BASE: Only reload engine plugins after return to launcher

The other plugins do not need to be reloaded. Reloading
the scaler plugins breaks the graphics.
This commit is contained in:
Eric Culp 2012-06-12 15:03:51 -04:00 committed by Filippos Karapetis
parent 36b4926eb1
commit 6d11f46b15
3 changed files with 28 additions and 2 deletions

View file

@ -320,6 +320,7 @@ public:
// Functions used only by the cached PluginManager
virtual void loadAllPlugins();
virtual void loadAllPluginsOfType(PluginType type);
void unloadAllPlugins();
void unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin = true);
@ -347,7 +348,8 @@ public:
virtual bool loadPluginFromGameId(const Common::String &gameId);
virtual void updateConfigWithFileName(const Common::String &gameId);
virtual void loadAllPlugins() {} // we don't allow this
virtual void loadAllPlugins() {} // we don't allow these
virtual void loadAllPluginsOfType(PluginType type) {}
};
#endif