SCUMM: v7-8: Fix correct moment to call checkExecVerbs()
Also, remove 20 years old workarounds because of this
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3 changed files with 18 additions and 31 deletions
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@ -781,27 +781,6 @@ void ScummEngine_v6::o6_startScript() {
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return;
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}
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// WORKAROUND bug #3591: When turning pages in the recipe book
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// (found on Blood Island), there is a brief moment where it displays
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// text from two different pages at the same time.
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//
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// The content of the books is drawing (in an endless loop) by local
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// script 2007. Changing the page is handled by script 2006, which
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// first stops script 2007; then switches the page; then restarts
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// script 2007. But it fails to clear the blast texts beforehand.
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// Hence, the next time blast text is drawn, both the old one (from
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// the old instance of script 2007) and the new text (from the new
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// instance) are briefly drawn simultaneously.
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//
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// This looks like a script bug to me (a missing call to clearTextQueue).
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// But this could also hint at a subtle bug in ScummVM; we should check
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// whether this bug occurs with the original engine or not.
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if (_game.id == GID_CMI && script == 2007 &&
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_currentRoom == 62 && vm.slot[_currentScript].number == 2006) {
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removeBlastTexts();
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}
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runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
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}
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