JANITORIAL: Typos detected with lintian & grep
This commit is contained in:
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a12940c0a9
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35 changed files with 41 additions and 41 deletions
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@ -54,7 +54,7 @@ void nullFunc(int) {}
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// Function to calculate 2^x, where x is a fixedpoint number with 16 fraction bits
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// Function to calculate 2^x, where x is a fixedpoint number with 16 fraction bits
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// using exp would be more accurate and needs less space if mathlibrary is already linked
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// using exp would be more accurate and needs less space if mathlibrary is already linked
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// but this function should be faster and doesnt use floats
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// but this function should be faster and doesn't use floats
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#if 1
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#if 1
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inline uint32 pow2Fixed(int32 val) {
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inline uint32 pow2Fixed(int32 val) {
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static const uint16 tablePow2[] = {
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static const uint16 tablePow2[] = {
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@ -469,7 +469,7 @@ void OSystem_Android::updateScreen() {
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GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
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GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
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}
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}
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// TODO this doesnt work on those sucky drivers, do it differently
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// TODO this doesn't work on those sucky drivers, do it differently
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// if (_show_overlay)
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// if (_show_overlay)
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// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
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// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
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@ -112,7 +112,7 @@ typedef struct { int FAKE; } FAKE_FILE;
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#endif
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#endif
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// In a moment of brilliance Xlib.h included by SDL_syswm.h #defines the
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// In a moment of brilliance Xlib.h included by SDL_syswm.h #defines the
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// following names. In a moment of mental breakdown, which occured upon
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// following names. In a moment of mental breakdown, which occurred upon
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// gazing at Xlib.h, LordHoto decided to undefine them to prevent havoc.
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// gazing at Xlib.h, LordHoto decided to undefine them to prevent havoc.
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#ifdef Status
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#ifdef Status
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#undef Status
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#undef Status
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@ -123,7 +123,7 @@ public:
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virtual void addRecent(const String &name, const String &description) {}
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virtual void addRecent(const String &name, const String &description) {}
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/**
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/**
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* Notifies the user an error occured through the taskbar icon
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* Notifies the user an error occurred through the taskbar icon
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*
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*
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* This will for example show the taskbar icon as red (using progress of 100% and an error state)
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* This will for example show the taskbar icon as red (using progress of 100% and an error state)
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* on Windows, and set the launcher icon in the urgent state on Unity
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* on Windows, and set the launcher icon in the urgent state on Unity
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@ -59,7 +59,7 @@ echo Invalid installer parameter. Should be "0" or "1" (was %~5)!
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goto done
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goto done
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:error_script:
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:error_script:
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echo An error occured while running the installer script!
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echo An error occurred while running the installer script!
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goto done
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goto done
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:done
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:done
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@ -27,7 +27,7 @@ echo Invalid target folder (%~2)!
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goto done
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goto done
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:error_script:
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:error_script:
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echo An error occured while running the revision script!
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echo An error occurred while running the revision script!
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:done
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:done
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exit /B0
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exit /B0
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@ -217,7 +217,7 @@ static void convertVolume(int &vol) {
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}
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}
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static void convertPan(int &pan) {
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static void convertPan(int &pan) {
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// DirectSound was orginally used, which specifies volume
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// DirectSound was originally used, which specifies volume
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// and panning differently than ScummVM does, using a logarithmic scale
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// and panning differently than ScummVM does, using a logarithmic scale
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// rather than a linear one.
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// rather than a linear one.
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//
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//
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@ -69,7 +69,7 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
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// Initialize the custom debug levels
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// Initialize the custom debug levels
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DebugMan.addDebugChannel(kDebugVideo, "Video", "Debug video and audio playback");
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DebugMan.addDebugChannel(kDebugVideo, "Video", "Debug video and audio playback");
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DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resouce management");
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DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resource management");
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DebugMan.addDebugChannel(kDebugScript, "Script", "Debug the scripts");
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DebugMan.addDebugChannel(kDebugScript, "Script", "Debug the scripts");
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DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Report values of unknown data in files");
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DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Report values of unknown data in files");
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DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Show the hotspots");
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DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Show the hotspots");
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@ -542,7 +542,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
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debugPrintf("Failure.\n");
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debugPrintf("Failure.\n");
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}
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}
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} else {
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} else {
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debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n");
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debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the original game executable.)\n\n");
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}
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}
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return true;
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return true;
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@ -562,7 +562,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
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return true;
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return true;
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}
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}
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debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
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debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the original game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
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return true;
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return true;
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}
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}
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@ -2219,7 +2219,7 @@ int GUI_LoL::runMenu(Menu &menu) {
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int fW = (d->w << 3) - wW;
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int fW = (d->w << 3) - wW;
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int fC = 0;
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int fC = 0;
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// LoL doesnt't have default higlighted items. No item should be
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// LoL doesn't have default higlighted items. No item should be
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// highlighted when entering a new menu.
