TSAGE: Cleanup custom List usage.

This makes the code use Common::List for all cases where synchronization can
not be done with tSage::List::synchronise. Furthermore I renamed the custom
List class to SynchronisedList to stress its purpose.

I also removed clear2, contains and forEach and replaced them with algorithm
usage from Common:: or in the case of "contains" replaced them with a simple
inline function which uses Common::find.
This commit is contained in:
Johannes Schickel 2011-04-13 17:08:16 +02:00
parent 0234c9ff95
commit 6db40e0c6c
12 changed files with 88 additions and 99 deletions

View file

@ -537,7 +537,7 @@ void PlayerMover::setDest(const Common::Point &destPos) {
#define REGION_LIST_SIZE 20
void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds) {
List<int> regionIndexes;
Common::List<int> regionIndexes;
RouteEnds tempRouteEnds;
int routeRegions[REGION_LIST_SIZE];
Common::Point objPos;
@ -687,7 +687,7 @@ int PlayerMover::regionIndexOf(const Common::Point &pt) {
return 0;
}
int PlayerMover::findClosestRegion(Common::Point &pt, List<int> &indexList) {
int PlayerMover::findClosestRegion(Common::Point &pt, const Common::List<int> &indexList) {
int newY = pt.y;
int result = 0;
@ -695,35 +695,35 @@ int PlayerMover::findClosestRegion(Common::Point &pt, List<int> &indexList) {
int newX = pt.x + idx;
result = regionIndexOf(newX, pt.y);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newY = pt.y + idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newX -= idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newX -= idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newY -= idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newY -= idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newX += idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
newX += idx;
result = regionIndexOf(newX, newY);
if ((result == 0) || indexList.contains(result)) {
if ((result == 0) || contains(indexList, result)) {
continue;
}
}
@ -1132,7 +1132,6 @@ void PaletteRotation::remove() {
Action *action = _action;
g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start], _start, _end - _start);
if (_scenePalette->_listeners.contains(this))
_scenePalette->_listeners.remove(this);
delete this;
@ -1213,7 +1212,6 @@ void PaletteUnknown::remove() {
for (int i = 0; i < 256; i++)
_scenePalette->_palette[i] = _palette[i];
_scenePalette->refresh();
if (_scenePalette->_listeners.contains(this))
_scenePalette->_listeners.remove(this);
delete this;
}
@ -1312,13 +1310,13 @@ void ScenePalette::getPalette(int start, int count) {
}
void ScenePalette::signalListeners() {
for (List<PaletteModifier *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
for (SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->signal();
}
}
void ScenePalette::clearListeners() {
List<PaletteModifier *>::iterator i = _listeners.begin();
SynchronisedList<PaletteModifier *>::iterator i = _listeners.begin();
while (i != _listeners.end()) {
PaletteModifier *obj = *i;
++i;
@ -1377,6 +1375,7 @@ PaletteUnknown *ScenePalette::addUnkPal(RGB8 *arrBufferRGB, int unkNumb, bool di
void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
ScenePalette tempPalette;
if (_globals->_sceneManager._hasPalette) {
if ((fadeMode == FADEMODE_GRADUAL) || (fadeMode == FADEMODE_IMMEDIATE)) {
