JANITORIAL: Typos detected with lintian & grep

This commit is contained in:
Alexandre Detiste 2016-02-14 10:27:44 +01:00
parent a12940c0a9
commit 6c298e964f
35 changed files with 41 additions and 41 deletions

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@ -54,7 +54,7 @@ void nullFunc(int) {}
// Function to calculate 2^x, where x is a fixedpoint number with 16 fraction bits
// using exp would be more accurate and needs less space if mathlibrary is already linked
// but this function should be faster and doesnt use floats
// but this function should be faster and doesn't use floats
#if 1
inline uint32 pow2Fixed(int32 val) {
static const uint16 tablePow2[] = {

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@ -469,7 +469,7 @@ void OSystem_Android::updateScreen() {
GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
}
// TODO this doesnt work on those sucky drivers, do it differently
// TODO this doesn't work on those sucky drivers, do it differently
// if (_show_overlay)
// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));

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@ -112,7 +112,7 @@ typedef struct { int FAKE; } FAKE_FILE;
#endif
// In a moment of brilliance Xlib.h included by SDL_syswm.h #defines the
// following names. In a moment of mental breakdown, which occured upon
// following names. In a moment of mental breakdown, which occurred upon
// gazing at Xlib.h, LordHoto decided to undefine them to prevent havoc.
#ifdef Status
#undef Status

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@ -123,7 +123,7 @@ public:
virtual void addRecent(const String &name, const String &description) {}
/**
* Notifies the user an error occured through the taskbar icon
* Notifies the user an error occurred through the taskbar icon
*
* This will for example show the taskbar icon as red (using progress of 100% and an error state)
* on Windows, and set the launcher icon in the urgent state on Unity

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@ -59,7 +59,7 @@ echo Invalid installer parameter. Should be "0" or "1" (was %~5)!
goto done
:error_script:
echo An error occured while running the installer script!
echo An error occurred while running the installer script!
goto done
:done

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@ -27,7 +27,7 @@ echo Invalid target folder (%~2)!
goto done
:error_script:
echo An error occured while running the revision script!
echo An error occurred while running the revision script!
:done
exit /B0

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@ -217,7 +217,7 @@ static void convertVolume(int &vol) {
}
static void convertPan(int &pan) {
// DirectSound was orginally used, which specifies volume
// DirectSound was originally used, which specifies volume
// and panning differently than ScummVM does, using a logarithmic scale
// rather than a linear one.
//

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@ -69,7 +69,7 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
// Initialize the custom debug levels
DebugMan.addDebugChannel(kDebugVideo, "Video", "Debug video and audio playback");
DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resouce management");
DebugMan.addDebugChannel(kDebugResource, "Resource", "Debug resource management");
DebugMan.addDebugChannel(kDebugScript, "Script", "Debug the scripts");
DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Report values of unknown data in files");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Show the hotspots");

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@ -542,7 +542,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
debugPrintf("Failure.\n");
}
} else {
debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n");
debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the original game executable.)\n\n");
}
return true;
@ -562,7 +562,7 @@ bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) {
return true;
}
debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the original game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
return true;
}

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@ -2219,7 +2219,7 @@ int GUI_LoL::runMenu(Menu &menu) {
int fW = (d->w << 3) - wW;
int fC = 0;
// LoL doesnt't have default higlighted items. No item should be
// LoL doesn't have default higlighted items. No item should be
// highlighted when entering a new menu.
// Instead, the respevtive struct entry is used to determine whether
// a menu has scroll buttons or slider bars.

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@ -200,7 +200,7 @@ void GUI_v1::processHighlights(Menu &menu) {
int mouseY = p.y;
if (_vm->game() == GI_LOL && menu.highlightedItem != 255) {
// LoL doesnt't have default highlighted items.
// LoL doesn't have default highlighted items.
// We use a highlightedItem value of 255 for this.
// With LoL no highlighting should take place unless the

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@ -56,7 +56,7 @@ protected:
bool _freeFlag;
public:
/**
* Sets the engine refrence used all surfaces
* Sets the engine reference used all surfaces
*/
static void setVm(MADSEngine *vm) { _vm = vm; }

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@ -279,7 +279,7 @@ void GraphicsMan::drawTransparentWithTransDrawNode(Graphics::Surface *screen, Dr
// first and last row at the same time (height = 1) - no anti-alias
continue;
}
// new color value based on orginal screen surface color and sprite's edge pixel color
// new color value based on original screen surface color and sprite's edge pixel color
*dst2 = transTableData[*dst2 * 256 + value];
}
}