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// highlighted when entering a new menu.
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// Instead, the respevtive struct entry is used to determine whether
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// Instead, the respevtive struct entry is used to determine whether
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// a menu has scroll buttons or slider bars.
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// a menu has scroll buttons or slider bars.
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@ -200,7 +200,7 @@ void GUI_v1::processHighlights(Menu &menu) {
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int mouseY = p.y;
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int mouseY = p.y;
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if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
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if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
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// LoL doesnt't have default highlighted items.
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// LoL doesn't have default highlighted items.
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// We use a highlightedItem value of 255 for this.
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// We use a highlightedItem value of 255 for this.
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// With LoL no highlighting should take place unless the
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// With LoL no highlighting should take place unless the
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@ -56,7 +56,7 @@ protected:
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bool _freeFlag;
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bool _freeFlag;
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public:
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public:
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/**
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/**
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* Sets the engine refrence used all surfaces
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* Sets the engine reference used all surfaces
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*/
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*/
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static void setVm(MADSEngine *vm) { _vm = vm; }
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static void setVm(MADSEngine *vm) { _vm = vm; }
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@ -279,7 +279,7 @@ void GraphicsMan::drawTransparentWithTransDrawNode(Graphics::Surface *screen, Dr
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// first and last row at the same time (height = 1) - no anti-alias
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// first and last row at the same time (height = 1) - no anti-alias
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continue;
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continue;
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}
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}
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// new color value based on orginal screen surface color and sprite's edge pixel color
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// new color value based on original screen surface color and sprite's edge pixel color
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*dst2 = transTableData[*dst2 * 256 + value];
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*dst2 = transTableData[*dst2 * 256 + value];
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}
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}
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}
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}
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@ -59,7 +59,7 @@ void GfxAnimate::init() {
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// fastCast object is not found in any SCI games prior SCI1
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// fastCast object is not found in any SCI games prior SCI1
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if (getSciVersion() <= SCI_VERSION_01)
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if (getSciVersion() <= SCI_VERSION_01)
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_ignoreFastCast = true;
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_ignoreFastCast = true;
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// Also if fastCast object exists at gamestartup, we can assume that the interpreter doesnt do kAnimate aborts
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// Also if fastCast object exists at gamestartup, we can assume that the interpreter doesn't do kAnimate aborts
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// (found in Larry 1)
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// (found in Larry 1)
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if (getSciVersion() > SCI_VERSION_0_EARLY) {
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if (getSciVersion() > SCI_VERSION_0_EARLY) {
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if (!_s->_segMan->findObjectByName("fastCast").isNull())
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if (!_s->_segMan->findObjectByName("fastCast").isNull())
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@ -151,7 +151,7 @@ void GfxControls16::kernelTexteditChange(reg_t controlObject, reg_t eventObject)
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Common::Rect rect;
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Common::Rect rect;
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if (textReference.isNull())
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if (textReference.isNull())
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error("kEditControl called on object that doesnt have a text reference");
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error("kEditControl called on object that doesn't have a text reference");
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text = _segMan->getString(textReference);
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text = _segMan->getString(textReference);
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uint16 oldCursorPos = cursorPos;
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uint16 oldCursorPos = cursorPos;
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@ -54,7 +54,7 @@ void GfxControls32::kernelTexteditChange(reg_t controlObject) {
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Common::Rect rect;
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Common::Rect rect;
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if (textReference.isNull())
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if (textReference.isNull())
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error("kEditControl called on object that doesnt have a text reference");
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error("kEditControl called on object that doesn't have a text reference");
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text = _segMan->getString(textReference);
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text = _segMan->getString(textReference);
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// TODO: Finish this
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// TODO: Finish this
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@ -310,7 +310,7 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
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uint32 systime = _sysPalette.timestamp;
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uint32 systime = _sysPalette.timestamp;
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if (force || newPalette->timestamp != systime) {
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if (force || newPalette->timestamp != systime) {
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// SCI1.1+ doesnt do real merging anymore, but simply copying over the used colors from other palettes
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// SCI1.1+ doesn't do real merging anymore, but simply copying over the used colors from other palettes
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// There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
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// There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
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if ((forceRealMerge) || (_useMerging))
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if ((forceRealMerge) || (_useMerging))
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_sysPaletteChanged |= merge(newPalette, force, forceRealMerge);
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_sysPaletteChanged |= merge(newPalette, force, forceRealMerge);
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@ -529,7 +529,7 @@ void SciEngine::patchGameSaveRestore() {
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byte kernelIdSave = 0;
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byte kernelIdSave = 0;
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switch (_gameId) {
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switch (_gameId) {
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case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
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case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
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case GID_HOYLE2: // gets confused, see hoyle1
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case GID_HOYLE2: // gets confused, see hoyle1
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case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
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case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
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case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
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case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
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@ -861,7 +861,7 @@ L2C36:;
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stopActorMoving();
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stopActorMoving();
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return;
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return;
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}
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}
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// 2C98: Yes, an exact copy of what just occured.. the original does this, so im doing it...
