Fix anti-aliasing crash and a Zak crash. Note there are still AA
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909
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parent
7696081c54
commit
6e508eed29
3 changed files with 6 additions and 4 deletions
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@ -480,6 +480,9 @@ void Scumm::putActor(Actor * a, int x, int y, byte room)
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int Scumm::getActorXYPos(Actor * a)
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int Scumm::getActorXYPos(Actor * a)
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{
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{
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if (!a)
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return -1;
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if (a->room != _currentRoom)
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if (a->room != _currentRoom)
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return -1;
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return -1;
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_xPos = a->x;
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_xPos = a->x;
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@ -2702,11 +2702,10 @@ void Scumm::o5_pickupObjectOld()
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return;
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return;
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if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
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if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
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return; /* object twice */
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return; /* object twice */
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// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
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// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
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addObjectToInventory(obj, _currentRoom);
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addObjectToInventory(obj, _currentRoom);
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// warning("added to inventoryOld");
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removeObjectFromRoom(obj);
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removeObjectFromRoom(obj);
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putOwner(obj, _vars[VAR_EGO]);
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putOwner(obj, _vars[VAR_EGO]);
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putClass(obj, 32, 1);
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putClass(obj, 32, 1);
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2
sdl.cpp
2
sdl.cpp
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@ -485,7 +485,7 @@ void updateScreen2xSaI(Scumm *s)
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SDL_Rect *dr;
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SDL_Rect *dr;
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int i;
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int i;
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for (i = 0; i <= numDirtyRects; i++) {
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for (i = 0; i < numDirtyRects; i++) {
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dr = &dirtyRects[i];
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dr = &dirtyRects[i];
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Draw2xSaI(dr, s->_videoMode);
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Draw2xSaI(dr, s->_videoMode);
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}
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}
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