SUPERNOVA: Introduces INT32_MAX for eventTime
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4 changed files with 6 additions and 4 deletions
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@ -368,7 +368,7 @@ void GameManager::initState() {
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_state._time = ticksToMsec(916364); // 2 pm
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_state._timeSleep = 0;
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_state._timeAlarm = ticksToMsec(458182); // 7 am
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_state._eventTime = 0x7FFFFFFF;
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_state._eventTime = INT32_MAX;
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_state._eventCallback = kNoFn;
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_state._arrivalDaysLeft = 2840;
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_state._shipEnergyDaysLeft = 2135;
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@ -849,7 +849,7 @@ void GameManager::telomat(int nr) {
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}
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_rooms[BCORRIDOR]->setSectionVisible(7, true);
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_rooms[BCORRIDOR]->setSectionVisible(i + 1, true);
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_state._eventTime = 0x7FFFFFFF;
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_state._eventTime = INT32_MAX;
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_currentRoom->addSentence(0, 1);
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}
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_guiEnabled = true;
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