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// 2C98: Yes, an exact copy of what just occurred.. the original does this, so im doing it...
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// Just to keep me sane when going over it :)
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// Just to keep me sane when going over it :)
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if (A == 0xFF) {
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if (A == 0xFF) {
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setActorFromTmp();
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setActorFromTmp();
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@ -352,9 +352,9 @@ Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
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// leaving bug number for now #1635361
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// leaving bug number for now #1635361
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ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
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ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
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if (!soundDesc) {
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if (!soundDesc) {
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// it fail load open old song after switch to diffrent CDs
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// it fail load open old song after switch to different CDs
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// so gave up
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// so gave up
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error("Game not supported while playing on 2 diffrent CDs");
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error("Game not supported while playing on 2 different CDs");
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}
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}
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track->soundDesc = soundDesc;
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track->soundDesc = soundDesc;
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@ -174,7 +174,7 @@ int Player_V4A::getMusicTimer() {
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return 2000;
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return 2000;
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if (_musicId) {
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if (_musicId) {
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// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
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// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
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// The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
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// The Game itself doesn't get the timing from the Tfmx Player however, so we just use the elapsed time
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// 357 ~ 1000 * 25 * (1 / 70)
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// 357 ~ 1000 * 25 * (1 / 70)
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return _mixer->getSoundElapsedTime(_musicHandle) / 357;
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return _mixer->getSoundElapsedTime(_musicHandle) / 357;
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}
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}
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int Player_V4A::getSoundStatus(int nr) const {
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int Player_V4A::getSoundStatus(int nr) const {
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// For music the game queues a variable the Tfmx Player sets through a special command.
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// For music the game queues a variable the Tfmx Player sets through a special command.
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// For sfx there seems to be no way to queue them, and the game doesnt try to.
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// For sfx there seems to be no way to queue them, and the game doesn't try to.
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return (nr == _musicId) ? _signal : 0;
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return (nr == _musicId) ? _signal : 0;
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}
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}
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@ -35,7 +35,7 @@ class ScummEngine_v4 : public ScummEngine_v5 {
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public:
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public:
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/**
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/**
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* Prepared savegame used by the orginal save/load dialog.
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* Prepared savegame used by the original save/load dialog.
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* Must be valid as long as the savescreen is active. As we are not
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* Must be valid as long as the savescreen is active. As we are not
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* notified when the savescreen is closed, memory is only freed on a game
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* notified when the savescreen is closed, memory is only freed on a game
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* reset, at the destruction of the engine or when the original save/load
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* reset, at the destruction of the engine or when the original save/load
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@ -240,7 +240,7 @@ void Sound::playSound(int soundID) {
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// mentioned in the bug report above; in case it is, I put a check here.
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// mentioned in the bug report above; in case it is, I put a check here.
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assert(soundID == 39);
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assert(soundID == 39);
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// The samplerate is copied from the sound resouce 39 of the PC CD/VGA
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// The samplerate is copied from the sound resource 39 of the PC CD/VGA
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// version of Monkey Island.
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// version of Monkey Island.
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// Read info from the header
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// Read info from the header
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@ -119,7 +119,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
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return NULL;
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return NULL;
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addr += sizeof(Header);
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addr += sizeof(Header);
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if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
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if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
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// Workaround for missing sentences in some langages in the demo.
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// Workaround for missing sentences in some languages in the demo.