// Fade out any active palette
@ -1397,7 +1396,10 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL);
tempPalette._listeners.clear2();
for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
delete *i;
tempPalette._listeners.clear();
}
void ScenePalette::synchronise(Serialiser &s) {
@ -1941,7 +1943,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
}
newY -= _yDiff;
List<SceneObject *>::iterator i;
SynchronisedList<SceneObject *>::iterator i;
for (i = _globals->_sceneObjects->begin(); (regionIndex == 0) && (i != _globals->_sceneObjects->end()); ++i) {
if ((*i) && ((*i)->_flags & OBJFLAG_CHECK_REGION)) {
int objYDiff = (*i)->_position.y - _yDiff;
@ -2229,10 +2231,7 @@ void SceneObject::calcAngle(const Common::Point &pt) {
}
void SceneObject::removeObject() {
if (_globals->_sceneItems.contains(this))
_globals->_sceneItems.remove(this);
if (_globals->_sceneObjects->contains(this))
_globals->_sceneObjects->remove(this);
if (_visage) {
@ -2369,7 +2368,7 @@ void SceneObjectList::draw() {
uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
// Initial loop to set up object list and update object position, priority, and flags
for (List<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
SceneObject *obj = *i;
objList.push_back(obj);
@ -2523,7 +2522,7 @@ void SceneObjectList::activate() {
_globals->_sceneObjects_queue.push_front(this);
// Flag all the objects as modified
List<SceneObject *>::iterator i;
SynchronisedList<SceneObject *>::iterator i;
for (i = begin(); i != end(); ++i) {
(*i)->_flags |= OBJFLAG_PANES;
}
@ -2544,7 +2543,7 @@ void SceneObjectList::deactivate() {
_globals->_sceneObjects_queue.pop_front();
_globals->_sceneObjects = *_globals->_sceneObjects_queue.begin();
List<SceneObject *>::iterator i;
SynchronisedList<SceneObject *>::iterator i;
for (i = objectList->begin(); i != objectList->end(); ++i) {
if (!((*i)->_flags & OBJFLAG_CLONED)) {
SceneObject *sceneObj = (*i)->clone();
@ -3283,9 +3282,9 @@ void WalkRegions::load(int sceneNum) {
* @param pt Point to locate
* @param indexList List of region indexes that should be ignored
*/
int WalkRegions::indexOf(const Common::Point &pt, List<int> *indexList) {
int WalkRegions::indexOf(const Common::Point &pt, const Common::List<int> *indexList) {
for (uint idx = 0; idx < _regionList.size(); ++idx) {
if ((!indexList || !indexList->contains(idx + 1)) && _regionList[idx].contains(pt))
if ((!indexList || contains(*indexList, int(idx + 1))) && _regionList[idx].contains(pt))
return idx + 1;
}
@ -3511,7 +3510,7 @@ void SceneHandler::process(Event &event) {
if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
!_globals->_sceneItems.empty()) {
// Scan the item list to find one the mouse is within
List<SceneItem *>::iterator i = _globals->_sceneItems.begin();
SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
while ((i != _globals->_sceneItems.end()) && !(*i)->contains(event.mousePos))
++i;
@ -3598,7 +3597,7 @@ void Game::execute() {
do {
// Process all currently atcive game handlers
activeFlag = false;
for (List<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
for (SynchronisedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
GameHandler *gh = *i;
if (gh->_lockCtr.getCtr() == 0) {
gh->execute();