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@ -59,7 +59,7 @@ void GfxAnimate::init() {
// fastCast object is not found in any SCI games prior SCI1
if (getSciVersion() <= SCI_VERSION_01)
_ignoreFastCast = true;
// Also if fastCast object exists at gamestartup, we can assume that the interpreter doesnt do kAnimate aborts
// Also if fastCast object exists at gamestartup, we can assume that the interpreter doesn't do kAnimate aborts
// (found in Larry 1)
if (getSciVersion() > SCI_VERSION_0_EARLY) {
if (!_s->_segMan->findObjectByName("fastCast").isNull())

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@ -151,7 +151,7 @@ void GfxControls16::kernelTexteditChange(reg_t controlObject, reg_t eventObject)
Common::Rect rect;
if (textReference.isNull())
error("kEditControl called on object that doesnt have a text reference");
error("kEditControl called on object that doesn't have a text reference");
text = _segMan->getString(textReference);
uint16 oldCursorPos = cursorPos;

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@ -54,7 +54,7 @@ void GfxControls32::kernelTexteditChange(reg_t controlObject) {
Common::Rect rect;
if (textReference.isNull())
error("kEditControl called on object that doesnt have a text reference");
error("kEditControl called on object that doesn't have a text reference");
text = _segMan->getString(textReference);
// TODO: Finish this

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@ -310,7 +310,7 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
uint32 systime = _sysPalette.timestamp;
if (force || newPalette->timestamp != systime) {
// SCI1.1+ doesnt do real merging anymore, but simply copying over the used colors from other palettes
// SCI1.1+ doesn't do real merging anymore, but simply copying over the used colors from other palettes
// There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
if ((forceRealMerge) || (_useMerging))
_sysPaletteChanged |= merge(newPalette, force, forceRealMerge);

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@ -529,7 +529,7 @@ void SciEngine::patchGameSaveRestore() {
byte kernelIdSave = 0;
switch (_gameId) {
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs

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@ -861,7 +861,7 @@ L2C36:;
stopActorMoving();
return;
}
// 2C98: Yes, an exact copy of what just occured.. the original does this, so im doing it...
// 2C98: Yes, an exact copy of what just occurred.. the original does this, so im doing it...
// Just to keep me sane when going over it :)
if (A == 0xFF) {
setActorFromTmp();

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@ -352,9 +352,9 @@ Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
// leaving bug number for now #1635361
ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
if (!soundDesc) {
// it fail load open old song after switch to diffrent CDs
// it fail load open old song after switch to different CDs
// so gave up
error("Game not supported while playing on 2 diffrent CDs");
error("Game not supported while playing on 2 different CDs");
}
track->soundDesc = soundDesc;

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@ -174,7 +174,7 @@ int Player_V4A::getMusicTimer() {
return 2000;
if (_musicId) {
// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
// The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
// The Game itself doesn't get the timing from the Tfmx Player however, so we just use the elapsed time
// 357 ~ 1000 * 25 * (1 / 70)
return _mixer->getSoundElapsedTime(_musicHandle) / 357;
}
@ -183,7 +183,7 @@ int Player_V4A::getMusicTimer() {
int Player_V4A::getSoundStatus(int nr) const {
// For music the game queues a variable the Tfmx Player sets through a special command.
// For sfx there seems to be no way to queue them, and the game doesnt try to.
// For sfx there seems to be no way to queue them, and the game doesn't try to.
return (nr == _musicId) ? _signal : 0;
}

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@ -35,7 +35,7 @@ class ScummEngine_v4 : public ScummEngine_v5 {
public:
/**
* Prepared savegame used by the orginal save/load dialog.
* Prepared savegame used by the original save/load dialog.
* Must be valid as long as the savescreen is active. As we are not
* notified when the savescreen is closed, memory is only freed on a game
* reset, at the destruction of the engine or when the original save/load

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@ -240,7 +240,7 @@ void Sound::playSound(int soundID) {
// mentioned in the bug report above; in case it is, I put a check here.
assert(soundID == 39);
// The samplerate is copied from the sound resouce 39 of the PC CD/VGA
// The samplerate is copied from the sound resource 39 of the PC CD/VGA
// version of Monkey Island.
// Read info from the header