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switch(textId) {
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switch(textId) {
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case 8455194:
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case 8455194:
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return const_cast<char *>(_translationId8455194[lang]);
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return const_cast<char *>(_translationId8455194[lang]);
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@ -160,7 +160,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
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}
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}
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uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
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uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
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if (offset == 0) {
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if (offset == 0) {
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// Workaround bug for missing sentence in some langages in Syria (see bug #1977094).
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// Workaround bug for missing sentence in some languages in Syria (see bug #1977094).
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// We use the hardcoded text in this case.
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// We use the hardcoded text in this case.
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if (textId == 2950145)
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if (textId == 2950145)
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return const_cast<char *>(_translationId2950145[lang]);
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return const_cast<char *>(_translationId2950145[lang]);
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@ -223,7 +223,7 @@ void ObjectMan::saveLiveList(uint16 *dest) {
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}
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}
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// String displayed when a subtitle sentence is missing in the cluster file.
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// String displayed when a subtitle sentence is missing in the cluster file.
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// It happens with at least one sentence in Syria in some langages (see bug
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// It happens with at least one sentence in Syria in some languages (see bug
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// #1977094).
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// #1977094).
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// Note: an empty string or a null pointer causes a crash.
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// Note: an empty string or a null pointer causes a crash.
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@ -62,7 +62,7 @@ private:
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uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
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uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
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uint8 *_cptData[TOTAL_SECTIONS];
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uint8 *_cptData[TOTAL_SECTIONS];
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static char _missingSubTitleStr[];
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static char _missingSubTitleStr[];
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static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages)
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static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some languages)
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static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
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static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
|
||||||
static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
|
static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
|
||||||
static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)
|
static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)
|
||||||
|
|
|
@ -1455,7 +1455,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
|
||||||
* newCheck differs from check in that that 4 route options are
|
* newCheck differs from check in that that 4 route options are
|
||||||
* considered corresponding to actual walked routes.
|
* considered corresponding to actual walked routes.
|
||||||
*
|
*
|
||||||
* Note distance doesnt take account of shrinking ???
|
* Note distance doesn't take account of shrinking ???
|
||||||
*
|
*
|
||||||
* Note Bars array must be properly calculated ie min max dx dy co
|
* Note Bars array must be properly calculated ie min max dx dy co
|
||||||
*********************************************************************/
|
*********************************************************************/
|
||||||
|
|
|
@ -1712,7 +1712,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
|
||||||
* newCheck differs from check in that that 4 route options are
|
* newCheck differs from check in that that 4 route options are
|
||||||
* considered corresponding to actual walked routes.
|
* considered corresponding to actual walked routes.
|
||||||
*
|
*
|
||||||
* Note distance doesnt take account of shrinking ???
|
* Note distance doesn't take account of shrinking ???
|
||||||
*
|
*
|
||||||
* Note Bars array must be properly calculated ie min max dx dy co
|
* Note Bars array must be properly calculated ie min max dx dy co
|
||||||
*********************************************************************/
|
*********************************************************************/
|
||||||
|
|
|
@ -67,7 +67,7 @@ public:
|
||||||
* movie file, it will be unloaded and, if necessary, stopped playing.
|
* movie file, it will be unloaded and, if necessary, stopped playing.
|
||||||
* @param Filename The filename of the movie file to be loaded
|
* @param Filename The filename of the movie file to be loaded
|
||||||
* @param Z Z indicates the position of the film on the main graphics layer
|
* @param Z Z indicates the position of the film on the main graphics layer
|
||||||
* @return Returns false if an error occured while loading, otherwise true.
|
* @return Returns false if an error occurred while loading, otherwise true.