View file

@ -107,7 +107,7 @@ public:
InvObject _jar;
InvObject _emptyJar;
List<InvObject *> _itemList;
SynchronisedList<InvObject *> _itemList;
InvObject *_selectedItem;
public:
InvObjectList();
@ -264,7 +264,7 @@ protected:
void pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds);
int regionIndexOf(const Common::Point &pt);
int regionIndexOf(int xp, int yp) { return regionIndexOf(Common::Point(xp, yp)); }
int findClosestRegion(Common::Point &pt, List<int> &indexList);
int findClosestRegion(Common::Point &pt, const Common::List<int> &indexList);
int checkMover(Common::Point &srcPos, const Common::Point &destPos);
void checkMovement2(const Common::Point &pt1, const Common::Point &pt2, int numSteps, Common::Point &ptOut);
int proc1(int *routeList, int srcRegion, int destRegion, int &v);
@ -363,7 +363,7 @@ class ScenePalette: public SavedObject {
public:
RGB8 _palette[256];
GfxColours _colours;
List<PaletteModifier *> _listeners;
SynchronisedList<PaletteModifier *> _listeners;
int _field412;
uint8 _redColour;
@ -684,7 +684,7 @@ public:
static LineSliceSet mergeSlices(const LineSliceSet &set1, const LineSliceSet &set2);
};
class SceneRegions: public List<Region> {
class SceneRegions: public Common::List<Region> {
public:
void load(int sceneNum);
@ -695,7 +695,7 @@ class SceneObjectList: public SavedObject {
private:
void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
List<SceneObject *> _objList;
SynchronisedList<SceneObject *> _objList;
bool _listAltered;
public:
SceneObjectList() { _listAltered = false; }
@ -712,15 +712,15 @@ public:
void recurse(EventHandlerFn Fn) {
// Loop through each object
_listAltered = false;
for (List<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
for (SynchronisedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_listAltered; ) {
SceneObject *o = *i;
++i;
Fn(o);
}
}
List<SceneObject *>::iterator begin() { return _objList.begin(); }
List<SceneObject *>::iterator end() { return _objList.end(); }
bool contains(SceneObject *sceneObj) { return _objList.contains(sceneObj); }
SynchronisedList<SceneObject *>::iterator begin() { return _objList.begin(); }
SynchronisedList<SceneObject *>::iterator end() { return _objList.end(); }
bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); }
void remove(SceneObject *sceneObj) {
@ -729,7 +729,7 @@ public:
}
};
class ScenePriorities: public List<Region> {
class ScenePriorities: public Common::List<Region> {
public:
int _resNum;
int _field14;
@ -811,7 +811,7 @@ public:
/*--------------------------------------------------------------------------*/
class SceneItemList: public List<SceneItem *> {
class SceneItemList: public SynchronisedList<SceneItem *> {
public:
void addItems(SceneItem *first, ...);
};
@ -873,7 +873,7 @@ public:
void clear();
void load(int sceneNum);
int indexOf(const Common::Point &pt, List<int> *indexList = NULL);
int indexOf(const Common::Point &pt, const Common::List<int> *indexList = NULL);
WalkRegion &operator[](int idx) {
assert((idx >= 1) && (idx <= (int)_regionList.size()));
return _regionList[idx - 1];
@ -934,7 +934,7 @@ public:
class Game {
private:
List<GameHandler *> _handlers;
SynchronisedList<GameHandler *> _handlers;
static bool notLockedFn(GameHandler *g);
void restart();

View file

@ -126,7 +126,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
Common::List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
Common::String regionsDesc;
for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) {

View file

@ -383,7 +383,7 @@ void InventoryDialog::show(bool allFlag) {
if (!allFlag) {
// Determine how many items are in the player's inventory
int itemCount = 0;
List<InvObject *>::iterator i;
SynchronisedList<InvObject *>::iterator i;
for (i = _globals->_inventory._itemList.begin(); i != _globals->_inventory._itemList.end(); ++i) {
if ((*i)->inInventory())
++itemCount;
@ -405,7 +405,7 @@ InventoryDialog::InventoryDialog(bool allFlag) {
// Determine the maximum size of the image of any item in the player's inventory
int imgWidth = 0, imgHeight = 0;
List<InvObject *>::iterator i;
SynchronisedList<InvObject *>::iterator i;
for (i = _globals->_inventory._itemList.begin(); i != _globals->_inventory._itemList.end(); ++i) {
InvObject *invObject = *i;
if (allFlag || invObject->inInventory()) {

View file

@ -39,7 +39,7 @@ class Globals: public SavedObject {
public:
GfxSurface _screenSurface;
GfxManager _gfxManagerInstance;
List<GfxManager *> _gfxManagers;
Common::List<GfxManager *> _gfxManagers;
SceneHandler _sceneHandler;
Game _game;
EventsClass _events;
@ -49,7 +49,7 @@ public:
SceneItemList _sceneItems;
SceneObjectList _sceneObjectsInstance;
SceneObjectList *_sceneObjects;
List<SceneObjectList *> _sceneObjects_queue;
SynchronisedList<SceneObjectList *> _sceneObjects_queue;
SceneText _sceneText;
int _gfxFontNumber;
GfxColours _gfxColours;
@ -57,7 +57,7 @@ public:
SoundManager _soundManager;
Common::Point _dialogCentre;
WalkRegions _walkRegions;
List<EventHandler *> _sceneListeners;
SynchronisedList<EventHandler *> _sceneListeners;
bool _flags[256];
Player _player;
SoundHandler _soundHandler;

