TONY: Add support for using the compressed version of the demo
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4 changed files with 39 additions and 1 deletions
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@ -32,9 +32,12 @@
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#include "tony/tony.h"
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#include "tony/game.h"
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namespace Tony {
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enum {
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GF_COMPRESSED = (1 << 0)
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};
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struct TonyGameDescription {
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ADGameDescription desc;
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};
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@ -51,8 +54,12 @@ bool TonyEngine::getIsDemo() const {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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bool TonyEngine::isCompressed() const {
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return _gameDescription->desc.flags & GF_COMPRESSED;
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}
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} // End of namespace Tony
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static const PlainGameDescriptor tonyGames[] = {
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{"tony", "Tony Tough and the Night of Roasted Moths"},
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{0, 0}
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