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@ -119,7 +119,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
return NULL;
addr += sizeof(Header);
if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
// Workaround for missing sentences in some langages in the demo.
// Workaround for missing sentences in some languages in the demo.
switch(textId) {
case 8455194:
return const_cast<char *>(_translationId8455194[lang]);
@ -160,7 +160,7 @@ char *ObjectMan::lockText(uint32 textId, uint8 lang) {
}
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
if (offset == 0) {
// Workaround bug for missing sentence in some langages in Syria (see bug #1977094).
// Workaround bug for missing sentence in some languages in Syria (see bug #1977094).
// We use the hardcoded text in this case.
if (textId == 2950145)
return const_cast<char *>(_translationId2950145[lang]);
@ -223,7 +223,7 @@ void ObjectMan::saveLiveList(uint16 *dest) {
}
// String displayed when a subtitle sentence is missing in the cluster file.
// It happens with at least one sentence in Syria in some langages (see bug
// It happens with at least one sentence in Syria in some languages (see bug
// #1977094).
// Note: an empty string or a null pointer causes a crash.

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@ -62,7 +62,7 @@ private:
uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
uint8 *_cptData[TOTAL_SECTIONS];
static char _missingSubTitleStr[];
static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages)
static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some languages)
static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)

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@ -1455,7 +1455,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
* newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes.
*
* Note distance doesnt take account of shrinking ???
* Note distance doesn't take account of shrinking ???
*
* Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/

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@ -1712,7 +1712,7 @@ int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
* newCheck differs from check in that that 4 route options are
* considered corresponding to actual walked routes.
*
* Note distance doesnt take account of shrinking ???
* Note distance doesn't take account of shrinking ???
*
* Note Bars array must be properly calculated ie min max dx dy co
*********************************************************************/

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@ -67,7 +67,7 @@ public:
* movie file, it will be unloaded and, if necessary, stopped playing.
* @param Filename The filename of the movie file to be loaded
* @param Z Z indicates the position of the film on the main graphics layer
* @return Returns false if an error occured while loading, otherwise true.
* @return Returns false if an error occurred while loading, otherwise true.
*/
bool loadMovie(const Common::String &filename, uint z);

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@ -119,7 +119,7 @@ void LuaCallback::invokeCallbackFunctions(lua_State *L, uint objectHandle) {
// Lua_pcall the function and the parameters pop themselves from the stack
if (lua_pcall(L, argumentCount, 0, 0) != 0) {
// An error has occurred
error("An error occured executing a callback function: %s", lua_tostring(L, -1));
error("An error occurred executing a callback function: %s", lua_tostring(L, -1));
// Pop error message from the stack
lua_pop(L, 1);

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@ -214,7 +214,7 @@ bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::S
// Run buffer contents
if (lua_pcall(_state, 0, 0, -2) != 0) {
error("An error occured while executing \"%s\":\n%s.",
error("An error occurred while executing \"%s\":\n%s.",
name.c_str(),
lua_tostring(_state, -1));
lua_pop(_state, 2);

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@ -120,7 +120,7 @@ Common::Error Sword25Engine::appStart() {
// Pass the command line to the script engine.
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
if (!scriptPtr) {
error("Script intialization failed.");
error("Script initialization failed.");
return Common::kUnknownError;
}

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@ -492,7 +492,7 @@ static int costatus (lua_State *L, lua_State *co) {
else
return CO_SUS; /* initial state */
}
default: /* some error occured */
default: /* some error occurred */
return CO_DEAD;
}
}

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@ -114,7 +114,7 @@ void luaD_throw (lua_State *L, int errcode) {
// LUAI_THROW has been replaced with an error message in ScummVM, together
// with the LUA error code and description
//LUAI_THROW(L, L->errorJmp);
error("LUA error occured, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
error("LUA error occurred, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
}
else {
L->status = cast_byte(errcode);

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@ -958,13 +958,13 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
if (!val->isNative()) {
script->runtimeError("actor.%s method accepts an entity refrence only", name);
script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL();
return STATUS_OK;
}
AdObject *obj = (AdObject *)val->getNative();
if (!obj || obj->getType() != OBJECT_ENTITY) {
script->runtimeError("actor.%s method accepts an entity refrence only", name);
script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL();
return STATUS_OK;
}

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@ -67,7 +67,7 @@ HeaderState loadHeader(Common::SeekableReadStream &in, ThumbnailHeader &header,
header.size = in.readUint32BE();
header.version = in.readByte();
// Do a check whether any read errors had occured. If so we cannot use the
// Do a check whether any read errors had occurred. If so we cannot use the
// values obtained for size and version because they might be bad.
if (in.err() || in.eos()) {
// TODO: We fake that there is no header. This is actually not quite