View file

@ -1018,7 +1018,7 @@ void GfxManager::setDefaults() {
}
void GfxManager::activate() {
assert(!_globals->_gfxManagers.contains(this));
assert(!contains(_globals->_gfxManagers, this));
_globals->_gfxManagers.push_front(this);
}

View file

@ -285,7 +285,7 @@ void SceneArea::wait() {
g_system->delayMillis(10);
}
List<SceneItem *>::iterator ii;
SynchronisedList<SceneItem *>::iterator ii;
for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
SceneItem *sceneItem = *ii;
if (sceneItem->contains(event.mousePos)) {

View file

@ -2714,7 +2714,7 @@ void Scene2200::Action3::signal() {
_actionIndex = 8;
setDelay(5);
} else {
for (List<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
(*i)->hide();
}
@ -2751,7 +2751,7 @@ void Scene2200::Action3::signal() {
setDelay(5);
break;
case 7:
for (List<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i)
(*i)->show();

View file

@ -2239,7 +2239,7 @@ void Scene7700::signal() {
void Scene7700::process(Event &event) {
Scene::process(event);
if (_globals->_sceneItems.contains(&_sceneItem10)) {
if (contains<SceneItem *>(_globals->_sceneItems, &_sceneItem10)) {
if (_gfxButton.process(event)) {
_sceneItem10.remove();
_sceneHotspot15.remove();

View file

@ -52,7 +52,7 @@ Saver::Saver() {
Saver::~Saver() {
// Internal validation that no saved object is still present
int totalLost = 0;
for (List<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
for (SynchronisedList<SavedObject *>::iterator i = _saver->_objList.begin(); i != _saver->_objList.end(); ++i) {
SavedObject *so = *i;
if (so)
++totalLost;
@ -128,12 +128,12 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
writeSavegameHeader(saveFile, header);
// Save out objects that need to come at the start of the savegame
for (List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
for (SynchronisedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronise(serialiser);
}
// Save each registered SaveObject descendant object into the savegame file
for (List<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serialiser.validate((*i)->getClassName());
(*i)->synchronise(serialiser);
}
@ -171,12 +171,12 @@ Common::Error Saver::restore(int slot) {
delete header.thumbnail;
// Load in data for objects that need to come at the start of the savegame
for (List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronise(serialiser);
}
// Loop through each registered object to load in the data
for (List<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serialiser.validate((*i)->getClassName());
(*i)->synchronise(serialiser);
}
@ -343,7 +343,7 @@ bool Saver::savegamesExist() const {
*/
int Saver::blockIndexOf(SavedObject *p) {
int objIndex = 1;
List<SavedObject *>::iterator iObj;
SynchronisedList<SavedObject *>::iterator iObj;
for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
SavedObject *iObjP = *iObj;
@ -364,7 +364,7 @@ void Saver::resolveLoadPointers() {
// Outer loop through the main object list
int objIndex = 1;
for (List<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
Common::List<SavedObjectRef>::iterator iPtr;
for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) {

