Add more opcode differences in C64 maniac.

svn-id: r18190
This commit is contained in:
Travis Howell 2005-05-20 06:47:57 +00:00
parent 4da6f37eab
commit 6da7fa0dcc
2 changed files with 15 additions and 4 deletions

View file

@ -408,6 +408,7 @@ protected:
void o_getDist();
void o_isNotEqual();
void o_loadSound();
void o_animateActor();
void o_putActorAtObject();
void o_unknown13();
void o_clearState08();

View file

@ -57,7 +57,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_ifNotState08),
/* 10 */
OPCODE(o5_breakHere),
OPCODE(o2_animateActor),
OPCODE(o_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o_unknown13),
/* 14 */
@ -137,7 +137,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_ifState08),
/* 50 */
OPCODE(o2_pickupObject),
OPCODE(o2_animateActor),
OPCODE(o_animateActor),
OPCODE(o5_actorFollowCamera),
OPCODE(o_unknown53),
/* 54 */
@ -217,7 +217,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_ifNotState08),
/* 90 */
OPCODE(o_pickupObject),
OPCODE(o2_animateActor),
OPCODE(o_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o_unknown93),
/* 94 */
@ -297,7 +297,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_ifState08),
/* D0 */
OPCODE(o2_pickupObject),
OPCODE(o2_animateActor),
OPCODE(o_animateActor),
OPCODE(o5_actorFollowCamera),
OPCODE(o2_actorOps),
/* D4 */
@ -643,6 +643,16 @@ void ScummEngine_c64::o_pickupObject() {
runInventoryScript(1);
}
void ScummEngine_c64::o_animateActor() {
int act = getVarOrDirectByte(PARAM_1);
int anim = getVarOrDirectByte(PARAM_2);
int unk = fetchScriptByte();
debug(0,"o_animateActor: unk %d", unk);
Actor *a = derefActor(act, "o_animateActor");
a->animateActor(anim);
}
void ScummEngine_c64::o_putActorAtObject() {
int obj, x, y;
Actor *a;