.eos()) {
// TODO: We fake that there is no header. This is actually not quite // TODO: We fake that there is no header. This is actually not quite