View file

@ -103,63 +103,53 @@ public:
* Derived list class with extra functionality
*/
template<typename T>
class List: public Common::List<T> {
class SynchronisedList : public Common::List<T> {
public:
bool contains(T v) {
for (typename List<T>::iterator i = this->begin(); i != this->end(); ++i)
if (*i == v)
return true;
return false;
}
typedef void (*ForEachFn)(T fn);
void forEach(ForEachFn Fn) {
for (typename List<T>::iterator i = this->begin(); i != this->end(); ++i)
Fn(*i);
}
void clear2() {
for (typename List<T>::iterator i = this->begin(); i != this->end(); ++i)
delete *i;
Common::List<T>::clear();
}
void synchronise(Serialiser &s) {
int entryCount;
if (s.isLoading()) {
List<T>::clear();
this->clear();
s.syncAsUint32LE(entryCount);
for (int idx = 0; idx < entryCount; ++idx) {
List<T>::push_back(static_cast<T>((T)NULL));
T &obj = List<T>::back();
this->push_back(static_cast<T>((T)NULL));
T &obj = Common::List<T>::back();
s.syncPointer((SavedObject **)&obj);
}
} else {
// Get the list size
entryCount = 0;
typename List<T>::iterator i;
for (i = List<T>::begin(); i != List<T>::end(); ++i, ++entryCount)
;
entryCount = this->size();
// Write out list
s.syncAsUint32LE(entryCount);
for (i = List<T>::begin(); i != List<T>::end(); ++i) {
for (typename Common::List<T>::iterator i = this->begin(); i != this->end(); ++i) {
s.syncPointer((SavedObject **)&*i);
}
}
}
};
/**
* Search whether an element is contained in a list.
*
* @param l List to search.
* @param v Element to search for.
* @return True in case the element is contained, false otherwise.
*/
template<typename T>
inline bool contains(const Common::List<T> &l, const T &v) {
return (Common::find(l.begin(), l.end(), v) != l.end());
}
/**
* Derived list class for holding function pointers
*/
template<typename T>
class FunctionList: public List<void (*)(T)> {
class FunctionList : public Common::List<void (*)(T)> {
public:
void notify(T v) {
for (typename List<void (*)(T)>::iterator i = this->begin(); i != this->end(); ++i) {
for (typename Common::List<void (*)(T)>::iterator i = this->begin(); i != this->end(); ++i) {
(*i)(v);
}
}
@ -180,10 +170,10 @@ typedef SavedObject *(*SavedObjectFactory)(const Common::String &className);
class Saver {
private:
List<SavedObject *> _objList;
SynchronisedList<SavedObject *> _objList;
FunctionList<bool> _saveNotifiers;
FunctionList<bool> _loadNotifiers;
List<SaveListener *> _listeners;
Common::List<SaveListener *> _listeners;
Common::List<SavedObjectRef> _unresolvedPtrs;
SavedObjectFactory _factoryPtr;

View file

@ -55,7 +55,7 @@ void SceneManager::checkScene() {
_nextSceneNumber = -1;
}
_globals->_sceneListeners.forEach(SceneHandler::dispatchObject);
Common::for_each(_globals->_sceneListeners.begin(), _globals->_sceneListeners.end(), SceneHandler::dispatchObject);
}
void SceneManager::sceneChange() {
@ -64,7 +64,7 @@ void SceneManager::sceneChange() {
_scene->remove();
// Clear the scene objects
List<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
SynchronisedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
while (io != _globals->_sceneObjects->end()) {
SceneObject *sceneObj = *io;
++io;
@ -80,7 +80,7 @@ void SceneManager::sceneChange() {
}
// Clear the hotspot list
List<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
SynchronisedList<SceneItem *>::iterator ii = _globals->_sceneItems.begin();
while (ii != _globals->_sceneItems.end()) {
SceneItem *sceneItem = *ii;
++ii;
@ -145,7 +145,7 @@ void SceneManager::changeScene(int newSceneNumber) {
}
// Stop any objects that were animating
List<SceneObject *>::iterator i;
SynchronisedList<SceneObject *>::iterator i;
for (i = _globals->_sceneObjects->begin(); i != _globals->_sceneObjects->end(); ++i) {
SceneObject *sceneObj = *i;
Common::Point pt(0, 0);
@ -411,7 +411,7 @@ void Scene::drawAltObjects() {
Common::Array<SceneObject *> objList;
// Initial loop to set the priority for entries in the list
for (List<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
for (SynchronisedList<SceneObject *>::iterator i = _globals->_sceneManager._altSceneObjects.begin();
i != _globals->_sceneManager._altSceneObjects.end(); ++i) {
SceneObject *obj = *i;
objList.push_back(obj);