SCUMM: Adjust timings for Italian Sam & Max Floppy intro.
This version uses English speech, and doesn't need the workaround for the fight animation speeds. But several lines still had to be re-timed.
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2 changed files with 26 additions and 8 deletions
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@ -664,7 +664,9 @@ void ScummEngine::writeVar(uint var, int value) {
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// Max beats up the scientist. This was probably to
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// match the subtitles to the speech better, but this
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// is just too much!
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// is just too much! The floppy version doesn't do this
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// but there's no need to explicitly test this since
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// the script never sets the value to 2 there.
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if (value == 2 && _language == Common::IT_ITA)
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value = 3;
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}
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