SDL: Based on PR #1624 and more sync with ScummVM
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14 changed files with 852 additions and 273 deletions
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@ -44,18 +44,25 @@
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#include "image/bmp.h"
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#endif
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OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window, const Capabilities &capabilities)
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:
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ResVmSdlGraphicsManager(sdlEventSource, window, capabilities),
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OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *eventSource, SdlWindow *window, const Capabilities &capabilities)
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: ResVmSdlGraphicsManager(eventSource, window),
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_glContext(nullptr),
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#endif
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_capabilities(capabilities),
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_overlayVisible(false),
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_overlayScreen(nullptr),
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_overlayBackground(nullptr),
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_gameRect(),
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_fullscreen(false),
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_lockAspectRatio(true),
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_frameBuffer(nullptr),
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_surfaceRenderer(nullptr) {
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_surfaceRenderer(nullptr),
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_engineRequestedWidth(0),
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_engineRequestedHeight(0) {
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ConfMan.registerDefault("antialiasing", 0);
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ConfMan.registerDefault("aspect_ratio", true);
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ConfMan.registerDefault("vsync", true);
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_sideTextures[0] = _sideTextures[1] = nullptr;
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@ -86,8 +93,12 @@ bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) const {
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switch (f) {
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case OSystem::kFeatureVSync:
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return isVSyncEnabled();
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case OSystem::kFeatureFullscreenMode:
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return _fullscreen;
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case OSystem::kFeatureAspectRatioCorrection:
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return _lockAspectRatio;
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default:
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return ResVmSdlGraphicsManager::getFeatureState(f);
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return false;
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}
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}
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@ -99,8 +110,10 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
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createOrUpdateScreen();
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}
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break;
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case OSystem::kFeatureAspectRatioCorrection:
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_lockAspectRatio = enable;
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break;
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default:
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ResVmSdlGraphicsManager::setFeatureState(f, enable);
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break;
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}
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}
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