PS2: Fix three compiler warnings and minor code formatting fixes.
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cf87fcba85
commit
6d4b0a2c9f
3 changed files with 40 additions and 41 deletions
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@ -102,8 +102,7 @@ int vblankEndHandler(int cause) {
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void createAnimThread(Gs2dScreen *screen);
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void createAnimThread(Gs2dScreen *screen);
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Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
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_systemQuit = false;
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_systemQuit = false;
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ee_sema_t newSema;
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ee_sema_t newSema;
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newSema.init_count = 1;
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newSema.init_count = 1;
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@ -118,7 +117,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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_vblankStartId = AddIntcHandler(INT_VBLANK_START, vblankStartHandler, 0);
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_vblankStartId = AddIntcHandler(INT_VBLANK_START, vblankStartHandler, 0);
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_vblankEndId = AddIntcHandler(INT_VBLANK_END, vblankEndHandler, 0);
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_vblankEndId = AddIntcHandler(INT_VBLANK_END, vblankEndHandler, 0);
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_dmacId = AddDmacHandler(2, dmacHandler, 0);
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_dmacId = AddDmacHandler(2, dmacHandler, 0);
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_dmaPipe = new DmaPipe(0x2000);
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_dmaPipe = new DmaPipe(0x2000);
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@ -139,7 +138,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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_clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0);
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_clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0);
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clearOverlay();
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clearOverlay();
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if (tvMode == TV_DONT_CARE) {
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if (mode == TV_DONT_CARE) {
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#if 1
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#if 1
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char romver[8];
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char romver[8];
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int fd = fioOpen("rom0:ROMVER", O_RDONLY);
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int fd = fioOpen("rom0:ROMVER", O_RDONLY);
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@ -157,12 +156,12 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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_tvMode = TV_NTSC;
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_tvMode = TV_NTSC;
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#endif
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#endif
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} else
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} else
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_tvMode = tvMode;
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_tvMode = mode;
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// _tvMode = TV_NTSC;
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// _tvMode = TV_NTSC;
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printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC");
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printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC");
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// set screen size, 640x512 for pal, 640x448 for ntsc
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// set screen size, 640x512 for pal, 640x448 for ntsc
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_tvWidth = 640;
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_tvWidth = 640;
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_tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448);
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_tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448);
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kFullScreen[0].z = kFullScreen[1].z = 0;
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kFullScreen[0].z = kFullScreen[1].z = 0;
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@ -186,8 +185,8 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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_clutPtrs[MOUSE] = _clutPtrs[SCREEN] + 0x1000; // the cluts in PSMCT32 take up half a memory page each
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_clutPtrs[MOUSE] = _clutPtrs[SCREEN] + 0x1000; // the cluts in PSMCT32 take up half a memory page each
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_clutPtrs[TEXT] = _clutPtrs[SCREEN] + 0x2000;
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_clutPtrs[TEXT] = _clutPtrs[SCREEN] + 0x2000;
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_texPtrs[SCREEN] = _clutPtrs[SCREEN] + 0x3000;
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_texPtrs[SCREEN] = _clutPtrs[SCREEN] + 0x3000;
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_texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers
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_texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers
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_texPtrs[MOUSE] = 128 * 256 * 4;
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_texPtrs[MOUSE] = 128 * 256 * 4;
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_texPtrs[PRINTF] = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4;
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_texPtrs[PRINTF] = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4;
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_showOverlay = false;
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_showOverlay = false;
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@ -201,14 +200,14 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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_overlayFormat.bytesPerPixel = 2;
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_overlayFormat.bytesPerPixel = 2;
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_overlayFormat.rLoss = 3;
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_overlayFormat.rLoss = 3;
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_overlayFormat.gLoss = 3;
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_overlayFormat.gLoss = 3;
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_overlayFormat.bLoss = 3;
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_overlayFormat.bLoss = 3;
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_overlayFormat.aLoss = 7;
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_overlayFormat.aLoss = 7;
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_overlayFormat.rShift = 0;
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_overlayFormat.rShift = 0;
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_overlayFormat.gShift = 5;
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_overlayFormat.gShift = 5;
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_overlayFormat.bShift = 10;
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_overlayFormat.bShift = 10;
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_overlayFormat.aShift = 15;
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_overlayFormat.aShift = 15;
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// setup hardware now.
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// setup hardware now.
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GS_CSR = CSR_RESET; // Reset GS
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GS_CSR = CSR_RESET; // Reset GS
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@ -249,18 +248,18 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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createAnimTextures();
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createAnimTextures();
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// create anim thread
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// create animation thread
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ee_thread_t animThread, thisThread;
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ee_thread_t animationThread, thisThread;
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ReferThreadStatus(GetThreadId(), &thisThread);
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ReferThreadStatus(GetThreadId(), &thisThread);
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_animStack = malloc(ANIM_STACK_SIZE);
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_animStack = malloc(ANIM_STACK_SIZE);
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animThread.initial_priority = thisThread.current_priority - 3;
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animationThread.initial_priority = thisThread.current_priority - 3;
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animThread.stack = _animStack;
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animationThread.stack = _animStack;
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animThread.stack_size = ANIM_STACK_SIZE;
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animationThread.stack_size = ANIM_STACK_SIZE;
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animThread.func = (void *)runAnimThread;
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animationThread.func = (void *)runAnimThread;
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animThread.gp_reg = &_gp;
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animationThread.gp_reg = &_gp;
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_animTid = CreateThread(&animThread);
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_animTid = CreateThread(&animationThread);
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assert(_animTid >= 0);
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assert(_animTid >= 0);
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StartThread(_animTid, this);
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StartThread(_animTid, this);
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}
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}
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@ -268,13 +267,13 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
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void Gs2dScreen::quit(void) {
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void Gs2dScreen::quit(void) {
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_systemQuit = true;
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_systemQuit = true;
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ee_thread_t statAnim;
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ee_thread_t statAnim;
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do { // wait until thread called ExitThread()
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do { // wait until thread called ExitThread()
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SignalSema(g_AnimSema);
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SignalSema(g_AnimSema);
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ReferThreadStatus(_animTid, &statAnim);
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ReferThreadStatus(_animTid, &statAnim);
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} while (statAnim.status != 0x10);
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} while (statAnim.status != 0x10);
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DeleteThread(_animTid);
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DeleteThread(_animTid);
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free(_animStack);
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free(_animStack);
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_dmaPipe->waitForDma(); // wait for dmac and vblank for the last time
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_dmaPipe->waitForDma(); // wait for dmac and vblank for the last time
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while (g_DmacCmd || g_VblankCmd);
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while (g_DmacCmd || g_VblankCmd);
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sioprintf("kill handlers\n");
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sioprintf("kill handlers\n");
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@ -606,7 +605,7 @@ void Gs2dScreen::grabOverlay(byte *buf, uint16 pitch) {
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for (uint32 cnt = 0; cnt < _height; cnt++) {
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for (uint32 cnt = 0; cnt < _height; cnt++) {
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memcpy(buf, src, _width * 2);
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memcpy(buf, src, _width * 2);
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buf += pitch;
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buf += pitch;
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src += _width;
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src += _width;
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}
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}
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}
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}
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@ -29,7 +29,6 @@
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#include "backends/platform/ps2/DmaPipe.h"
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#include "backends/platform/ps2/DmaPipe.h"
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#include "graphics/surface.h"
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#include "graphics/surface.h"
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enum TVMode {
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enum TVMode {
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TV_DONT_CARE = 0,
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TV_DONT_CARE = 0,
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TV_PAL,
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TV_PAL,
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@ -41,10 +40,9 @@ enum GsInterlace {
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GS_INTERLACED
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GS_INTERLACED
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};
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};
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class Gs2dScreen {
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class Gs2dScreen {
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public:
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public:
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Gs2dScreen(uint16 width, uint16 height, TVMode tvMode);
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Gs2dScreen(uint16 width, uint16 height, TVMode mode);
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~Gs2dScreen(void);
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~Gs2dScreen(void);
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void newScreenSize(uint16 width, uint16 height);
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void newScreenSize(uint16 width, uint16 height);
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uint8 tvMode(void);
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uint8 tvMode(void);
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@ -94,27 +92,26 @@ private:
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uint8 _curDrawBuf;
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uint8 _curDrawBuf;
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uint32 _frameBufPtr[2]; //
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uint32 _frameBufPtr[2]; //
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uint32 _clutPtrs[3]; // vram pointers
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uint32 _clutPtrs[3]; // vram pointers
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uint32 _texPtrs[4]; //
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uint32 _texPtrs[4]; //
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Graphics::Surface _framebuffer;
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Graphics::Surface _framebuffer;
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/* TODO : check if we do need this */
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// TODO : check if we do need this
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struct VideoState {
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struct VideoState {
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bool setup;
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bool setup;
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bool fullscreen;
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bool fullscreen;
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bool aspectRatio;
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bool aspectRatio;
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int mode;
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int mode;
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int scaleFactor;
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int scaleFactor;
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int screenWidth, screenHeight;
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int screenWidth, screenHeight;
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int overlayWidth, overlayHeight;
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int overlayWidth, overlayHeight;
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};
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};
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VideoState _videoMode;
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VideoState _videoMode;
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/* */
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uint16 _width, _height, _pitch;
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uint16 _width, _height, _pitch;
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int16 _mouseX, _mouseY, _hotSpotX, _hotSpotY;
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int16 _mouseX, _mouseY, _hotSpotX, _hotSpotY;
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@ -51,6 +51,9 @@ void Ps2Pad::initPad(void) {
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} else {
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} else {
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if (checkPadReady(_port, _slot)) {
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if (checkPadReady(_port, _slot)) {
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switch (_padStatus) {
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switch (_padStatus) {
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case STAT_NONE:
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printf("Pad Status is None. Shouldn't happen\n");
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break;
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case STAT_OPEN:
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case STAT_OPEN:
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_padStatus = STAT_DETECT;
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_padStatus = STAT_DETECT;
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break;
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break;
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