|
||||||
*/
|
*/
|
||||||
bool loadMovie(const Common::String &filename, uint z);
|
bool loadMovie(const Common::String &filename, uint z);
|
||||||
|
|
||||||
|
|
|
@ -119,7 +119,7 @@ void LuaCallback::invokeCallbackFunctions(lua_State *L, uint objectHandle) {
|
||||||
// Lua_pcall the function and the parameters pop themselves from the stack
|
// Lua_pcall the function and the parameters pop themselves from the stack
|
||||||
if (lua_pcall(L, argumentCount, 0, 0) != 0) {
|
if (lua_pcall(L, argumentCount, 0, 0) != 0) {
|
||||||
// An error has occurred
|
// An error has occurred
|
||||||
error("An error occured executing a callback function: %s", lua_tostring(L, -1));
|
error("An error occurred executing a callback function: %s", lua_tostring(L, -1));
|
||||||
|
|
||||||
// Pop error message from the stack
|
// Pop error message from the stack
|
||||||
lua_pop(L, 1);
|
lua_pop(L, 1);
|
||||||
|
|
|
@ -214,7 +214,7 @@ bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::S
|
||||||
|
|
||||||
// Run buffer contents
|
// Run buffer contents
|
||||||
if (lua_pcall(_state, 0, 0, -2) != 0) {
|
if (lua_pcall(_state, 0, 0, -2) != 0) {
|
||||||
error("An error occured while executing \"%s\":\n%s.",
|
error("An error occurred while executing \"%s\":\n%s.",
|
||||||
name.c_str(),
|
name.c_str(),
|
||||||
lua_tostring(_state, -1));
|
lua_tostring(_state, -1));
|
||||||
lua_pop(_state, 2);
|
lua_pop(_state, 2);
|
||||||
|
|
|
@ -120,7 +120,7 @@ Common::Error Sword25Engine::appStart() {
|
||||||
// Pass the command line to the script engine.
|
// Pass the command line to the script engine.
|
||||||
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
|
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
|
||||||
if (!scriptPtr) {
|
if (!scriptPtr) {
|
||||||
error("Script intialization failed.");
|
error("Script initialization failed.");
|
||||||
return Common::kUnknownError;
|
return Common::kUnknownError;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -492,7 +492,7 @@ static int costatus (lua_State *L, lua_State *co) {
|
||||||
else
|
else
|
||||||
return CO_SUS; /* initial state */
|
return CO_SUS; /* initial state */
|
||||||
}
|
}
|
||||||
default: /* some error occured */
|
default: /* some error occurred */
|
||||||
return CO_DEAD;
|
return CO_DEAD;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -114,7 +114,7 @@ void luaD_throw (lua_State *L, int errcode) {
|
||||||
// LUAI_THROW has been replaced with an error message in ScummVM, together
|
// LUAI_THROW has been replaced with an error message in ScummVM, together
|
||||||
// with the LUA error code and description
|
// with the LUA error code and description
|
||||||
//LUAI_THROW(L, L->errorJmp);
|
//LUAI_THROW(L, L->errorJmp);
|
||||||
error("LUA error occured, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
|
error("LUA error occurred, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
L->status = cast_byte(errcode);
|
L->status = cast_byte(errcode);
|
||||||
|
|
|
@ -958,13 +958,13 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
|
||||||
stack->correctParams(1);
|
stack->correctParams(1);
|
||||||
ScValue *val = stack->pop();
|
ScValue *val = stack->pop();
|
||||||
if (!val->isNative()) {
|
if (!val->isNative()) {
|
||||||
script->runtimeError("actor.%s method accepts an entity refrence only", name);
|
script->runtimeError("actor.%s method accepts an entity reference only", name);
|
||||||
stack->pushNULL();
|
stack->pushNULL();
|
||||||
return STATUS_OK;
|
return STATUS_OK;
|
||||||
}
|
}
|
||||||
AdObject *obj = (AdObject *)val->getNative();
|
AdObject *obj = (AdObject *)val->getNative();
|
||||||
if (!obj || obj->getType() != OBJECT_ENTITY) {
|
if (!obj || obj->getType() != OBJECT_ENTITY) {
|
||||||
script->runtimeError("actor.%s method accepts an entity refrence only", name);
|
script->runtimeError("actor.%s method accepts an entity reference only", name);
|
||||||
stack->pushNULL();
|
stack->pushNULL();
|
||||||
return STATUS_OK;
|
return STATUS_OK;
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,7 +67,7 @@ HeaderState loadHeader(Common::SeekableReadStream &in, ThumbnailHeader &header,
|
||||||
header.size = in.readUint32BE();
|
header.size = in.readUint32BE();
|
||||||
header.version = in.readByte();
|
header.version = in.readByte();
|
||||||
|
|
||||||
// Do a check whether any read errors had occured. If so we cannot use the
|
// Do a check whether any read errors had occurred. If so we cannot use the
|
||||||
// values obtained for size and version because they might be bad.
|
// values obtained for size and version because they might be bad.
|
||||||
if (in.err() || in.eos()) {
|
if (in.err() || in.eos()) {
|
||||||
// TODO: We fake that there is no header. This is actually not quite
|
// TODO: We fake that there is no header. This is actually not quite
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue