SDL: Clean up graphics manager switching slighty.
Sadly this also requires us to extend GraphicsManager for this SDL specific feature. However, since that's only used in the SDL backend and Tizen it should be fine for now...
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8 changed files with 72 additions and 29 deletions
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@ -82,15 +82,24 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
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}
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OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
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}
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void OpenGLSdlGraphicsManager::activateManager() {
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OpenGLGraphicsManager::activateManager();
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initEventSource();
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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void OpenGLSdlGraphicsManager::deactivateManager() {
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// Unregister the event observer
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if (g_system->getEventManager()->getEventDispatcher()) {
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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}
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}
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void OpenGLSdlGraphicsManager::initEventObserver() {
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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deinitEventSource();
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OpenGLGraphicsManager::deactivateManager();
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}
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bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
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